Targeting Synchronizer / Cruise Missiles Alpha Strike

By JRMan, in X-Wing Squad Lists

So now that we have a good missile that doesn't require the target lock to be discarded, one high PS ship with targeting synchronizer can provide the TL for a swarm of low PS missile carriers, eliminating the age-old problem of getting a TL with low PS. While thread tracers provided a potential solution, the fact that it doesn't do any damage itself and can potentially miss means it's less than perfect. I much prefer the targeting synchronizer option. Below are simple example lists for Rebels and Imperials. I just thought of this myself so can't say how good these lists are, but I feel like they could have the best alpha strike in the game. Anyone here have the same idea and try it out, or fly against it, and how did it work? Seems to me the biggest issue would be having your ace killed off first round before your swarm gets to fire.

Poe Dameron (PS9) (33)
Veteran Instincts (1)
Targeting Synchronizer (3)
Autothrusters (2)
Black One (1)

Bandit Squadron Pilot (12)
Cruise Missiles (3)
Guidance Chips (0)

Bandit Squadron Pilot (12)
Cruise Missiles (3)
Guidance Chips (0)

Bandit Squadron Pilot (12)
Cruise Missiles (3)
Guidance Chips (0)

Bandit Squadron Pilot (12)
Cruise Missiles (3)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

"Quickdraw" (29)
Veteran Instincts (1)
Cruise Missiles (3)
Targeting Synchronizer (3)
Lightweight Frame (2)
Special Ops Training (0)

Sienar Test Pilot (16)
Cruise Missiles (3)
Guidance Chips (0)
TIE/v1 (1)

Sienar Test Pilot (16)
Cruise Missiles (3)
Guidance Chips (0)
TIE/v1 (1)

Sienar Test Pilot (16)
Cruise Missiles (3)
Guidance Chips (0)
TIE/v1 (1)

Total: 98

View in Yet Another Squad Builder

Thats actually really cool! I don't know how mighty it would be in the later game, but as an Alpha strike? Hella nice. Definitely a good concept around which to work.

Quickdraw would, optimally, want FCS. That way she can get mods if she is attacked, and on her attack, and still keep the FCS for her swarm.

Alternately, you could go with Epsilon Ace, for a budget Targeting Synchronizer.

Here is a PS10 version with thread tracers for target locks. A-wing is there to make sure Blount lives to get tracers off.

Lieutenant Blount (17)
Decoy (2)
XX-23 S-Thread Tracers (1)
Hull Upgrade (3)

Airen Cracken (ps10) (19)
Veteran Instincts (1)
Cruise Missiles (3)
Guidance Chips (0)

Green Squadron Pilot (19)
Selflessness (1)
Cruise Missiles (3)
Draw Their Fire (1)
Guidance Chips (0)
A-Wing Test Pilot (0)

Bandit Squadron Pilot (12)
Cruise Missiles (3)
Guidance Chips (0)

Bandit Squadron Pilot (12)
Cruise Missiles (3)
Guidance Chips (0)

Total: 100

View in Yet Another Squid Builder

Edited by Zorprime
11 hours ago, Kreen said:

Quickdraw would, optimally, want FCS. That way she can get mods if she is attacked, and on her attack, and still keep the FCS for her swarm.

Alternately, you could go with Epsilon Ace, for a budget Targeting Synchronizer.

Great point about FCS - never thought of that but really works well here. I thought of using a TIE F/O but they are a bit squishy. If your ace dies first round none of the swarm is going to be able to fire missiles.