Take That, Thweek Meta!

By ObiWonka, in X-Wing

The following three-dozen pilots say "Hi!"

Ello Asty
Lieutenant Blount
Hera Syndulla
Captain Rex
Lowhhrick
Captain Nym
Han Solo (Heroes)
Bodhi Rook

"Youngster"
"Zeta Ace"
Kir Kanos
Lieutenant Lorrir
Major Rhymer
Tomax Bren
Captain Jonus
"Deathfire"
"Echo"
"Deathrain"
"Backdraft"
"Duchess"
"Double Edge"
Krassis Trelix
Kylo Ren

Inaldra
Kavil
Dace Bonearm
Constable Zuvio
Captain Nym
Sol Sixxa
IG-88B
Kath Scarlet
Emon Azzameen
Moralo Eval
Tel Trevura
Ketsu Onyo
Asajj Ventress
Sabine Wren

Have fun copying their PS, Thweek, cuz they're giving you nothing with their pilot abilities!

(Technically, yes, Thweek can use some of these. But those uses would be terrible. There are possibly even more that could be added to the list. Time to dust off some ships and pull some pilots out of retirement. Thanks, Thweek!)

Tala Ordnance swarm. Neither PS nor pilot ability copying does any good; meanwhile you're eating homing missiles and cruise missiles.

Captain Jonus vs Thweek and 2 Torp Scouts or Thweek and 3 Mindlink/Cannon Scyks begs to differ.

Edited by pickirk01
1 minute ago, pickirk01 said:

Captain Jonus vs Thweek and 2 Torp Scouts begs to differ.

Which is why he's on the list; some of these CAN be useful, but your list has to be built to take advantage of them without any guarantee you'd see them across the table.

Just now, ObiWonka said:

Which is why he's on the list; some of these CAN be useful, but your list has to be built to take advantage of them without any guarantee you'd see them across the table.

I am 10-4 with 3 Mindlink/Cannon Scyks, all with hull upgrades, and N'Dru. I have been looking at options for changing out N'Dru with something else. Either Mindlink Guri or Tweek both seem like things I want to try.

But how many lists can you assemble that avoid Thweek having any advantage while staying handy?

Blackcrack swarms come to mind...

4 minutes ago, Reiver said:

But how many lists can you assemble that avoid Thweek having any advantage while staying handy?

Blackcrack swarms come to mind...

Given most Crack Swarms run Howlrunner to maximise output; I'd see Thweek copying her ability...

Thweek can also just copy ps so...hello?

how does Thweek get nothing from Han HOTR? Wouldn't it be better on him than Han, since you are effectively Denying the opponent half their setup area?

The GLORY!!!

:lol:

SCUM%2BTHWEEK%2BWCD.PNG

2 hours ago, ObiWonka said:

The following three-dozen pilots say "Hi!"

Ello Asty
Lieutenant Blount
Hera Syndulla
Captain Rex
Lowhhrick
Captain Nym
Han Solo (Heroes)
Bodhi Rook

"Youngster"
"Zeta Ace"
Kir Kanos
Lieutenant Lorrir
Major Rhymer
Tomax Bren
Captain Jonus
"Deathfire"
"Echo"
"Deathrain"
"Backdraft"
"Duchess"
"Double Edge"
Krassis Trelix
Kylo Ren

Inaldra
Kavil
Dace Bonearm
Constable Zuvio
Captain Nym
Sol Sixxa
IG-88B
Kath Scarlet
Emon Azzameen
Moralo Eval
Tel Trevura
Ketsu Onyo
Asajj Ventress
Sabine Wren

Have fun copying their PS, Thweek, cuz they're giving you nothing with their pilot abilities!

(Technically, yes, Thweek can use some of these. But those uses would be terrible. There are possibly even more that could be added to the list. Time to dust off some ships and pull some pilots out of retirement. Thanks, Thweek!)


But how many of those pilots are:
A) Good.
B) Common in the meta.
Maybe a handful?

I don't think anyone is going to start taking junk pilots to counter one ship. In the mean time, the abilities that Thweek likes (Dengar, Fenn, Miranda, Biggs, Omega Leader, Ryad, etc.) are all hugely common. It's safe to assume you'll see at least one in each list, and if not congrats, you don't need to deal with stupidly good abilities.

Edited by CRCL
38 minutes ago, CRCL said:


But how many of those pilots are:
A) Good.
B) Common in the meta.
Maybe a handful?

