StarViper Mk. II (News)

By Arkanta974, in X-Wing

11 minutes ago, thespaceinvader said:

You fly your whole list into Thweek's blind spot and kill thweek in one round, then bossk in the next two.

you think you can kill a 7 defence die ship with 5 hp in one round guaranteed? okay, but I'm dubious. Also if you approach wrong you fly off the board, and the only correct approach will only line up your arc once per a run, maybe twice, but Bossk will be hitting hard for for at least 3 rounds. unless you fly in, shoot, then slam away next round? The only threat I see at all is 3/4 auto blaster B-wings or whatever getting right on you, killing Thweek by avoiding his dice completely, then desperately 2 k turning before they fly off the board and running back to turn around again. pretty unlikely that that is someones list

7 minutes ago, RufusDaMan said:

What happens when Thweek copies Brobots?

That I was wondering too. Or the unprobable case that Thweek copies a Brobot and has IG88D crew somewhere in the own squad.

4 hours ago, SaltMaster 5000 said:

Inquisitor's ability on a native 3 attack dice ship with FCS.

It's better than the Inquisitor. It's so.... Beautiful.

Haha, the tables have turned. Who has the gun now, copper?

Guns for Hire have the guns now, Copper. So raise them hands high, and no funny business!

39 minutes ago, thespaceinvader said:

And how do those lists perform without Thwiggs?

They don't, because they are different lists.

What kind of ask is that?

55 minutes ago, RufusDaMan said:

What happens when Thweek copies Brobots?

The ability for IG-88 to copy abilities from other allied IG-88s comes from the IG-2000 title card, so you wouldn't share any abilities, in either direction, even with your own IG-2000 if you had one.

Edit

Kris is right, I think.

Edited by Knightcrawler
36 minutes ago, Managarmr said:

That I was wondering too. Or the unprobable case that Thweek copies a Brobot and has IG88D crew somewhere in the own squad.

Thweek would gain the pilot abilities of both the enemy brobot ships, as the IG-2000 title actually adds the pilot ability of each of the enemy brobots to the one ship he mimiced.

However, a friendly IG on his own side would not gain anything from Thweek doing so as he does not count as a friendly ship with the IG-2000 title Upgrade card equiped.

51 minutes ago, Vontoothskie said:

you think you can kill a 7 defence die ship with 5 hp in one round guaranteed? okay, but I'm dubious. Also if you approach wrong you fly off the board, and the only correct approach will only line up your arc once per a run, maybe twice, but Bossk will be hitting hard for for at least 3 rounds. unless you fly in, shoot, then slam away next round? The only threat I see at all is 3/4 auto blaster B-wings or whatever getting right on you, killing Thweek by avoiding his dice completely, then desperately 2 k turning before they fly off the board and running back to turn around again. pretty unlikely that that is someones list

But it only has 1 shield. If you hit it when it's shields are down, you have a good chance to start critting, which can cripple him.

Edited by Knightcrawler
9 minutes ago, Knightcrawler said:

But it only has 1 shield. If you hit it when it's shields are down, you have a good chance to start critting, which can cripple him.

What are you even talking about?

20 minutes ago, Knightcrawler said:

The ability for IG-88 to copy abilities from other allied IG-88s comes from the IG-2000 title card, so you wouldn't share any abilities, in either direction, even with your own IG-2000 if you had one.

Hm, I'm not sure.

IG-2000 specifically reads "You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability)."

The Mimicked condition card reads "'Thweek' is treated as having your pilot ability. ... 'Thweek' does not lose your pilot ability if you are destroyed."

It depends on exactly what IG-2000 means by "You have the pilot ability...". If you read it as 'add the pilot ability text of every other pilot with IG-2000 to your pilot ability text box', then I think it might work something like this:

Say you have IG-88A and IG-88B. At the start of the game Thweek puts Mimicked on IG-88B; Thweek starts the game with IG-88A and B's abilities.

If IG-88A dies first, Thweek loses IG-88A's ability, because Thweek has IG-88B's pilot ability and that ability text has changed.

If IG-88B dies first, Thweek loses IG-88A's ability but keeps IG-88B's; IG-88B's IG-2000 card has been discarded, so IG-88B's ability text changes to just be its own.

That said, this is probably an FAQ question, since it's not entirely clear what IG-2000, and IG-88D crew, means in terms of what 'your' pilot ability is while it's active. Granted, it's a bit of a moot point because you'd have the be flying against someone with both IG-88A and C for it to have any impact since B and D don't do anything for the Starviper, and how likely is that to actually happen?

