Disorient talent redundant?

By dfrost303, in Star Wars: Edge of the Empire RPG

The Bounty Hunter: Gadgeteer specialization offers a Disorient talent. Normal combat allows for 2 advantage to be spent to add 1 setback to target's next skill check (Disorient). The Disorient talent allows for the same amount of advantage to be spent to activate Disorient for all skill checks for rounds equal to ranks in Disorient, but there is only one rank available! No other Bounty Hunter Specializations have this talent, so it can't be stacked (in career), and rarely do NPCs make multiple checks per round. What am I missing? How is this valuable???

I would be tempted to have this talent stack with disorient from a weapon (add # of ranks to disorient). It would allow a single rank to be useful. There are a fair number of weapons with disorient, including fists if I remember.

9 minutes ago, Edgookin said:

I would be tempted to have this talent stack with disorient from a weapon (add # of ranks to disorient). It would allow a single rank to be useful. There are a fair number of weapons with disorient, including fists if I remember.

I did the same in the playtest, and noted it...

14 hours ago, dfrost303 said:

The Bounty Hunter: Gadgeteer specialization offers a Disorient talent. Normal combat allows for 2 advantage to be spent to add 1 setback to target's next skill check (Disorient). The Disorient talent allows for the same amount of advantage to be spent to activate Disorient for all skill checks for rounds equal to ranks in Disorient, but there is only one rank available! No other Bounty Hunter Specializations have this talent, so it can't be stacked (in career), and rarely do NPCs make multiple checks per round. What am I missing? How is this valuable???

Stack it with a weapon that also does Disorient. Multiple instances increase the duration. That's right in the description of Disorient in the book. So you throw a Stun grenade and have 4 Advantages, 2 can activate the Disorient 3 on the weapon, 2 more can activate your Talent, for a total of 4 rounds Disorient is applied to the target.

15 hours ago, dfrost303 said:

The Bounty Hunter: Gadgeteer specialization offers a Disorient talent. Normal combat allows for 2 advantage to be spent to add 1 setback to target's next skill check (Disorient). The Disorient talent allows for the same amount of advantage to be spent to activate Disorient for all skill checks for rounds equal to ranks in Disorient, but there is only one rank available! No other Bounty Hunter Specializations have this talent, so it can't be stacked (in career), and rarely do NPCs make multiple checks per round. What am I missing? How is this valuable???

Disorient can stack with this so you can add 2 setback to the targets check, disoriented targets have other effects (like being able to be hit by someone using prey on the weak for additional damage) and again it stacks on previous results, in this case for duration.

Cross speccing is also common place and some have multiple ranks, in fact like many of the collectible card games it's figuring out these combos that can be fun. Disorient/Prey on the Weak is one but a fairly obvious one, and sometimes it takes going cross core nevermind cross career.

Other similar things that you can come across is Hard-Headed in the Dolonist-Marshal tree , when they dont have resilience as a career skill.

Edited by syrath
38 minutes ago, syrath said:

Disorient can stack with this so you can add 2 setback to the targets check, disoriented targets have other effects (like being able to be hit by someone using prey on the weak for additional damage) and again it stacks on previous results, in this case for duration.

Cross speccing is also common place and some have multiple ranks, in fact like many of the collectible card games it's figuring out these combos that can be fun. Disorient/Prey on the Weak is one but a fairly obvious one, and sometimes it takes going cross core nevermind cross career.

Other similar things that you can come across is Hard-Headed in the Dolonist-Marshal tree , when they dont have resilience as a career skill.

Ooooo, I love going cross-specs with the ranks! With all the ranks of Know Somebody available in the books (8 total across 4 specs), a PC could find legendary, one-of-a-kind instruments as easily as the average PC finds a bottle of Corellian whiskey. A trader with all the ranks of Wheel and Deal and Master Merchant can buy a gun at less than 70% of its normal value, then turn around and sell it to someone (probably not the same person) for upwards of 120% (and likely up to 170%).

4 hours ago, syrath said:

Disorient can stack with this so you can add 2 setback to the targets check, disoriented targets have other effects (like being able to be hit by someone using prey on the weak for additional damage) and again it stacks on previous results, in this case for duration.

Cross speccing is also common place and some have multiple ranks, in fact like many of the collectible card games it's figuring out these combos that can be fun. Disorient/Prey on the Weak is one but a fairly obvious one, and sometimes it takes going cross core nevermind cross career.

Other similar things that you can come across is Hard-Headed in the Dolonist-Marshal tree , when they dont have resilience as a career skill.

This is incorrect. Disorient does not stack additional numbers of Setback, it adds duration. Disorient adds a Setback, that's it.

1 hour ago, 2P51 said:

This is incorrect. Disorient does not stack additional numbers of Setback, it adds duration. Disorient adds a Setback, that's it.

You misunderstand, im not saying that it stacks effect im saying it stacks with giving the target a setback so

2 advantage trigger disorient add setback

2 advantage trigger add setback to targets next check

Giving 2 setback on its next check and one of those lasting until end of targets next turn

As far as I can remember rolling 4 advantage you cant trigger add setback twice for 2 setback as most options are selectable once (with some exceptions, like critical allowing +10 crit roll)

Iirc it's rare to be able to disorient from range and the talent allows it

Check.

Interesting thoughts everyone. Thank you all for your input. I definitely have a better understanding now!

On 25.7.2017 at 8:07 PM, 2P51 said:

Stack it with a weapon that also does Disorient. Multiple instances increase the duration. That's right in the description of Disorient in the book. So you throw a Stun grenade and have 4 Advantages, 2 can activate the Disorient 3 on the weapon, 2 more can activate your Talent, for a total of 4 rounds Disorient is applied to the target.

I just stack the ranks of Disorient from different sources and trigger the whole stack with 2 advantage. A single setback die for X rounds isn't so powerful that it disturbs the balance of things by costing only 2 advantage (as opposed to 4 advantage by triggering the stacks separately).

On 10/08/2017 at 0:47 PM, Krieger22 said:

I just stack the ranks of Disorient from different sources and trigger the whole stack with 2 advantage. A single setback die for X rounds isn't so powerful that it disturbs the balance of things by costing only 2 advantage (as opposed to 4 advantage by triggering the stacks separately).

Yes but you can turn things like this to your advantage, You can have melee defense 2, the ability to disorient , anh other tricks that add setback including your own advantage on your own rolls to maximise the chance of rolling threat and / or despair for triggering talents like overbalance /improved reflect / Improved Parry.

Even in a less than nice interrogation, you can physically hit a constrained individual to add setback to their discipline until the end of their next round. Example you have Coercion 4 Willpower 3 and the person being interrogated has Discpline 1 Willpower 3 . So while disoriented they have a discipline skill of YGG with setback, which when reversed for the opposed check is RPP with a boost making the check for coercion YYYG with boost vs RPP while the target is disoriented.