RAC/Quick advice

By Nystan, in X-Wing Squad Lists

Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Kylo Ren (3)
Gunner (5)
Hotshot Co-pilot (4)
Engine Upgrade (4)
Dauntless (2)

"Quickdraw" (29)
Adaptability (0)
Fire-Control System (2)
Pattern Analyzer (2)
Lightweight Frame (2)
Special Ops Training (0)

Total: 100

View in Yet Another Squad Builder

I really like this list but I'm not sure if it is strong enough to face the current meta, any feedback?

You should really consider Rebel Captive instead of Hot Shot Co-Pilot. I say this any time someone posts a RAC list, though - and maybe that's an antiquated strategy.

Edited by Rinzler in a Tie

I am wondering if the value of Hot-Cop is going up with the popularity of Jyn/Jan on Lowhhrick these days. Consider also Kylo Ren in place of it. I guess it would depend on what you were expecting to see at your next tourney.

I second Rebel Captive - I find you really can't afford to let Expertise trigger against a ship with 0 dice on defence. I've been running him like so:

Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Gunner (5)
Darth Vader (3)
Rebel Captive (3)
Engine Upgrade (4)
Dauntless (2)

Total: 64

Vader is probably not what you want in the current meta, but my most regular opponent has been running Fen Rau and Old Teroch a lot, and I got sick of not being able to hit them. Gunner + Vader can mess those guys up pretty quick even if you're not actually hitting them.

This is how I run my RAC/Quickdraw list:

Rear Admiral Chiraneau (46)
Predator (3)
Gunner (5)
Rebel Captive (3)
Hotshot Co-pilot (4)
Engine Upgrade (4)

"Quickdraw" (29)

A Score to Settle or Adaptability or Trick Shot (0)

Fire-Control System (2)
Pattern Analyzer (2)
Lightweight Frame (2)
Special Ops Training (0)

Total: 100

View in Yet Another Squad Builder

12 hours ago, Rinzler in a Tie said:

You should really consider Rebel Captive instead of Hot Shot Co-Pilot. I say this any time someone posts a RAC list, though - and maybe that's an antiquated strategy.

You need HotShot to actually get damage through on token tanking lists. With only two shots, even with Gunner, it's non-trivial to actually punch hard enough to get through some of the tougher tanks.

6 minutes ago, Nikolishin said:

This is how I run my RAC/Quickdraw list:

Rear Admiral Chiraneau (46)
Predator (3)
Gunner (5)
Rebel Captive (3)
Hotshot Co-pilot (4)
Engine Upgrade (4)

"Quickdraw" (29)

A Score to Settle or Adaptability or Trick Shot (0)

Fire-Control System (2)
Pattern Analyzer (2)
Lightweight Frame (2)
Special Ops Training (0)

Total: 100

View in Yet Another Squad Builder

This is mine except VI on Chirp, Vader instead of Captive, and usually adaptability. I tend to fill the last 2 points with either an Ion Bomb or Dauntless, and nowadays, curse that it's not 3 points to fit a Cruise Missile on QD which I would totally do, but I'm not sure dropping to Primed is worth it.

RebCap > Hotcop if scum is about, Hotcop > Rebcap if Intensity is about.

6 minutes ago, SOTL said:

RebCap > Hotcop if scum is about, Hotcop > Rebcap if Intensity is about.

Except HotCoP is great against Mindlink as well.

Just now, thespaceinvader said:

Except HotCoP is great against Mindlink as well.

Sort of.

Overlocked Mindlink in Dengar/Fenn/Inaldra isn't too fussed. Also Scum =/= Mindlink, Rebcap is good against Mindlink and Expertise Dengar.

Just now, SOTL said:

Sort of.

Overlocked Mindlink in Dengar/Fenn/Inaldra isn't too fussed. Also Scum =/= Mindlink, Rebcap is good against Mindlink and Expertise Dengar.

So you don't shoot dengar until the rest are dead. Problem solved.

Rebel Captive is very solid though, it's always a toss-up for me between that and Vader in the third slot. HotCoP Gunner is just too good to drop.

Just now, thespaceinvader said:

So you don't shoot dengar until the rest are dead. Problem solved.

No, because if you shoot Fenn and he loses Focus then Dengar fires and refocuses Fenn anyway thanks to Mindlink.

13 minutes ago, SOTL said:

No, because if you shoot Fenn and he loses Focus then Dengar fires and refocuses Fenn anyway thanks to Mindlink.

You shoot fenn.

He spends his single focus token.

You miss.