I don't think anyone is going to start taking junk pilots to counter one ship. In the mean time, the abilities that Thweek likes (Dengar, Fenn, Miranda, Biggs, Omega Leader, Ryad, etc.) are all hugely common. It's safe to assume you'll see at least one in each list, and if not congrats, you don't need to deal with stupidly good abilities.

Asajj Nym?

Heragater?

There are a few good lists that only use these pilots/generics. BUT...

They're all scum (mostly (stupid scumwing)).

We Await the return of the Emperor!

3 hours ago, Hawkstrike said:

Tala Ordnance swarm. Neither PS nor pilot ability copying does any good; meanwhile you're eating homing missiles and cruise missiles.

Keep the initiative Bid, and Thweek will always move after you.

So no, even against that still good

I would like to dispute the inclusion of Hera on this list. While he has limited reds, a change between the two sloop directions could make or break a block and he has enough greens for it to be mildly useful.

5 minutes ago, SabineKey said:

I would like to dispute the inclusion of Hera on this list. While he has limited reds, a change between the two sloop directions could make or break a block and he has enough greens for it to be mildly useful.

Or just copy Ahsoka's ability and use the focus at the start of combat to switch actions (she can use her focus on herself). You have all the silly crooked boosts/BRs to arc-dodge.

Oh I blocked you? SOC I'm just going to crooked BR into your blind-spot and throw 4 dice at you.

Edited by CRCL

has anyone put together an actual list of useless abilities .. . like all of the Lancer abilities revolve around a mobile arc that Thweek lacks, Kylo Ren shuttle is really only about assigning conditions that he can't do etc... Many of the pilots on the above list have useful if niche abilities.

Just now, CRCL said:

Or just copy Ahsoka's ability and use the focus at the start of combat to switch actions (she can use her focus on herself). You have all the silly crooked boosts/BRs to arc-dodge.

I'm not saying it will always be the best option To copy from the enemy. I'm saying that it is not as useless as Mimicking any of the Lancer unique pilots.

One of my friends likes to use Echo... I might have to add Cloaking Device and M2 + AS for Uber-cloak Shenanigans.

1 hour ago, CRCL said:


But how many of those pilots are:
A) Good.
B) Common in the meta.
Maybe a handful?

I don't think anyone is going to start taking junk pilots to counter one ship. In the mean time, the abilities that Thweek likes (Dengar, Fenn, Miranda, Biggs, Omega Leader, Ryad, etc.) are all hugely common. It's safe to assume you'll see at least one in each list, and if not congrats, you don't need to deal with stupidly good abilities.

Yeah, only 7 or so in the that long list are actually seen in the meta, and only 3 or 4 of those actually are somewhat common.

All the common pilots in the meta are the best abilities.

32 minutes ago, wurms said:

Yeah, only 7 or so in the that long list are actually seen in the meta, and only 3 or 4 of those actually are somewhat common.

All the common pilots in the meta are the best abilities.

Exactly. At the very worst you just run this guy with a 1-2pt bid and just move after all the opponent's stuff. You have crooked BRs and boost to arc-dodge and FCS for damage.

32 Thweek w/ AT, Stims, Virago, Mk2.

It's a solid ship for 32pts even before you start throwing on insane stuff like Dengar or Omega Leader's abilities.

So is this the buff to Fel's Wrath we all have been waiting for? :P

7 hours ago, ObiWonka said:

The following three-dozen pilots say "Hi!"

Ello Asty
Lieutenant Blount
Hera Syndulla
Captain Rex
Lowhhrick
Captain Nym
Han Solo (Heroes)
Bodhi Rook

"Youngster"
"Zeta Ace"
Kir Kanos
Lieutenant Lorrir
Major Rhymer
Tomax Bren
Captain Jonus
"Deathfire"
"Echo"
"Deathrain"
"Backdraft"
"Duchess"
"Double Edge"
Krassis Trelix
Kylo Ren

Inaldra
Kavil
Dace Bonearm
Constable Zuvio
Captain Nym
Sol Sixxa
IG-88B
Kath Scarlet
Emon Azzameen
Moralo Eval
Tel Trevura
Ketsu Onyo
Asajj Ventress
Sabine Wren

Have fun copying their PS, Thweek, cuz they're giving you nothing with their pilot abilities!

(Technically, yes, Thweek can use some of these. But those uses would be terrible. There are possibly even more that could be added to the list. Time to dust off some ships and pull some pilots out of retirement. Thanks, Thweek!)

Inaldra's is great for him. WHen he blanks out on that 5 dice behind a rock at range 3 roll, he can reroll it for a minimal cost.

