Running over someone with a speeder?

By Yaccarus, in Game Masters

My players were looking to kill a Whiphid bounty hunter who had a datapad which they needed. They were alone on a landing platform, and he didn't know that they were enemies. So they decided to run over him with a landspeeder. (Fitting decision, he would have been hard to kill) They got in the speeder (not threatening, so no initiative yet) and then they said that they were going to run him over. The Whiphid got the second initiative slot. So the player in the driver's seat, acting first, tried to ran him over.

So, question 1: How do you assemble dice for running someone over in a landspeeder?

I decided it they would roll piloting-planetary (of course) vs. his coordination. I reduced the difficulty by one for easy it is to hit using a larger vehicle. I also spent a destiny point, as I didn't want to give them such an easy win.

And they got 1 success, 2 advantage, and despair after cancelling.

So, question 2: How does a speeder-running-over deal damage?

Using the rules for head on collision, I gave each a crit. Converting with the vehicle to personal scale is x10, generally, so poor Whiphid got a crit at x10. Dead.

And also, the despair damaged their speeder, and they suffered 8 wounds in the crash. (That put a PC over his wound threshold, so he lost a leg!)

Anyway, are there any rules that I forgot about? How would you have handled it?

Sounds like you nailed it down to me.

26 minutes ago, Yaccarus said:

Converting with the vehicle to personal scale is x10, generally, so poor Whiphid got a crit at x10. Dead.

For Wounds damage, I would have gone with (Silhouette x Speed) + successes (and then adjust this sum by x10 for scale). The recommended critical modifier for a planetary scale hit on a personal scale target is +50.

All good, pretty much. The x10 critical might raise some eyebrows, but a 13% chance of survival sounds about right, if you're going decently fast. But then again, it could be dissatisfying for a heroic character to die in such an unceremonious way.

In keeping with how the system handles things, I would probably add a value to the the critical injury roll (+50 perhaps, with a further +10 or +20 for every speed factor?).

This approach would pretty much guarantee a rather horrible injury, and allow for non-multiples of 10 on the final result; both of which are desirable outcomes for me :) YMMV.

In the end, it sounds like your group had a good time. And a PC losing a leg is always fun!

Thanks for the +50 crit rule. Didn't know about that one. Also, that was the moment when the PCs decided that they wanted down time. So they went to Coruscant, and bought a discounted repli-limb.

I concur with others in that you handled it about right, though I also would have done +50 (if that depending on speed, the situation, and the plot) instead of x10.

Good job.

At a quick eyeball I'd probably have gone with the following. Roll his Vigilance to see if he spots the oncoming speeder, success gives him a boost on his attempt to dodge as does two success or two advantage, while triumphs provide upgrades. Failures, threats, and despairs can do the opposite. Then you roll Pilot vs coordination as an attack roll representing your attempt to run him down and his attempts to dodge. Base damage of a successful hit is Sil x 10, and otherwise treat it as a normal attack.

I guess the question is, just how deadly do you want running people down to be? Is it action movie style, where you roll off the hood, show some pain, and then move on? Make base damage Sil x 5. I'd be tempted to do this.

I can easily see using Athletics to avoid a collision instead of Coordination.

On ‎25‎.‎07‎.‎2017 at 4:54 AM, Yaccarus said:

And also, the despair damaged their speeder, and they suffered 8 wounds in the crash. (That put a PC over his wound threshold, so he lost a leg!)

Due to the ensuing crit being 96 to 100, I surmise.

On 7/25/2017 at 7:25 PM, HappyDaze said:

I can easily see using Athletics to avoid a collision instead of Coordination.

I think I'd allow either. Athletics to jump and attempt to clear the speeder or the path of the speeder, Coordination to roll under it or out of the way.

8 hours ago, Grimmerling said:

Due to the ensuing crit being 96 to 100, I surmise.

*101-105

Not to be picky, but wouldn't running someone over with a speeder result in no damages?

Running into someone with a speeder would be quite damaging, though.

:P

But if you run into someone with a speeder, they will be pushed to the ground and ran over.

On 7/29/2017 at 9:33 PM, Yaccarus said:

But if you run into someone with a speeder, they will be pushed to the ground and ran over.

True, but it would all depend on the speed of impact :)

On ‎29‎.‎07‎.‎2017 at 9:33 PM, Yaccarus said:

But if you run into someone with a speeder, they will be pushed to the ground and ran over.

Depends on their centre of gravity and the speeder's bonnet.

Everyone knows that speeders don't run . They fly . So it'd being "flying someone over with a speeder."

I mean, how many times have you come home from a hard day of space-work and said, "I feel like I've been flown over by a speeder."

:ph34r:

Well... If we're getting pedantic about it, I could mention that car's don't run over things either. They roll.

They can still run over things. Even in Star Wars, we know that the engine has to "run." (As stated in Rogue One) Presumably, this would apply to speeders as well as starships, so the speeder would indeed "run" over them. So, the process has several steps:

The speeder flies into him.

The speeder knocks him to the ground.

The speeder continues to move.

The speeder runs while above him. (or runs over him)

The last step cannot occur without the first three, so "running over someone with a speeder" accurately describes the situation.

21 hours ago, awayputurwpn said:

Everyone knows that speeders don't run . They fly . So it'd being "flying someone over with a speeder."

I mean, how many times have you come home from a hard day of space-work and said, "I feel like I've been flown over by a speeder."

:ph34r:

Now, I've always thought of them as hovering, at least the ones used to mow down pedestrians (If I can say so for want of a hover mower).

The BBC would like to apologise for the poor quality of this pun:

What are you going to get, when you run (fly, ride, drive, hover) a landspeeder into a wall at speed 3? - A ground speeder.

Edited by Grimmerling