Stats for Hondo Ohnaka

By arlo di'lya, in Star Wars: Edge of the Empire RPG

hondo_starwars_theclonewars.png

Hi Fam,

I'm just purely interested in what you guys would put as the stats, talents, gear and equipment (feel free to use made up gear) for Hondo Ohnaka.

I would love if you guys could do both his stats as the Pirate Leader and when he went rogue in Rebels

Cheers

Hondo_Ohnaka.jpg

It might be interesting to start with species. Hondo is a Weequay, but other than his appearance, he's nothing like the strong, silent, humorless, superstitious, and stupid Weequay described in Dangerous Covenants .

2 minutes ago, HappyDaze said:

It might be interesting to start with species. Hondo is a Weequay, but other than his appearance, he's nothing like the strong, silent, humorless, superstitious, and stupid Weequay described in Dangerous Covenants .

True true. I have seen other threads with his species so I guess we could use that as a base but yeah if you guys have any ideas about the Weequay species post it as well :)

54 minutes ago, arlo di'lya said:

True true. I have seen other threads with his species so I guess we could use that as a base but yeah if you guys have any ideas about the Weequay species post it as well :)

That brings up an interesting point, that I hadn't considered before. Species stats are only an indicator, and perhaps should not be considered the minimum. "Species selection determines the initial ratings of characteristics" As in life, there may be some members of a species with well below average characteristics. It could be cool to allow a player additional XP at creation for dropping a characteristic (not below 1 of course). Although perhaps don't make it too appealing. ie allow them xp equal to 5 x the difference in Species stat and starting stat.

e.g. a Weequay (Hondo) dropping his starting Brawn from 3 to 2 would get 5 additional XP or 10 XP if he was to drop it to 1.

What do you think?

Phew... ok if you want him to be a NPC, then you don't need to look at the characteristics of the race in the source book, those are only for the SC to keep a common and somehow balanced ground.

So my approach for Pirate Honda (Nemesis) would be:

2 / 4 / 4 / 5 / 3 / 3 Wounds: 25 Strain: 20 Soak: 6 (Cortosis)

Skills

Athletics 2
Cool 3
Disciplin 1
Leadership 4
Stealth 3
Skullduggery 4
Vigilance 3
Perception 1

Light Ranged 3
Heavy Ranged 1
Melee 2
Brawl 1

Advasary 3
Dodge 3
Parry 1
Scathing Tirade
Enduring & Toughend & Grit (enought to get the Stats above)

Special traits:
Pirate Overlord - make an average leadership check, if successfull all Piratecrew members up to medium range gain on boost for up to leadership rounds.

Pirate Captain - can use a maneuver to direct one Pirate-Minion Group: they gain immediatly one additional free maneuver and gain one Boost to theire next check

Free to be a Pirate - Flip one destiny point to immediatly break free from any combat / engagement / capture and flee to fight another day (troops are abandoned)

Free to be a pirate (Supreme) - Flip one more destiny point to create a distraction tha forces all enemy forces to break from any combat / engagement so you AND your remaining crew flee immediatly to fight another day.

Equipment:
Hondos Pirate coat: absorbtion 2, Def 1/1, enc 2, Cortosis, Formfitted (reduce any setback on athletik and coordination check by 2), hidden holster (to detect the extra weapon in the holster add 3 setbacks to the searching characters perception check)
Irritating: add one setback to charm, negotiation, coercian skills targeting the wearer.

Hondos Heavy Blaster: Damage 8, Crit 2, Accuracy 2, remove one setback from any Combat check
Hondos Hidden Blaster: Damage 5, Crit 3, Accuracy 2, remove one setback from any Combat check

Hondos Vibro-knife: Damage +2, Crit 1, Pierce 2, Vicious 3, Accuracy 1, remove one setback from any Combat checkove

Hondos Googles: Increase perception and vigilance once (while wearing), may use sharpshoter talent, may use true aim, removes 2 setback dice due to darkness, smoke and similar enviormental circumstances.

Grappelhook-Gun.

Hondo the Pirate is under most circumstances never on his own, he'll be always accompanied by at least one rival pirate and 2 pirate minion groups.

27 minutes ago, Andreievitch said:

That brings up an interesting point, that I hadn't considered before. Species stats are only an indicator, and perhaps should not be considered the minimum. "Species selection determines the initial ratings of characteristics" As in life, there may be some members of a species with well below average characteristics. It could be cool to allow a player additional XP at creation for dropping a characteristic (not below 1 of course). Although perhaps don't make it too appealing. ie allow them xp equal to 5 x the difference in Species stat and starting stat.

e.g. a Weequay (Hondo) dropping his starting Brawn from 3 to 2 would get 5 additional XP or 10 XP if he was to drop it to 1.

What do you think?

You make a really good point. I think it would be interesting to play that out. However I feel species characteristics are supposed to represent natural gifting - so you shouldn't be able to pick and choose if you know what I mean.

HOWEVER I feel it could be interesting to make it a dice roll (during character creation and it would have to be completely optional to the player). This would work that if per say a player wants to demote one of their natural characteristics for extra xp, they would roll a set of dice determined by the GM about how hard they want to make it.

If I were the GM, I would make it a pretty hard check as you are essentially defying natural process. Maybe (Y) with three difficulties

Characteristics:

Brawn 3: He was able to fight quite well with an electrostaff, and it is the norm for his species.

Agility 3: He has never really done much for actually shooting or piloting, but he probably deserves the benefit of the doubt as a pirate.

Intellect 2: Good enough to competently navigate the underworld and outer rim, but he's no scholar.

Cunning 4: "These pirates are devious, deceitful..." and again, it's a strength of his species anyway.

Willpower 4: Coercion is his job, and I see him as fairly vigilant.

Presence 4: He has been quite charismatic, and has done a good job charming Ezra to gain his trust. Leadership, of course, is also a strength of his.

Skills:

Coercion 3: Pirate, remember

Melee 3: He low-key dueled with Anakin Skywalker and didn't lose

Charm 3: Earning Ezra's trust in Rebels

Leadership 3: He leads a pirate band

Deception 3: All of those double crosses...

Negotiation 2: Always looking for a profit!

Vigilance 2: Always ready for a fight

Cool 2: Same as above

Skulduggery 2: Tell me this guy WOULDN'T pickpocket someone

Stealth 1: Again, thievery seems pretty common to him

Brawl 1: He can probably fight

Ranged-Light 1: Same as above

Ranged-Heavy 1: Same as above

Perception 1: He has to know what is going on, especially when dealing with criminals

Talents:

Adversary 2: Never seems to die...

Scathing Tirade: Only natural, with such high coercion

Gear:

Padded Armor

Vibro-Knife

Scanner Goggles

Probably a blaster of some type. I don't know what he has.