E: HotR Han is also great to copy. Scum Nym and Rebel Nym also both have their uses as long as you bring your own Nym.

Edited by thespaceinvader

As long as he's really good against Dengar, Palob and Manaroo as well as Biggs, I'm fine with all of that.

2 hours ago, CRCL said:

Exactly. At the very worst you just run this guy with a 1-2pt bid and just move after all the opponent's stuff. You have crooked BRs and boost to arc-dodge and FCS for damage.

32 Thweek w/ AT, Stims, Virago, Mk2.

It's a solid ship for 32pts even before you start throwing on insane stuff like Dengar or Omega Leader's abilities.

And most of all, we forget that with those useless ships (for him of course) there will be probably another good ship in the same list.

So the odds for Thweek to be useless are even fewer than thought.

As others have said, whilst you may not be able to mimic Asajj ability, she is normally paired with a Fenn or a Bossk, both of whom have fantastic abilities.

"Zeta Ace" needs a FAQ clarification as it MAY allow Threek to use the two bank template.

With that said, let's look at what Threek could potentially do:

REBELS:
A Wings:
Gemmer: Roll an additional evade dice when at range 1
Arvel: Shoot the person you blocked
Jake: When you focus, take a free boost or barrel roll
Tycho: Ignore stress

Arc:
Braylen: Clear a stress on a hit or crit (Braylen is popular the moment as a stress inducer, he is his own counter)
Thane: Action when you are not the target
Shera: Share your TL
Norra: Extra dice from your TL (PS7 - 9)

Shuttle
Zeb: Doge crits first
Ezra: Super Luke when stressed
Sabine: Free barrel roll
Hera: Change your move (PS7)

Auzituck:
Wullffwarro: When damaged, roll an extra dice (PS7 - 9)

B wings:
Nera: 360 Torps (with scavenger Crane, could be lethal)
Ibtisam: Re-roll when stressed
Keyen: Spend a stress to modify focus results when attacking
Ten Numb: Unavoidable crits

E wings:
Corran: Attack twice

HWK
Roark: PS12 (becoming common with Cap Rex)
Kyle: Had over a focus
Jan: Someone can roll an extra dice (not common but you could put Fenn up to six dice primary)

K wing
Esege: People can spend your focus
Miranda: Regeneration for a dice or spend a shield for a dice. (Common, also PS8)

Scurrg:
Nym: Delay friendly bombs from exploding

T70:
Jess: Re-rolls when in formation (popular with Rebel Jankyard)
Blue Ace: Boost with the turn template
Snap: Free boost when you do anything beyond a speed 1.
Red Ace: Gain an evade token when you lose your shield
Nien Numb: Remove ALL stress when you are at range 1 of someone
Poe: Mini-Expertise (also PS9)

TIE:
Sabine: Same
Ashoka: Spend a focus to perform an action (Commonly PS9)

U wing:
Heff: Perform a free action if someone bumps you
Cassian: Remove a stress upon activiation

VCX:
Chopper: Assign a stress to people in contact with you
Kanan: Spend a focus to reduce incoming fire
Hera: Same (PS7 though)

X wings:
Tarn: Gain a TL on the person attacking you
Biggs: Force people to attack you (almost in every Rebel list, arguably better than Biggs)
Hobbie: Free TL when you sloop!
Gervien: Hand your focus to someone else when spent
Jek: Remove a stress on a roll of a dice or hurt yourself
Luke: Focus to evade when defending
Wes: Token stripping when attacking (Commonly PS10)
Wedge: Defender has one less agility (PS9)

YT:1300
Chewbacca: Ignore crits / Attack again when a friendly dies
Lando: Free action to someone when performing a green move
Rey: Re-rolls when in arc! (Also PS8 - 10)
Han: Re-rolls! / Start somewhere else! (PS9 or 11 though)

YT-2400
Leebo: Pick three cards when crit, choose the weakest
Dash: Ignore obstacles! (Kinda common)

Headhunters:
Cracken: When you attack, give someone a free action (if taken, normally PS10)

IMPERIALS:
Firespray:
Kath: If they dodge your crit, they get a stress
Boba: Change your bank move to the other direction (PS8 - 10_

Shuttle:
Yorr: Absorb someone's stress
Jandon: Give your TL to someone else
Kagi: Absorb TL for your friends (PS8)

