The Aggressor expansion we deserved....

By RufusDaMan, in X-Wing

What we should've gotten. Nothing too powerful.

TIE/AG doesn't modify both TLT shots, therefore encourages other turrets.

Deadshot likes Intensity, but is powerful by himself, can take VI, and can use re positioning for his action. Synergy with unguided rockets, or deadeye synched turret. But all of this takes skill.

Onyx squadron cannot be TLT spammed.

What do you think?

Edited by RufusDaMan

Boring, doesn't do much with the combined arms upgrade slot or theme of ship as an advanced self sufficient weapons platform

And you can totally spam 4 TLT onyx

Edited by ficklegreendice
1 minute ago, ficklegreendice said:

Boring

Your opinion is noted, and treasured. I appreciate the effort that went into your critique. Thank you.

TIE/ag really should have existed and been something that lets you treat ATTACK (FOCUS) and ATTACK (TARGETLOCK) as just ATTACK

makes the ship versatile,ketsal actually reliable and goes perfectly with unguided rockets and synched turrets while fitting the theme of a combined arms weapons platform capable of fluidly using both turret and missile compliment

Basically makes it more than just imp TLT

I like these suggestions. But alas the Dev team is completely checked out on Imperials- they have way more fun and energy for Scum. You can see it in Dev talks where they're all excited and exuberant for Scum ships like the Scurrg. When it came to the Aggressor they were like "well its got a turret slot, good enough".

9 minutes ago, ficklegreendice said:

And you can totally spam 4 TLT onyx

I believe he's referring to the Onyx Squadron Veteran he's created, second image. At 21pts, + 6 for the TLT, you could only fit three into a list.

I agree with you that it doesn't fit the Aggressor's supposed role, though.

Could you imagine ps 9 ketsal running around without need for TL to use synched? (Potentially supplemented with unguided for range 3, or cruise missile)

Man thatd be fun

Edited by ficklegreendice

I really like the pilots, good job! Onyx Vet could even cost 20 with today's aggressive pricing. Deadshot way better than any of the named pilots, actually playable.

Title is w/e, better than nothing but at least something special for these guys.

24 minutes ago, RufusDaMan said:
What we should've gotten. Nothing too powerful.

TIE/AG doesn't modify both TLT shots, therefore encourages other turrets.

The problem is, that doesn't encourage other turrets. TLT is already a better choice, giving all turrets 1 free hit leaves TLT just as good relative to other turrets as it is now.

It would just be better at TLTing everything else.

I like how reliable it would make autoblasters though.

8 minutes ago, Sekac said:

The problem is, that doesn't encourage other turrets. TLT is already a better choice, giving all turrets 1 free hit leaves TLT just as good relative to other turrets as it is now.

It would just be better at TLTing everything else.

I like how reliable it would make autoblasters though.

Right. I always think of TLT with my proposed nerf in my mind (attack cannot be modified. period)

35 minutes ago, RufusDaMan said:

What do you think?

I think we should give this ship more than a fortnight of play before "fixing" it.

20 minutes ago, Johen Dood said:

But alas the Dev team is completely checked out on Imperials- they have way more fun and energy for Scum. You can see it in Dev talks where they're all excited and exuberant for Scum ships like the Scurrg. When it came to the Aggressor they were like "well its got a turret slot, good enough".

I agree aboit the obvious difference in enthusiasm. But, in their slight defense, I think they consider some of the upgrades in the Scurrg as pro-Imperial.

I would be happy if the Aggressor could take the TIE/x1 title.

56 minutes ago, Darth Meanie said:

I think we should give this ship more than a fortnight of play before "fixing" it.

Personally, I think the little guy can be useful

My beef is that the fluff paints it as this cool little vessel flown byspecially trained pilots that could leverage its unique weapon loadout

But the designers didn't seem to think much further than TLT :( it's a very vanilla ship

Edited by ficklegreendice
1 hour ago, Johen Dood said:

I like these suggestions. But alas the Dev team is completely checked out on Imperials- they have way more fun and energy for Scum. You can see it in Dev talks where they're all excited and exuberant for Scum ships like the Scurrg. When it came to the Aggressor they were like "well its got a turret slot, good enough".

I think this has more to do with the perception of various "Scum and Villainy" characters in the movies. There is much more about them that could be explored. Anything on the Death Star is cold, sterile, and uniform. Scum and Villainy is the cantina or the row of bounty hunters that are brought before Vader.

The empire is space Nazi Germany. Scum and Villainy could be anything.

From my limited experiences with the Legends EU, this seems to be where a lot of the attention is aimed at. It's only in the movies where the Empire is the focus of everything. Now to be fair, only the movies count so I'm not justifying this, just explaining why it's like this. Our game is kind of like Shadows of the Empire in that respect, lots of side characters getting attention instead of the Rebels or the Empire.

So this is why Scum has interesting ships designs and a bunch of weird creative fun cards (however OP Mindlink is/was, you have to admit it is a pretty fun idea) and Empire just gets a TIE Advanced with a TLT slot.

S&V is a dumping ground for all of the exotic ship designs and card abilities. This late in the game's life cycle, they need to keep things fresh.

And because the designers are bad at their jobs, this is why Scum stuff tends to be overpowered (or at least used to be), because everything S&V is exotic and crazy with 15 upgrade slots whereas everything Imperial is just, "when you're stressed, get a focus token". Before S&V, the TIE Phantom was exotic and crazy and look at how that turned out.

Edited by SaltMaster 5000

People wanted an imperial TLT carrier, were screaming for one so we got an Imperial flavored TLT carrier.

It's boring as all hell, but it's exactly what people on these forums were screaming for.