You vader him.

You gunner him.

You have a decent chance of hitting him.

You vader him again.

He explodes.

Whereas RebCap does very little against Fenn/Ina/Dengar, because they're already getting stressed most rounds, and you can't stack stress with it on anyone. And Dengar can probably take the stress hit by shooting first.

Edited by thespaceinvader

*golf clap*

My point is that RAC on his own has the tools to hunt down and kill Fenn and Inaldra. Small, low-hull-high-green ships are his best targets. RAC and Quickdraw together, particularly with VI and Adaptability to both fire before Dengar can give the target their focus back, stand a really solid chance of taking one of them out early.

I didn't struggle too much the few times I've seen this list with RACDraw, albeit, I have only seen it a relatively few times.

Edited by thespaceinvader

when im doing rac / Quick , in this current meta

Stress is wonderfull

So

Rac

Vi, Kylo, Gunner, Reb captive, EU

Quickdraw

ASTS , FCS, Cruise Missiles, PA, LWF, Titel

you dont wanna shoot any of them, And rac will get those crits trough, most of the times, And if he doesent, Well qd can do the work , with a ASTS , Targetlock and a 5 dice to the face! And if you shoot back, Well Trigger Quickdraw, or get stressed. Those are the opptions, the rest is upp to you

I feel like this list archetype is falling further and further behind in the damage curve..
You have to bump with RAC and focus fire on the other ship(s) to be successful, but that will usually mean QD goes down fast from focus fire (especially without LWF). So then you're left with RAC. You better have deleted at least half of the opponent's list or set up a Blinded Pilot because zero agility HURTS in today's world of endless Prockets, autodamage, and Cruise Missiles..

I'm seriously considering taking something of this variety to Nationals but keep considering these things and saying, "Eff it - Regen Rebels it is..."

Taken a version of RAClo & QD to top cuts in two store champs right before the new ships dropped.

Honestly, with the addition of Cruise Missiles and Rebel Junkyard, I've retired the list.

Cruise missiles are the easier of the two to deal with, because RAC is great at controlling range... But a smart opponent should still get at least one off, and that likely means all of RAC's shields are gone (probably). Rebel Junkyard, the list simply doesn't do enough damage. Yes, RAC can do pretty well getting behind the list and giving them a headache, but his ability is no longer favorable, his 3-4 dice often dispersed, and Quickdraw can't really afford to take too many shots in a round, if RAC is doing his dance.

I've ditched it prior to testing, but, after running the list a lot, and successfully, I don't think it's worth the headache if you know you're running into multiple Junkyards.

I missed the last store tournament in our area, and there were 7 people running Rebel Junkyard (and four more rebel players running Poetensity, which is actually not an awful matchup).

Thanks for the insight and the nail in this list's coffin.

Sad day for me, personally, as prior to scum-wing I played a TON of Vader/RAC to great success. Hopefully the FO interceptors give us something to play competitively soon.

5 minutes ago, Rinzler in a Tie said:

Thanks for the insight and the nail in this list's coffin.

Sad day for me, personally, as prior to scum-wing I played a TON of Vader/RAC to great success. Hopefully the FO interceptors give us something to play competitively soon.

It can beat Junkyard.

... It's just going to be a rough match... repeatedly.

I'm hoping something comes down on Biggs or some other reason that disperses this list type, which will be nice.

Cruise Missile alpha strikes aren't going anywhere, though, and RAC can't afford to ever take 15 dice in one round -- most ordinance before this was either on low PS ships that RAC can outright kill, arc dodge, or slap Blinded on via Kylo. Now, a lot of Alpha strikes are trying to find ways to beat Nym's PS 10... Meaning they're also going to beat RAC's PS. So it's another match up where you are constantly flying on a razor's edge.

It's an odd meta that hasn't settled yet, and I think some changes will come down on soon, but this list is in a bad place in a competitive meta at the moment... In my experience.

This is mostly a theory list, but I'm curious to see it face off against Junkyard. Yet to get it on the table and test it, but the clusters, ruthlessness, and the bumping could really screw with them. Plus Comm Relay on QD adds a lot of survivability.

Captain Oicunn (42)
Ruthlessness (3)
Vader (3)
Gunner (5)
Extra Munitions (2)
Cluster Mines (4)
Dauntless (2)

"Quickdraw" (29)
Intensity (2)
Fire-Control System (2)
Comm Relay (3)
Lightweight Frame (2)
Special Ops Training (0)

Total: 99

https://geordanr.github.io/xwing/?f=Galactic Empire&d=v4!s!208:232,36,-1,153:42:31:;97:100,126,45,21,-1,127:15:-1:&sn=Unnamed Squadron&obs=

Edited by LHyoda

I don't think Intensity works that well on SFs -- they will absolutely want to spend their Focus tokens, and spending 5 points for one Evade token during most matches isn't really worth it.

