StarViper Mk. II (News)

By Arkanta974, in X-Wing

1 minute ago, Otacon said:

I don't think he's remotely strong enough to do that. The Jumpmaster isn't OP because of the EPT slot alone, it's everything, the whole set of upgrade slots, the dial, and the cost, all contributing to it being busted.

There are a bunch of mid-range PS aces without EPTs that have nifty abilities and none of them see play. An arc dodger statline at PS4 with no action economy is still just as dead, fancy ability or not. I'm not convinced anyway, maybe he'll prove me wrong. His ability certainly looks fun but I don't see it impacting high level play at all.

The few that do see play though, are well noted. Biggs, Jess, and Wampa.

I too believe these ships are exceptions to the rule because their abilities are some of the best in the game, and in Jess's case, she has no problem paying an additional point for an elite.

Biggs has probably the best ability in the game, and Wampa has an obvious combo with an elite upgrade. I don't believe Thweek is on the scale of either ship due to the unpredictability of his ability.

2 minutes ago, Thormind said:

dbl post

Edited by Thormind

Really like the look of the Starviper pilots here. I don't know about competitive but they look like a lot of fun!!

1 minute ago, ArbitraryNerd said:

No Juke, though, so it's not all that bad.

Just an absolute pain to kill.

... Which, uh, with three native attack is actually kind of troubling.

WHELP. Gotta kill him fast, since he's going to have a hard time getting the initial target lock.

You know, before you nuke the bombing monstrosity known as Nym.

How about Sensor Jammer, and you can't modify it if he has you locked. More defensive than offensive, but still

Thweek and mimic, cant wait! :D

Nobody gonna talk about Bank T-rolls guy? Wtf is that picture showing it anyways? I can't make any sense of what he is doing there. He has an EPT and could actually be decent and not just a gimmick.

Edited by Chibi-Nya
5 minutes ago, kris40k said:

How about Sensor Jammer, and you can't modify it if he has you locked. More defensive than offensive, but still

Unless you knew you were running against a bunch of OLs, he'll still want FCS or Advanced Sensors in most games, and I wouldn't build him for folks maybe taking a ship.

The draw to only play Scum due to their amazing ship abilities and low cost is very powerful. I'm not sure about Thweek will be worth his gemick over new cheaper Attani Guri, but we'll see. It seems FFG can somehow make more money pushing the game this way; but it feels wrong for the game thematically and in simple game component balance. Don't get me wrong, it's not this expansion that's the weight in the crooked scale, but it's the obviously incomplete FAQ 4.3.2 --in hindsight-- which seems to have brought the game more imbalance to the force in lieu of greater balance as their blather stated they were after. My friends that are a cog in the testing machine are confused why nothing more from the balancing FAQ has has dropped. Around here, LGS squads are getting very much polarized and moving in similar FFG designed and intended directions, all the while being not what the squad creators really wish to fly. It's simply not as enjoyable for many players as it was in the past; the boxes in which competitive squads must originate are, in many ways, anti the lovely core of our awesome game that drew us into the fun addiction in the first place. "Weird and unnatural place we are in" -Yoda

Edited by clanofwolves

I was personally hoping for Dalan's pilot ability to be a new A-Wing ability....

5 minutes ago, ArbitraryNerd said:

Unless you knew you were running against a bunch of OLs, he'll still want FCS or Advanced Sensors in most games, and I wouldn't build him for folks maybe taking a ship.

Very true. Not likely to see OL's as much, but if you were hoping for a Biggs Mimic, you may take it. Otherwise, Adv Sensors is probably the better all arounder, with FCS being the more offensive choice and Sensor Jammer to more overpriced defensive choice.

Edited by kris40k
Just now, kris40k said:

Very true. Not likely to see OL's as much, but if you were hoping for a Biggs Mimic, you may take it. Otherwise, Adv Sensors is probably the better all arounder, with FCS being more offensive.

I hadn't thought about SJ and Biggs. It'd be pretty effective right now, but I'm hoping Biggs doesn't stick around that long.

AS and FCS are both strong options, and both useful regardless of which condition you assign. FCS being a point cheaper, I suspect it will be the most common, though, if you're going with a decent bid, being able to move last vs anything is awesome and taking AS to enhance your arc dodging is pretty **** good.

... But then he's still taking a bunch of unmodified shots.

I think FCS is going to be the one to go to.

I'm kinda excited flying against this guy.

16 minutes ago, Kdubb said:

Well, count me as one of the few that believe Thweek's impact will be based on only his initial large scale use due to his wild ability and not due to him being a powerful pilot. Time will tell though. He would be an interesting meta piece so I'm not opposed to him finding a place.

You're mostly right.

Would Miranda's ability be as good without a TLT?

Does Soontir work without PtL?

Is Dengar's vengeance attack frightening when he's not token stacked or getting passive mods from his EPT?

There are some ships that just have great abilities, with or without upgrades. The Inquisitor, Old Han, Palob Godalhi, these three are examples of abilities that would be great on any ship. Thweek is more than happy to assume their ability.

There are far more abilities in the game that don't work as well unless you've invested some upgrades to help them shine.

Most of the time, Thweek is going to wind up just copying the highest PS and calling it a day.

Which is still a pretty powerful choice! Thweek, FCS, AT, Mk2, Virago is 30 points.

Thweek is a bitter reminder how amazing It would have been if Scum were a neutral faction...