Edited by Otacon
6 minutes ago, Otacon said:

Hm, I'm not sure.

IG-2000 specifically reads "You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability)."

The Mimicked condition card reads "'Thweek' is treated as having your pilot ability. ... 'Thweek' does not lose your pilot ability if you are destroyed."

It depends on exactly what IG-2000 means by "You have the pilot ability...". If you read it as 'add the pilot ability text of every other pilot with IG-2000 to your pilot ability text box', then I think it might work something like this:

You have IG-881 and IG-882. At the start of the game Thweek puts Mimicked on IG-882; Thweek starts the game with IG-881 and 2's abilities.

If IG-881 dies first, Thweek loses IG-881's ability, because he has IG-882's pilot ability and that ability text has changed.

If IG-882 dies first, Thweek loses IG-881's ability but keeps IG-882's; IG-882's IG-2000 card has been discarded, so IG-882's ability text changes to just be its own.

That said, this is probably an FAQ question, since it's not entirely clear what IG-2000, and IG-88D crew, means in terms of what 'your' pilot ability is while it's active. Granted, it's a bit of a moot point because you'd have the be flying against someone with both IG-88A and C for it to have any impact since B and D don't do anything for the Starviper, and how likely is that to actually happen?

The Starviper has 3 speed Segnor's Loops, so it can use D's ability. B is the only one that does nothing for the Starviper. In any dual Brobots matchup you get at least something with Thweek. C is great and D's ability is pretty good. A's ability is crummy but it's better than nothing.

Huh, a ship besides another Aggressor that can utilize IG-D's pilot ability.

Edited by SaltMaster 5000
Just now, SaltMaster 5000 said:

The Starviper has 3 speed Segnor's Loops, so it can use D's ability. B is the only one that does nothing for the Starviper. In any dual Brobots matchup you get at least something with Thweek.

Huh, a ship besides another Aggressor that can utilize IG-D's pilot ability.

Huh, I could have sworn they were 2 speeds. I haven't looked at its dial in forever. So it's not entirely a moot point then.

I cant decide if 30 pt thweek wants PRS or AT (alongside both titles and FCS)

I don't play a lot of Reb or Imp so i can't gauge which is more likely to have an impact with various pilot abilities. I'm leaning toward AT because it's a constant passive

What say you, Forum?

19 minutes ago, DragonDante said:

I cant decide if 30 pt thweek wants PRS or AT (alongside both titles and FCS)

I don't play a lot of Reb or Imp so i can't gauge which is more likely to have an impact with various pilot abilities. I'm leaning toward AT because it's a constant passive

What say you, Forum?

I would take Autothrusters since I like having the constant passive. My local meta has also a fair share of TLT and turrets so Autothrusters is better in my area.

6 hours ago, Knightcrawler said:

Thweek is a fun character, but in my completely armchair general opinion, he is too unstable to be good for tournaments. Some abilities he copies will be really good on a StarViper, but most of them will need certain upgrade setups to be good (which you are very unlikely to have applied to him beforehand), some will be useless on the StarViper (bombing abilities, for instance), some he cannot copy (condition abilities), and pure swarms makes Thweek's ability cost dead weight. Good thing you get to choose which ability to copy, but in many games, that won't help. If you can predict what the top players will be running and can outclass the other players, I guess he can do well.

It seems you are completely disregarding Thweek's Shadow ability to look only at the Mimic ability. Personally, I feel that Shadow will be used more often. Let's say your opponent has Rebel Nym. OK...don't grab the bomb ability. Use his PS 8 for Thweek. That's still a great thing on such a mobile ship with FCS.

1 hour ago, heychadwick said:

It seems you are completely disregarding Thweek's Shadow ability to look only at the Mimic ability. Personally, I feel that Shadow will be used more often. Let's say your opponent has Rebel Nym. OK...don't grab the bomb ability. Use his PS 8 for Thweek. That's still a great thing on such a mobile ship with FCS.

Plus Shadowing makes for a consistent performance. You build in a bid to your list and keep Shadowing the enemy's highest PS pilot and you have a little arc dodger who should also go after the opposition.

On the plus side, I think I shall try running Xizor with 3 ABT Thugs. That's 6 damage you can't evade at range 1. And Xizor has 29 HP.

7 hours ago, Vontoothskie said:

What are you even talking about?