Expertise and Sensor Cluster would be a more survivable combo.

Also, QD shouldn't be getting shot at too often in the Junkyard matchup, because you want to be hanging back to avoid getting hit by Ruthlessness* or taking multiple shots from the rebs.

*Yes, Ruthlessness can trigger QD's ability, but no, it's not really a good idea.

12 minutes ago, ArbitraryNerd said:

I don't think Intensity works that well on SFs -- they will absolutely want to spend their Focus tokens, and spending 5 points for one Evade token during most matches isn't really worth it.

Expertise and Sensor Cluster would be a more survivable combo.

Also, QD shouldn't be getting shot at too often in the Junkyard matchup, because you want to be hanging back to avoid getting hit by Ruthlessness* or taking multiple shots from the rebs.

*Yes, Ruthlessness can trigger QD's ability, but no, it's not really a good idea.

Intensity would be more situational, but you open up the possibility of Arc dodging and still getting a focus token on top of the banked evade. I love flying Expertise QD, and with this list having a point to spare, the Expertise/Sensor cluster probably would fit better. I'm not sold that it's always better though, I think it depends on how QD is flown.

The only time I could see using ruthlessness to trigger QD is if you got perfect positioning where QD is not being shot at. Then you get 2 unanswered attacks from QD without risking them stripping all 3 shields. Or if you really want to try and get a kill in with QD.

39 minutes ago, LHyoda said:

Intensity would be more situational, but you open up the possibility of Arc dodging and still getting a focus token on top of the banked evade. I love flying Expertise QD, and with this list having a point to spare, the Expertise/Sensor cluster probably would fit better. I'm not sold that it's always better though, I think it depends on how QD is flown.

The only time I could see using ruthlessness to trigger QD is if you got perfect positioning where QD is not being shot at. Then you get 2 unanswered attacks from QD without risking them stripping all 3 shields. Or if you really want to try and get a kill in with QD.

Yeah, same concept as Rage and Baffle on QD. There are times you can make it work, but I don't think it's worth actively pursuing as a plan (which is why I don't like Rage/Baffle, as they take up slots that can be used better).

Intensity isn't going to be a good upgrade for most ships. It's definitely nice getting an Evade on ships w/o the action in their bar, but, really, the ships that can support it need to have some way of hanging onto a token reliably. The SF does not, unless you're running a support ship with Hux or some such.

Poe an Guri are, imo, the best candidates, though there are a couple here and there that can make it work.

I'd, at best, give it gimmick status on an SF. Not because it doesn't function, but mostly because it takes up a slot that has plenty of upgrade choices you can get almost 100% usage out of.

22 minutes ago, LHyoda said:

Intensity would be more situational, but you open up the possibility of Arc dodging and still getting a focus token on top of the banked evade. I love flying Expertise QD, and with this list having a point to spare, the Expertise/Sensor cluster probably would fit better. I'm not sold that it's always better though, I think it depends on how QD is flown.

The only time I could see using ruthlessness to trigger QD is if you got perfect positioning where QD is not being shot at. Then you get 2 unanswered attacks from QD without risking them stripping all 3 shields. Or if you really want to try and get a kill in with QD.

Having played SFs a lot, Intensity does not work by itself . You never want to barrel roll unless you have to, and frankly, if you have a focus left over then you either rolled perfectly (lol) or didn't use the SF to its potential.
If you are using Comm Relay on QD you gain control over your ability (allowing a damage through or spending an evade) but you lose two things: your EPT and your Tech slot...

Ruthlessness is worth considering with the advent of Rebel Junkyard.. I ran a Ruthless Vessery for awhile and it was brutal. That list was QD+Vessery+IntelSigma

So Expertise > Intensity on SFs, but back on Oicunn, I still think he could do some work against a Junkyard. With Ruthlessness/Vader, you're guaranteed at least one damage, 2 if you Vader that turn, that those abilities can't stop. Then if you can bump Biggs, you'll still get damage down on Biggs in addition to shots on the rest of the group.

Not sold on the pair of cluster Mines, but with bumping in their faces as a key strategy to this build, I could see bumping, Dauntless to drop a cluster before most of the group moved to be devastating.