His ability really fits Scum, but all factions would like to hire him for it.

8 minutes ago, ArbitraryNerd said:

I hadn't thought about SJ and Biggs. It'd be pretty effective right now, but I'm hoping Biggs doesn't stick around that long.

AS and FCS are both strong options, and both useful regardless of which condition you assign. FCS being a point cheaper, I suspect it will be the most common, though, if you're going with a decent bid, being able to move last vs anything is awesome and taking AS to enhance your arc dodging is pretty **** good.

... But then he's still taking a bunch of unmodified shots.

I think FCS is going to be the one to go to.

I'm kinda excited flying against this guy.

Fcs is almost ALWAYS the one to go to

Fringe cases (SCURRG) excepted

Honestly, if you dump mods on tweek he should be able to exploit basically every ability (or ps if you only run into bomb things) in the game

Onlyproblem is finding a squad

Edited by ficklegreendice

List building:

So now I not only have to counter the meta lists, I also need my ships to counter each other

8 minutes ago, Sparklelord said:

Most of the time, Thweek is going to wind up just copying the highest PS and calling it a day.

You know I hadn't really thought of it this way, but essentially in a lot of match ups he is getting a super VI as his "elite". But in that case, he is just a generic pilot beyond that.

Will be funny to have the first PS 9 generic in the game ?.

not gonna lie... "biggs'Thweek/2x Torp Scouts does not sound friendly.

I wonder what broken **** Tweek will be able to do.

I'll have to look through every pilot card in the game and see which ones would be good on a Starviper, and which ones are great pilot abilities but sub-par on a Starviper.

What a beautiful pilot ability, now I can ruin my opponent's game with his own NPE.

1 minute ago, SaltMaster 5000 said:

I wonder what broken **** Tweek will be able to do.

I'll have to look through every pilot card in the game and see which ones would be good on a Starviper, and which ones are great pilot abilities but sub-par on a Starviper.

What a beautiful pilot ability, now I can ruin my opponent's game with his own NPE.

He might be worth taking shield upgrade on just so you can regen two shields when you run into Miranda lol.

49 minutes ago, Otacon said:

I don't think he's remotely strong enough to do that. The Jumpmaster isn't OP because of the EPT slot alone, it's everything, the whole set of upgrade slots, the dial, and the cost, all contributing to it being busted.

There are a bunch of mid-range PS aces without EPTs that have nifty abilities and none of them see play. An arc dodger statline at PS4 with no action economy is still just as dead, fancy ability or not. I'm not convinced anyway, maybe he'll prove me wrong. His ability certainly looks fun but I don't see it impacting high level play at all.

Yep. You tournament boys always let us Filthy Casuals have the most fun. It's not my fault.

22 minutes ago, GreenDragoon said:

Thweek is a bitter reminder how amazing It would have been if Scum were a neutral faction...

His ability really fits Scum, but all factions would like to hire him for it.

Someday, perhaps, this option will be explored by FFG.

Casually, I already do it all the time.

Edited by Darth Meanie

I'm thinking quickdraw's ability would be pretty solid. Especially if you built with pulse shield/ion discharge/FCS. No autothrusters for out of arc defense... but still pretty solid I think!

QD is also pretty popular in todays meta... I think if you look at the more popular pilots of Dengar/Biggs/Quickdraw/Poe/Miranda/Omega Leader/Dash into account when your building your squad you will have fantastic options to mimic with your little viper.

Edited by Wiredin
1 minute ago, Kdubb said:

He might be worth taking shield upgrade on just so you can regen two shields when you run into Miranda lol.

But for real..

ListJuggler says Thweet will mimic one of the following (if you choose to put Thweet into your list):

1. Dengar - Even better on a non-turret.
2. Fenn Rau - Very nice.
3. Quickdraw - Yasss. Shield upgrade or that new regen Illicit.
4. Jess Pava - Meh. With new title, good luck staying at r-1
5. Vessery - Meh. Saves points from FCS, if you dare
6. Biggs* - Yay! Now Imperials just needs access to the Devs' biggest regret.
7. Lowrhhick* - Useless
8. Nym* - Can you imagine having access to both versions of Nym's ability if you play Scum Nym with Thweet versus the Rebel Nym?

*Um, Biggs should be in the top 5, as should Nym and Lowbrow, but I'm sure the data just needs updated..

1 hour ago, Kdubb said:

Well, count me as one of the few that believe Thweek's impact will be based on only his initial large scale use due to his wild ability and not due to him being a powerful pilot. Time will tell though. He would be an interesting meta piece so I'm not opposed to him finding a place.

I think he is a meta call. If you know you are going to see a lot of lists that have a certain pilot that gels well on a Starviper chassis, then he is in (RAC, Vader, Ryad, Dengar, Corran, Tel, Ray...and so on). If you fly against something else, grab the PS. He can be kitted put in the mid-20's which is a good-option desert for Scum.

I will not understimate Dalan Oberos. I know that Thweek seems more fun, but Dalan is nearly unblocable.

11 minutes ago, SaltMaster 5000 said:

I wonder what broken **** Tweek will be able to do.

I'll have to look through every pilot card in the game and see which ones would be good on a Starviper, and which ones are great pilot abilities but sub-par on a Starviper.

What a beautiful pilot ability, now I can ruin my opponent's game with his own NPE.

Have you considered a different game mate? This one only seems to f*** you right off