So, one of the things that has annoyed me with Destiny so far is that far too many Hero characters seem to fall into high (sometimes overcosted) 'tentpole' characters and low cost support characters. So I decided to sit down and have a look at how many characters actually fit into four main brackets. I also wanted to have a look at the number of low cost elite 'fighter' characters, as I feel that Heroes have a *significant* lack of options compared to Heroes.
Note this includes the currently completely spoiled EoW cards. I believe we currently know six Heroes characters and three Villains; as such the Heroes have a few extras here.
Elite characters less than 16 points - i.e. half your total points or less
Heroes: 8 characters (# of characters with 2 damage sides = 2, average health = 8.9)
Villains: 11 characters (# of characters with 2 or more damage sides = 8, average health = 10)
Elite characters 16-19 points - You can still run another Elite character
Heroes: 9 characters
Villains: 6 characters
Elite characters 20+ points - You generally can't run a second Elite character (yes, Ezra changes this, but that's currently the only option)
Heroes: 6 characters
Villains: 3 characters
Non-Unique characters (7-10 points)
Heroes: 7 characters (# of characters with 3 damage sides = 1)
Villains: 7 characters (# of characters with 3 or more damage sides = 6)
Some observations:
- Villains have far more low cost characters, and far more low cost characters that can actually achieve the game's main objective (dealing damage). The ratio here is kind of ridiculous.
- Villains have multiple 15 point character options, heroes get none. Heroes get significantly more 16 and 18 point options, but have less choices on who to use alongside them.
- Elite characters is somewhat misleading, as in EoW the three spoiled Hero Legendary cards all fit this category, and the Villains Legendary doesn't. This may balance out.
- Villain characters tend to have more modified sides, though not to a huge degree overall. There are several characters that are exceptions to this.
- Villain characters have slightly more pay sides. This is likely due to the cost breakdowns.
- Average health for other cost brackets is mostly equal (except 20+ because of Palpatine), indicating that on average heroes aren't getting higher health totals to compensate. Though I didn't average health over specific costs which may changes things slightly.
There's been talk of a 'Villain bias' since Awakenings, and I find it hard to argue with it when you look at things like this. While I can understand a desire to make the sides feel different, the simple fact is that Villains have a multitude of good characters choices, where as Heroes often have to take what they can get. Heroes tend to have higher costs that are more difficult to fit into 30 points. Meanwhile almost all of the low cost Heroes characters fall into a support character role with comparatively limited damage output. This would be fine if Hero characters were receiving compensation elsewhere, however I do not believe they do.
Overall, After going through this, I really hope we see some changes in how characters are designed, otherwise I foresee Heroes continuing to be second rate in comparison to their dark side rivals. While Heroes have had successes with certain decks, Villains seem to have far more consistent overall results, and I'd like to see that be balanced a lot better going forward.