I'm reintroducing my 9 year old to Star Wars Armada (we tried a year ago but it was too advanced for him at the time).
After diving right in, even with minimal upgrades the 400 pt game was too much.
So we did the starter scenario and it worked well. He even won! (tricksy Rebels).
I'm trying to figure out the best learning curve to go with. I have most of the ships but I don't know much of the ins and outs of the game.
The main question I have is if there are any ships that really do need upgrades (at least one or two) in order to be reasonably effective. I'm not looking for crutches, but for instance, it seems that taking the Interdictor without a gravwell generator of somesort seems silly.
Suggestions?