StarViper Mk. II (News)

By Arkanta974, in X-Wing

9 minutes ago, Cerve said:

No no, the thing is not to make him toughter. The matter is you don't need a toughter Biggs, that is enough for a scum

How?

What Scum lists are made amazing by Thwiggs? The only one I can think of is a four-ship alpha-strike list.

I don't know if it's been mentioned before, (if so, sorry :) ) but after reading Thweek's card, I think he would be perfect for a Sharingan theme paint scheme. (Naruto anime)

:D

21 minutes ago, RuusMarev said:

I don't know if it's been mentioned before, (if so, sorry :) ) but after reading Thweek's card, I think he would be perfect for a Sharingan theme paint scheme. (Naruto anime)

:D

Kakashi Thweek Hatake, space copy ninja!

14 hours ago, EdgeOfDreams said:

That's not actually correct. The "Shadowed" condition card says you copy the PS the target has after setup. VI and Adaptability have both taken effect by then.

Thank you. I am shamed. Seppuku.

16 hours ago, Tvboy said:

Thweek will usually be weaker than the ship he's copying because he can't taylor his upgrades and squad mates to synergize with his ability like his target almost certainly has. It's a gimmick.

I dont really agree:

Thweek — StarViper 28
Fire-Control System 2
Autothrusters 2
StarViper Mk. II -3
Virago 1
Ship Total: 30

This works with so many pilot ability. Add to that 3 atck, 3 def and 5 hp... The only thing that would make him weaker is the pilot skill. IMO the reason why hes balanced is because vs some builds hes just a generic ps4 pilot or "maybe" a generic blocker (ex: triple scouts, 4x TLT, swarms, etc).

IMO hes one of the most "scummy" release we've seen for quite some time. Original and unique but not OP. If only all Xpac were like that...

Wow....cool article to come out while I was on vacation. Really cool stuff.

Thweek seems really novel and interesting. You can't exactly plan for what you will face...unless you are playing casual or in a small tournament where you know people and what they bring. I think Thweek is something that will just be fun and interesting every game. It will be a hoot to pick every game what you want to grab. I'm sure there will be some abilities that you might not think about at first glance, but might synch well with the rest of your list. People usually play a lot of aces, so grabbing some ability will usually have an option.

I wonder, though, if people would rather grab the PS of some other ace half the time? I mean, there are probably going to be some abilities that will rock, but I am sure that sometimes you might just want to take the higher PS of another Ace. The Starviper is a pretty maneuverable ship and being able to go at PS 8 or 9 will be pretty good. It might be better than grabbing some ability that might or might not work for you. Yes, he doesn't get an EPT, but with the Virago title you can get tools to help out. Maybe you don't want to grab Bigg's ability because you would rather go before other ships. You can maybe get in R1 with a TL and Focus (from previous use of FCS) to blast Biggs with a bunch of just regular damage? Maybe you are out of everyone's arc at that point, too.

Dalan Oberos will be a good pilot to take. Unfortunately, I see him being used with VI a lot to bump him to PS 8. Still, that's pretty good. Going at PS 8 with such a highly maneuverable ship (and maybe even Advanced Sensors) you can do a lot with that ship. I think this guy will really show the strength of the ship. It's a solid ship and being able to do all that maneuverability will just be crazy hard to predict. You don't know their dial and you don't know if they are going to Boost or curved BR before they pick it.

Just thinking of all the crazy things you could do with Thweek is fun. I look at Bossk and see the possibility of doing so much damage. Or what about 2 actions from Vader? Well, you might want the PS 9 from Vader instead, but 2 actions is very good.

Inquisitor's ability on a native 3 attack dice ship with FCS.

It's better than the Inquisitor. It's so.... Beautiful.

Haha, the tables have turned. Who has the gun now, copper?

6 hours ago, thespaceinvader said:

How?

What Scum lists are made amazing by Thwiggs? The only one I can think of is a four-ship alpha-strike list.

I think just...any list :P the Hound will love it, for example.

Thweek is going to be a 25 pt Ace that will have the PS of whatever the opponent has. Game breaking, no. But for those that like Aces, he will be a nice choice. With the right initiative bid, he can move after anyone. And with the new StarViper barrel roll, he is going to be very hard to pin down.

Is he a new paradigm, no. But he is going to be a very nice addition to Scum if you want to use him.

16 minutes ago, Sithborg said:

Thweek is going to be a 25 pt Ace that will have the PS of whatever the opponent has. Game breaking, no. But for those that like Aces, he will be a nice choice. With the right initiative bid, he can move after anyone. And with the new StarViper barrel roll, he is going to be very hard to pin down.

Is he a new paradigm, no. But he is going to be a very nice addition to Scum if you want to use him.

I'm confused. I've always thought an "ace" needed 2 things- a high PS, and the capability to perform multiple actions. Thweek doesn't have those options.

Not really, imo. The new StarViper barrel roll gives him enough movement options to easily arc dodge.

11 minutes ago, Kdubb said:

I'm confused. I've always thought an "ace" needed 2 things- a high PS, and the capability to perform multiple actions. Thweek doesn't have those options.

