(JFF) B-Wing & High Integrity Shielding

By Lightningclaw, in X-Wing

Just for fun. I play Mario-kart/race variants sometimes, and I'm sure everyone knows the B-Wing is SLOW.

Had an idea: High Integrity Shielding. Making the ship tougher, so you might take it in a race scenario.

High Integrity Shielding

B-Wing only. Title. 0 pts.

When defending, ifyou have at least 3 shield tokens, ignore the first damage you suffer each time you are attacked.

It doesn't cause attacks to miss, but does make it harder to damage.. It is entirely immune to TLT for a little while. You can still ionize it with an ion turret, you just won't damage it.

Just a fun idea. I like the B-Wing and I like race variants.

You know, if the errata the ES modification to IDK if you have no shield tokens in the end phase gain 1 shield token would be nice for B-wings. They are a Blue tank that acts more like a yellow, thing is the yellow tanks do a much better job.

7 hours ago, Lightningclaw said:

It doesn't cause attacks to miss, but does make it harder to damage.. It is entirely immune to TLT for a little while. You can still ionize it with an ion turret, you just won't damage it.

I think that's the issue. Making it potentially immune to damage from a lot of weapons is an issue; I suspect you'd have less of a problem if it made it harder to hit (because it's not like the B-wing is hard to hit normally).

I'd make it "At the beginning of the combat phase, if you have at least 3 shield tokens, assign a Reinforce token to your ship". That doesn't make you immune to TLT fire, but having to deal with an automatic evade makes TLTs a lot less accurate.

Whether it should be a title, system or modification is a different question.

I'd not make it a modification - if you want this to be useful in "Mario Kart" variants, then you need to be able to take this without cutting yourself off from Engine Upgrade.

s-l300.jpg

It should just be able to take this.

15 hours ago, Magnus Grendel said:

I think that's the issue. Making it potentially immune to damage from a lot of weapons is an issue; I suspect you'd have less of a problem if it made it harder to hit (because it's not like the B-wing is hard to hit normally).

I'd make it "At the beginning of the combat phase, if you have at least 3 shield tokens, assign a Reinforce token to your ship". That doesn't make you immune to TLT fire, but having to deal with an automatic evade makes TLTs a lot less accurate.

Whether it should be a title, system or modification is a different question.

I'd not make it a modification - if you want this to be useful in "Mario Kart" variants, then you need to be able to take this without cutting yourself off from Engine Upgrade.

This is very similar to what I have brewing for my house rules, except I have the additional restriction that the reinforce is an action that can only be performed after executing a maneuver, so it only works while unstressed. I like the addition that it only works with shields. With the permission of @Lightningclaw I would like to add the "while X shields remaining" aspect to my House Rules.

Keyan wouldn't get as much mileage since he actually wants stress.

It would have to be a title so it doesn't stop you from taking other upgrades.

@MajorJuggler No problems whatsoever. The shielding was just a fluffy idea, with the B-Wing having lots of shield tokens.

I think the reinforce token is a good idea, because it's simple and uses existing mechanics.

I guess this means I need a wookie gunship now. Here comes money, FFG...

The idea behind ignoring damage was so things like ion weapons would still be a threat, especially in a race scenario. And TLT is annoying. It'd make TLTs resort to primary weapons or torps/missiles if they want to get through the first 3 shields.

Reinforce is more elegant, however. And it would seriously impact TLT- I guess I was just overestimating red dice with the original idea. I appreciate the feedback, since I don't have much experience in the game.

(I actually don't do much Mario Kart- mostly just building a track, slapping down a few 24-ish points of ship, and having a race. Less random than MK, and a lot of fun).

Edited by Lightningclaw

Thanks! I'll use the name too since it sounds cool.

3 hours ago, MajorJuggler said:

Thanks! I'll use the name too since it sounds cool.

I think the name is because I've been watching a lot of Star Trek after I get off work lately. :3

Edited by Lightningclaw
5 hours ago, Stevey86 said:

s-l300.jpg

It should just be able to take this.

I think this is the simplest and most elegant buff to the B-wing. It just automatically gets to equip this upgrade for free (doesn't use the system slot either). This would help the ship in the current high spike damage meta we're in, whilst still keeping it weak against multiple smaller attacks. It's also a thematic win, since B-wings were heavy assault ships from memory, and so it would make sense for their shields to be calibrated to deflecting heavy damage rather than smaller attacks.

Deliberately trying to buff the B-wing's defence vs TLT is a mistake IMO. The problem is with TLT itself being too good, not the B-wing.

7 hours ago, MajorJuggler said:

I have the additional restriction that the reinforce is an action that can only be performed after executing a maneuver, so it only works while unstressed

And possibly un-ionized, depending on the wording.

I do like Reinforced Deflectors. It's such a simple upgrade but it is reassuringly good on those ships that can take it.

Being able to equip it on a B-wing would be good. I'm not convinced the B-wing is so desperately underpowered as to need a 3 point upgrade for free without it occupying another slot, but I could see giving it a cost break of some kind (1 or 2 points is probably enough).

1 point means a Blue Squadron Pilot can carry it, Fire Control System, and still fit in 25 points. I think that's a pretty fair comparison for the various 25 point "yardstick" ships (T-70 with R2 Astromech, Concord Dawn Ace with Fearlessness/Title, Saber with Intensity/Autothrusters)

If it's a B-wing only (at least, for small ships) ability, then it is, almost inevitably an auto-include, so having it take up the systems slot is wrong (because you then deny yourself advanced sensors or fire control system) or modification (because it then competes with B-wing/E2)

Mist Hunter has established a precedent that a title can allow you (or require you) to take an upgrade that you do not normally meet the prerequisites for (in this case, tractor beam).

6 hours ago, Magnus Grendel said:

And possibly un-ionized, depending on the wording.

I do like Reinforced Deflectors. It's such a simple upgrade but it is reassuringly good on those ships that can take it.

Being able to equip it on a B-wing would be good. I'm not convinced the B-wing is so desperately underpowered as to need a 3 point upgrade for free without it occupying another slot, but I could see giving it a cost break of some kind (1 or 2 points is probably enough).

1 point means a Blue Squadron Pilot can carry it, Fire Control System, and still fit in 25 points. I think that's a pretty fair comparison for the various 25 point "yardstick" ships (T-70 with R2 Astromech, Concord Dawn Ace with Fearlessness/Title, Saber with Intensity/Autothrusters)

If it's a B-wing only (at least, for small ships) ability, then it is, almost inevitably an auto-include, so having it take up the systems slot is wrong (because you then deny yourself advanced sensors or fire control system) or modification (because it then competes with B-wing/E2)

Mist Hunter has established a precedent that a title can allow you (or require you) to take an upgrade that you do not normally meet the prerequisites for (in this case, tractor beam).

The main problem with using Reinforced Deflectors (even for free and not taking up any slots) is that it does absolutely nothing against many matchups, including TLT which is what pushed it out of the meta to begin with. I would have to run the numbers, but I think just adding reinforced deflectors would still require a pretty significant cost change to the B-wing.

The not working while ioned is a neat add though, would just have to tweak wording to 'after you reveal and execute a maneuver'. I like it!

Edited by MajorJuggler