Sharing small adventure I just made for a mechanic PC to perform ship repairs on ground. It was inspired heavily by page 72 suggestions in Special Modifications. Comments and suggestions on how to spice it up are welcome and appreciated.
Act 1: Monkey and the Brains
Make Hard Knowledge Education Check to review damage and plan how to conduct your repair efficiently.
Success = you determine some relatively simple and fast repairs that can be performed with proper application of athletics (allows athletics check repair step)
Despair or 3 threats upgrade difficulty of all following mechanics checks in this adventure by 1
Optional: Make Hard Athletics Check to repair ship damage (manual repairs type of ship damage)
Base result = first success = 1 point of hull trauma repaired, every 2 more successes +1 HT repaired
Act 2 Fixer Upper
Make average Coordination check to remain stable and safe in precarious locations during repair
Failure upgrades difficulty of following mechanics check. Despair or 3 threats = fall from short height (F&D page 221)
Optional (in case of fall results on above coordination check: Make average Coordination Check to reduce falling damage)
Base fall damage = 10 Wounds (reduced by soak) and 10 Strain. Each * reduce wound damage by 1 and each advantage reduces strain damage by 1
Make average Mechanics check to repair ship Hull Trauma
Base result = each success repairs 1 point of Hull trauma
Act 3 Heart of the Storm
Make average Perception check to notice hazard condition in damaged component such as energy build up in circuit.
Failure upgrades difficulty of following mechanics check. Despair or 3 threats = electrical surge
Optional (in case of electrical discharge results on above perception check: Make average Resilience check to reduce shock damage)
Base shock damage = 10 Wounds (reduced by soak) and 10 Strain. Each * reduce wound damage by 1 and each advantage reduces strain damage by 1
Make hard Mechanics check to repair critical hit (engines damaged or down)
Despair or 3 threats = Fire! Ship immediately suffers from the Fire Critical Hit results originating at engines location.
Edited by flarebright