Hi there,
I am planning a short campaign set in the decade between Ep1 and Ep2 and it should only last for 5 sessions. The group will be the survivors of crashlanding on an island which is used as a penal conlony. The island will be on Ord Mantell and protected by mostly automated defense systems plus only a few wardens. For the factions within the colony I was thinking about a tribe of native Savrips and the typical prison gang led by a strong leader.
What should I keep in mind for the structure of the prison island?
How should I build up the plot that the PC can make into freedom at the end of the 5th session?
General advices to improve the scenario?
Thanks in advance!