Personally, i like it better than y-wings because I like green dice, and barrel roll on a TLT ship is really nice.

Also, your title is balls to the walls overpowered...

Basically way back in the development cycle when this was created a bunch of Imperial players were whining that they did not have a TLT carrier, so they got a TLT carrier and the other factions got cool fun stuff. Sometimes you get exactly what you deserve and then regret.

Kestal's ability changing to:

"If you have a focus token" rather than "spend a focus token" is what we deserved.

As of now he needs minimum 3 focus tokens to have the proper # of actions to make his ability useful (with a modded shot) AND survive with his Agility based platform.

2 minutes ago, phild0 said:

Kestal's ability changing to:

"If you have a focus token" rather than "spend a focus token" is what we deserved.

As of now he needs minimum 3 focus tokens to have the proper # of actions to make his ability useful (with a modded shot) AND survive with his Agility based platform.

Used him in 3 games now and have never once triggered his ability... kinda sad. Now that may be because there are 1 agility bombers everywhere right now so there is not much to trigger off of.

I think his ability is pretty strong against the right ships to push some damage through, but it really does feel weak right now and his action really does want to be used for defense to keep him in the fight.

I would not have been against your version of the ability.

Maybe once everyone is done having orgasms over the scourge we will see some auto thruster ships back and he will go up in value. Again I have no idea really how good his ability might be because I am just hitting 1 agility scourges with him right now. I can't remember the last time I fought soontir fell but he would do pretty good against soontir.... so? maybe he is in place to deal with some of the exciting interceptor goodies we may get with the last jedi interceptors....

14 minutes ago, Icelom said:

Used him in 3 games now and have never once triggered his ability... kinda sad. Now that may be because there are 1 agility bombers everywhere right now so there is not much to trigger off of.

I think his ability is pretty strong against the right ships to push some damage through, but it really does feel weak right now and his action really does want to be used for defense to keep him in the fight.

I would not have been against your version of the ability.

Maybe once everyone is done having orgasms over the scourge we will see some auto thruster ships back and he will go up in value. Again I have no idea really how good his ability might be because I am just hitting 1 agility scourges with him right now. I can't remember the last time I fought soontir fell but he would do pretty good against soontir.... so? maybe he is in place to deal with some of the exciting interceptor goodies we may get with the last jedi interceptors....

It's almost like another kind-of-neat ship that never sees any play......hmmm let me think......OH YEAH! Rexler Brath! I really wish the devs weren't so busy inhaling furious amounts of qualudes to actually learn from their past. Spending a focus on a pilot ability is a luxury that doesn't exist AT ALL for fragile green dice dependent ships.

17 minutes ago, Icelom said:

Used him in 3 games now and have never once triggered his ability... kinda sad.

#1. Yes. He is currently unusable as the designers designed his ability for a meta they subsequently killed. Idiot move there.

Maybe once everyone is done having orgasms over the scourge we will see some auto thruster ships back and he will go up in value.

#2. Sadly No. Why? Bombs craziness with Miranda, Sabine, Nym and CadJumps.

I can't remember the last time I fought soontir fell but he would do pretty good against soontir.... so?

#3. Yes, he's good against a dead meta, So he's dead, see #1 above.

maybe he is in place to deal with some of the exciting interceptor goodies we may get with the last jedi interceptors....

#4. Hope, yes, the Empire is the poster child for having only hope .

Let's face it the ship is just bad. It's got 1 less health and costs 1 more than a TIE Bomber and only marginally has a better dial.

Not that I was expecting the dial to be much more than it is but that doesn't really excuse the ship.

Perhaps it compares favourably to a Y-Wing (it doesn't but that's another story) as a turret (TLT) carrier but the Y-Wing is only barely kept afloat by the TLT.

The Agressor really feels like a swing and a miss.

It's a shame, the model is great, but the concept (and I'm not blaming FFG for that) of a workhorse Turret ship for the Empire is such a shame. Nothing about the amazing model screams workhorse.

Edited by DodgingArcs

Also, why in the blazes did they make another 2nd-tier generic without an EPT?

7 hours ago, RufusDaMan said:

TIE/AG

I like this card but it goes against the developers philosophy right now. Any bonus should be for firing in primary firing arc this would also help Missiles then (except Unguided Rockets which is a pity).

7 hours ago, ficklegreendice said:

treat ATTACK (FOCUS) and ATTACK (TARGETLOCK) as just ATTACK

Very powerful maybe too powerful. Maybe if it worked in primary firing arc only.

58 minutes ago, mkevans80 said:

Also, why in the blazes did they make another 2nd-tier generic without an EPT?

Frightened of mass Deadeye and Synced Turret/Unguided Rockets I presume. However set against three generic EPT pilots being in "fix" packs (Gamma Squadron Vets, Royal Guards and Glaives) it does seem ludicrous.

Have people run these with Autoblaster turrets yet, with natural barrel roll there is chance to repositioning and do annoying and dangerous attacks.

TIE Aggressor: Onyx Squadron Escort (19)
Unguided Rockets (2)
Autoblaster Turret (2)
Lightweight Frame (2)


-- TOTAL ------- 25p. --

3 hours ago, phild0 said:

Kestal's ability changing to:

"If you have a focus token" rather than "spend a focus token" is what we deserved.

As of now he needs minimum 3 focus tokens to have the proper # of actions to make his ability useful (with a modded shot) AND survive with his Agility based platform.

You don't need defense dice if you blow them out of the sky first.

Decoy with Epsilon Ace and Targeting Synchronizer? Fire the Cruise Missiles before the PS 11 Cruise Missiles.