Ace can have various meanings. Ryad is frequently called an ace for instance. A lot of the time now-a-days people just call pretty much any named pilot an "ace". And thweek can get some action efficiency at least with FCS

32 minutes ago, Sithborg said:

Not really, imo. The new StarViper barrel roll gives him enough movement options to easily arc dodge.

You can't just take him at 25 points with just the title as you were suggesting though, unless you're not expecting him to do much. Without any other upgrades, fine, you Shadow, and assuming you have an initiative bid with him you move last, arc dodge and, what, fire unmodified shots all game because you spent your only action dodging? That's really not particularly scary; if he was just a EPT-less PS9 generic, even at 25 points, would you ever choose that ship? I wouldn't, because he doesn't have enough going on to take advantage of that PS. Once you start loading him up with upgrades he quickly becomes a mystery box that's taking up a third of your list. People choose upgrades that synergize with a given Ace's abilities, you can't really do that with Thweek because you have no idea before going into a game whether you're getting an action deficient ship that's moving last, or an action deficient ship with a fancy ability that's going to get picked off first because of low PS.

Edited by Otacon
17 hours ago, ViscerothSWG said:

Sooo..... after setup, Epsilon Ace has a ps of 12?

His ability modifies his PS to 12. But Thweek just gains the flat number that his opponent had at that time, not the ability, so unlike Epsilon Ace, his PS shouldn't drop when he gets hit... right?

Thweek is a fun character, but in my completely armchair general opinion, he is too unstable to be good for tournaments. Some abilities he copies will be really good on a StarViper, but most of them will need certain upgrade setups to be good (which you are very unlikely to have applied to him beforehand), some will be useless on the StarViper (bombing abilities, for instance), some he cannot copy (condition abilities), and pure swarms makes Thweek's ability cost dead weight. Good thing you get to choose which ability to copy, but in many games, that won't help. If you can predict what the top players will be running and can outclass the other players, I guess he can do well.

1 minute ago, Knightcrawler said:

His ability modifies his PS to 12. But Thweek just gains the flat number that his opponent had at that time, not the ability, so unlike Epsilon Ace, his PS shouldn't drop when he gets hit... right?

Exactly.

Thweek looks like fun. For tournaments though, you would have to be a really good player, cause your list will function differently, depending what you are mimicking - needs a lot of adaptability from the player.

11 hours ago, spacelion said:

I've played against fortress Bossk before. You pre-measure range 3 to Bossk and then stay at that range and shoot him. You only need 6 damage before they start moving.

you missed my point. they CANNOT shoot at bossk because you mimicked Biggs. unless its an ordinance build, they have to shoot at thweek, who is rolling 7 defence dice

8 minutes ago, Vontoothskie said:

you missed my point. they CANNOT shoot at bossk because you mimicked Biggs. unless its an ordinance build, they have to shoot at thweek, who is rolling 7 defence dice

Is thweek in front of or behind bossk in this scenario?

I think for Thweek I'd run Autothrusters, Mk2, Virago, and FCS at 30 Points. That leaves me 70 points to build a list(which I am working on). He can benefit from offensive abilities with FCS, defensive abilities with Autothrusters, and maneuver abilities with native boost and the new barrel roll. Failing that, I can choose the highest PS ship my opponent has and Shadow them. If nothing else you are PS matched with their "Ace."

I've always enjoyed the Vipers maneuverability, it was just too expensive. The new title improves the former and reduces the later.

Oberos may be better than people are giving him credit for. He will be really tough to nail down and on the turns he is stressed and pulling a green move he still has the banked barrel rolls or boost to make him difficult to predict. I've proxied the mk2 title on Guri and she was giving people a lot of trouble because of the possibilities she has. Oberos will do it better at a higher PS. Adv Sensors is obviously good but I think FCS has a place too because he will be pretty good at getting behind/beside ships. Predator, Intensity, and Lonewolf come to mind as possible EPTs as well. I wouldn't do Expertise though, I'll be too busy abusing his ability.

Edited by Burius1981
2 hours ago, Cerve said:

I think just...any list :P the Hound will love it, for example.

And how do those lists perform without Thwiggs?

14 minutes ago, VanderLegion said:

Is thweek in front of or behind bossk in this scenario?

Thweek would be between bossk and opponents squad, in oune corner so his arc covers ever aproach. its dumb and i wouldnt play it, im just pointing out how I dont think FFG considered how dumb some of these scenarios are. an hour of flying in circles cause your opponent is invincible and wont move sounds dumb

10 minutes ago, Vontoothskie said:

Thweek would be between bossk and opponents squad, in oune corner so his arc covers ever aproach. its dumb and i wouldnt play it, im just pointing out how I dont think FFG considered how dumb some of these scenarios are. an hour of flying in circles cause your opponent is invincible and wont move sounds dumb

You fly your whole list into Thweek's blind spot and kill thweek in one round, then bossk in the next two. Biggs probably doesn't die.

Edited by thespaceinvader

So if you have Thweek and Nym and face another scum Nym, you can mimic Nym and add two evades when defending through a bomb?

Any other pilot abilities that can double up like that?

What happens when Thweek copies Brobots?

repost arg

Edited by Vontoothskie