I have an affinity for building models, as anyone who has followed my posts can tell. I built a huge Imperial Customs Corvette for X-wing, and so when my players lost their ship to the Empire in Edge, I thought it was the perfect excuse to build them a new one. So in our scenario last weekend, they had gotten themselves captured by the Empire, and I just knew that they couldn't resist capturing an Imperial transport to soup up and use in their battle against Admiral Dead-man-walking (their name for the Big Bad in my campaign). I found a miniatures scale paper model of the ship in question, a Telgorn Corporation Delta-class DX9 Stormtrooper Transport, on the internet a long time ago, so I printed it out twice in order to make the armor panels 3 dimensional. I also printed out several pages of wall and floor textures as well as little computer panels and seats and so forth. It was quite an involved process with cutting out thick cardboard to make walls and framing pieces, but it was also really fun. The entire model took about a week of nonstop building after I got home from work, and the results, while not quite as good as I was hoping they would be, have managed to make my players extremely happy.
Here are some pictures of this beast:
http://i.imgur.com/PzJwEMC.jpg
They had to escape the Empire's clutches before the shuttle got to the Star Destroyer, so I used a Shuttlecraft micromachine from Star Trek: The Next Generation to represent it. I would have printed out and built Momir Farooq's DX9 paper model kit, but I ran out of time.
Here's the ship itself. It has quite a presence on the table. The starmap, btw, is a felt one I created for X-wing.
http://i.imgur.com/p42vY1x.jpg
And here it is with all the hull panels taken off and set aside. Most of the interior was made from a set of interior walls I got from www.swminiatures.com for the old WotC miniatures game. They work really well for "wallpaper", though.
Here's the cockpit, with the elevated pilot and copilot positions as well as the forward assault ramp. The ramp folds nicely against the nose of the ship. It's really hard to get miniatures in there, but as this is a narrative game it's not strictly necessary to have them.
Here's the "neck" of the ship in the hallway interconnect. All the electronic components I used for detailing were from my workplace. I repair old autopilots, so at the end of the day I usually pocket all the crap I would have thrown away and use it for detail parts like this.
And here's the other side of the hallway. There would be a small control room above this, accessible with a ladder, but I ran out of time to build it. I'll probably add it this week for my players.
Since there are doors in the hallway, I made either side of it removable. This side is the mechanical room, with a computer that can access all the ship's systems.
The aft boarding ramp also folds down, and is double-jointed. I was going to make giant pistons for this one, but again, I ran out of time before I could. Also, funny thing: you might be able to make out a big power transistor right above the door leading to the interior (it's the thing with three legs and a cylinder glued to the top of it). This one was a burned out unit from an old servo motor, but a functioning one would be $125 or so.
This is just a shot of the cockpit from another angle showing the boarding ramp and airlock. The Imperial pilot who they captured the ship from is in there at the moment, naked and suspicious that they intend to open the airlock at any moment...
And finally, the troop section. This particular transport has been converted into a prisoner transport, so the door leading to the rest of the ship has no access from this side. The droid cut open the door with her plasma torch, so they're going to have to figure out a way to make the door function if they want to be able to close it off.