There's definitely a TIE/ag title missing from the set, though I agree that this is a pretty dull version. They try to give TIEs something that really affects how they fly rather than just 'here, have a bit more damage'.
The Aggressor expansion we deserved....
8 hours ago, mkevans80 said:Also, why in the blazes did they make another 2nd-tier generic without an EPT?
THIS. Makes my head hurt.
I won't lie, though, I've bought 4 TIE Aggressor expansions. Unguided Rockets is really cool. Also, more copies of LWF. I foresee running 4 x TLT at some point in my life too.
12 hours ago, clanofwolves said:#4. Hope, yes, the Empire is the poster child for having only hope .
Empires are built on hope!
I expect, that we will get another aces box at somepoint, that includes an Aggressor and a Striker.
Striker will get a bomb slot, as it should. Aggressor will get something else. Both could be rectified by a modification that gives a crew slot, and a crew member that adds a bomb slot. Like this:
TLT with built-in modifications?
I would ask what we did to deserve that.
18 hours ago, RufusDaMan said:What we should've gotten. Nothing too powerful.
TIE/AG doesn't modify both TLT shots, therefore encourages other turrets.
Deadshot likes Intensity, but is powerful by himself, can take VI, and can use re positioning for his action. Synergy with unguided rockets, or deadeye synched turret. But all of this takes skill.
Onyx squadron cannot be TLT spammed.
What do you think?
Why would they include TLT in the pack and a title that doesn't work well with TLT?
36 minutes ago, Joe Censored said:Why would they include TLT in the pack and a title that doesn't work well with TLT?
Yeah, this.
FFG just wanted more TLT spam for some dumb reason; do they really play the game?!?
The designers just threw the game a small bone with this ship; they didn't think much or care about it like they did the other faction's ships...especially the Scrug. The Agressor's OK plastic I guess, but seriously meh card details.
19 hours ago, ficklegreendice said:TIE/ag really should have existed and been something that lets you treat ATTACK (FOCUS) and ATTACK (TARGETLOCK) as just ATTACK
makes the ship versatile,ketsal actually reliable and goes perfectly with unguided rockets and synched turrets while fitting the theme of a combined arms weapons platform capable of fluidly using both turret and missile compliment
Basically makes it more than just imp TLT
How is that thematic? Is there something in the lore that supports that?
Kestal with VI and cruise missiiles is cool. Run her with Quickdraw or Backdraft with target synch/fcs. Cheap killer.
She doesnt need to solo a squad like Whisper or have an endgame like OL. She just needs to solve a problem.
She is an ace killer. Fenn,Teroch,Inquisitor,Vader,SFs, even LW Dash.
Target synch a lock, fire her cruise or homing missile. Cancel those blanks and eyes.
Just her primary+ability punched through tokened up vader. No natural evades is bad news for aces.
Is Kestal gonna 1v1 Dengar? No. But I had a Fenn Rau not do a single point of damage for an entire game, and then run for nearly 20 minutes because Kestal was a threat that could one shot him.
Shes not a ship like OL where you can just be like "Hmm, i got 26pts left what should I do?" She will take some effort like a Jan Ors HWK.
Give aggressor some time. I can see Kestal and Edge doing good things in swarms as well. Kestal with crackshot and her ability in a Howl swarm can punch through two dmg easily, then 1dmg thereafter. Just using her primary.
Edited by wurmsKestal, veteran instincts, xx-23 s thread tracers x2, guidance chips and autoblaster turret. Dive in, set up lock, blast away.
Trade veteran instincts for ruthlessness, allows the tracers to do damage, and the autoblaster might even crit.