Advanced:
Colzet: Flip damage cards by spending your TL
Alozen: Gain a target lock if you are in range 1
Strom: No range bonuses for ships within range 1 of you
Stele: Pick three cards when crit, choose the best
Juno: Reduce/increase the speed of your moves
Vader: Double actions baby! (Possibly common in the PS11 cruise missile meta)

Aggressor:
Kestral: Spend your focus to remove defender's blank and focus results (new shiny, could see use)

Bomber:
Tomax: Can't take ability but he is PS8

Defender:
Ryad: Green K turns
Vessery: Free TL (common, sometimes PS8)
Stele: Same (PS7 or 9 if you don't want his ability)
Rex: Spend a focus to flip all damage cards dealt (also PS8 or 10)

Fighter:
Chaser: When someone else spends a focus, you gain a focus:
Wampa: If you roll a crit, cancel all dice and deal a face down:
Night Beast: Do a green, gain a free focus
Gundark: Range 1, change a hit to a crit
Backstab: If out of arc, roll an extra dice
Curse: When defending, ships can't spend focus or re-roll dice
Scourge: If defender is damaged, roll an extra dice
Mauler: When at range 1, roll an extra dice
Howlrunner: Ships in range 1 of you can re-roll a dice (common in swarms)

Interceptors:
Wrath: Die at end of round
Tetran: 1 speen K turn
Turr: Perform a boost or barrel roll after you have attacked
Carnor: Focus lock out at range 1 (common)
Soontir: When stressed, gain a focus token (meh but PS9)

Strikers:
Countdown: Take a stress to cancel all but one damage
Pure Sabacc: If not damaged, roll an extra dice (common in Imp Jank)
Duchess: Whilst you cannot take her ability, she is PS8 or 10

F/O:
Epsilon Ace: PS12
Epsilon Leader: Remove a stress from all at range 1
Omega Ace: Spend a focus and TL to roll three to four crits
Zeta Leader: Take a stress to roll another dice
Omega Leader: Lock out modifications when you lock on (common, easier with FCS)

S/F:
Quickdraw: First time you are hit, attack again! (Common, also PS9, maybe even 11 in cruise missile meta)

Upsilon:
Dormitz: Deploy people within range 1 - 2 of your ship

Decimator:
Oicunn: Bumpy deady
Kenkirk: If you have no shields, gain an evade token
RAC: Focus to Crit when attacking at range 1 - 2 (Common also, PS10 mostly)

SCUM:
IG88C: Free evade token when you boost

Firespray:
Boba: Free re-rolls at range 1 (also PS8-10)

G-1A:
4-LOM: Pass your stress off to someone else at range 1
Zuckuss: Roll an extra dice (so do they, also commonly PS9)

HWK:
Torkil: Bust someone down to PS0
Palob: Steal tokens
Dace: When someone receives an Ion token from any source, take a stress to apply a damage

Jumpmaster:
Manaroo: Pass your tokens over
Tel: Ability if you take hull, if not, you can bump to PS7 or 9
Dengar: Potentially attack twice (Common and PS9 if you don't want that ability)

Khiraxz:
Graz: Roll additional defence dice if in arc
Viktor: Essentially Rebel Captive for EVERYONE that shoots you.
Talonbane: Double range bonuses

Syck:
Sunny: Same result rolled, add another
Inaldra: Spend a shield to re-roll
Laetin: if you evade, gain an evade token
Quinn: Reload your torp for a WD token
Genesis: When you acquire a TL, gain focus tokens equal to the defender (so even with FCS and not limited to once per turn, common with VI so PS7 - 9)
Serissu: Defense re-rolls for others (PS8 - 10)

Fang Fighters:
Kad: Two focus tokens when you sloop
Old: Strip tokens from people in range 1
Fenn: Extra attack dice at range 1. (Common and PS9)

Shadowcaster:
Asajj: Can't take ability but you can bump to PS6
Ketsu: Can't take ability but you can bump to PS7 or 9

Quadjumper:
Unkarr: Assign tractor beam tokens to anyone you are touching
Sarco: Potentially four evade dice when you speed up the board

Vipers:
Guri: Gain a focus when at range 1
Dalen: Turn, bank and Segnor's into Talon Rolls
Xizor: Pass damage off to others (normally PS9 though)

Y wings:
Drea: Gain a stress to re-acquire a TL

YV666:
Latts: Spend a target lock to reduce defender's agility
Bossk: Change a crit to two hits (also PS9)

Headhunters:
Kaa'to: Steal a focus from a friendly ship
N'dru: Roll an extra attack dice if you be lone wolf'in

That's a LOT!