Lieutenant Blount with Veteran Instincts and Ion Pulse Missiles. Fire the missile from up to range 3 (can't miss), because the missile will hit and remove his shield (and his Stealth Device). Then Ten Numb with A Score to Settle (with A Debt to Pay assigned to Thiggs) attacks from up to range 3 (will always deal a crit if you get at least one focus or crit result on any of your three attack dice). With the Mk. II title, Thiigs will be pretty wily even when trying to get rid of 2 Ion Tokens, but he probably won't be able to reposition enough to get away from your shot in the next turn. What I was saying is that because StarVipers only have 1 shield (and won't be regenerating them if they equip Stealth Device), although he might have lots of defense die, it's not crazy to think of at least some hypothetical answers to him. It might be a situational answer, but the scenario you set up is also situational (an extremely defensive Thweek expecting to meet Biggs).

Edited by Knightcrawler

And having played the original PS 1 StarVipers, oh, I very much am willing to play a PS X+1 generic StarViper.

2 hours ago, heychadwick said:

It seems you are completely disregarding Thweek's Shadow ability to look only at the Mimic ability. Personally, I feel that Shadow will be used more often. Let's say your opponent has Rebel Nym. OK...don't grab the bomb ability. Use his PS 8 for Thweek. That's still a great thing on such a mobile ship with FCS.

Agreed, his ability will never be useless. Which is a great ability!

5 minutes ago, Tbetts94 said:

Agreed, his ability will never be useless. Which is a great ability!

"Never" is an exaggeration, unfortunately. It's useless against pure swarms, or against enemies with equal or lesser pilot skill than him whose ability is of no benefit to him. I still think he's really cool.

4 minutes ago, Knightcrawler said:

"Never" is an exaggeration, unfortunately. It's useless against pure swarms, or against enemies with equal or lesser pilot skill than him whose ability is of no benefit to him. I still think he's really cool.

Nope it's still not useless. Do you want a blocker? Take the PS on their lowest guy and screw up their formation... if they are same PS which is unlikely at PS5 and have no abilities is very very slim. I also can't think of a PS5 pilot he wouldn't want to have. Ryad? Hell yes. Biggs? **** straight.

With an initiative bid you are guaranteed an Ace or a Blocker whichever way you want to play it. You don't have to use his ability, it is a may. Unless they are running double Mando Merc's his ability is gonna be worth it.

10 hours ago, Managarmr said:

That I was wondering too. Or the unprobable case that Thweek copies a Brobot and has IG88D crew somewhere in the own squad.

Thweek doesn't have IG2000, nothing happens.

10 hours ago, RufusDaMan said:

What happens when Thweek copies Brobots?

He gets both pilot abilities, but unless it's epic, one of them will almost certainly be B, and so won't do anything. But IGGyCeek is a very solid Thweek.

10 hours ago, Cerve said:

They don't, because they are different lists.

What kind of ask is that?

No they're not. They're the same list played against a different opponent.

If you bring Thweek with bodyguard Serissu and a Tactical Jammer Scout (or whatever) and your opponent DOESN'T have Biggs, you've now got a list built around protecting a ship the enemy has little need to target. How does he work in that context?

My point is that you don't bring Thwiggs, you bring Thweek - if he can copy Biggs, then great, but you can't build a list on the assumption that he copies Biggs every game, because Biggs won't be there to copy every game.

I'm been thinking about Thweeks builds and I always come back to "naked" or "barely naked". All I would add for him is Pulse Ray Shield or Autothrusters, of course Tittle to drop that three points. It makes him nice and cheap, now you have ship with excellent ability and it will cost you 25-27p.

That would still leave you with 73-75p on your squad and that can add some good stuff there.

1 hour ago, thespaceinvader said:

Thweek doesn't have IG2000, nothing happens.

He gets both pilot abilities, but unless it's epic, one of them will almost certainly be B, and so won't do anything. But IGGyCeek is a very solid Thweek.

No they're not. They're the same list played against a different opponent.

If you bring Thweek with bodyguard Serissu and a Tactical Jammer Scout (or whatever) and your opponent DOESN'T have Biggs, you've now got a list built around protecting a ship the enemy has little need to target. How does he work in that context?

My point is that you don't bring Thwiggs, you bring Thweek - if he can copy Biggs, then great, but you can't build a list on the assumption that he copies Biggs every game, because Biggs won't be there to copy every game.

For this reason it is hard to build Thweek with very optimal upgrades, so I go back to "naked" 25p copycat that can do some sweet stuff incase your opponent will bring something for him to copy from.

Yah, that's pretty much my thought. ATs or PRS, Mk2, maybe Virago and FCS if he's the only StarViper in the list and you have a decent bid.