Criminality

By Waffle Iron, in X-Wing Squad Lists

I played two games last night with this casual list.

The quad runs in and is obnoxious, as you do.

Kavil looks for early opportunities to Marksman/Proton/Chimps, and then later keep range three and marksman/TLT.

Guri gets in there and scrums. If she needs to, she can Inertial dampers/Lightning reflex to stop and spin on a dime. I ran her with Flechette one game and seismic the other. There's enough TIEs at my FLGS to justify Flechettes.

Here's the list:

Criminality

Guri (30)
Lightning Reflexes (1)
Flechette Torpedoes (2)
Fire-Control System (2)
Inertial Dampeners (1)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Jakku Gunrunner (15)
Saboteur (2)
Pattern Analyzer (2)
EMP Device (2)
Spacetug Tractor Array (2)

Kavil (24)
Marksmanship (3)
Twin Laser Turret (6)
Proton Torpedoes (4)
Extra Munitions (2)
Unhinged Astromech (1)
Guidance Chips (0)

Total: 99

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  • Getting Marksmanship and the Torpedo's Target Lock sounds a bit awkward. Pedator, for the same price, would improve both Twin Laser Turret and Torpedo shots, but not require Kavil's action, letting him focus for the turret or target lock for the torpedo.
  • The Gunrunner having two action-requiring upgrades, Saboteur and Tractor Array, also sounds like a potential issue.
  • Knife fighting Guri sounds nice. If she's specifically trying to fight in close, my brain goes to advanced sensors, but I get fire control system is probably more points-efficient in a one-on-one duel. Flechettes are definitely a good call against higher pilot skill aces - the best way to deal with them is to lock them down (a bit!) with stress. Be wary of lighting reflexes, though; using it and inertial dampeners will double-stress you, and the starviper has real trouble shedding stress once it gets it.

Just to note, Lightning Reflexes doesn't work with Inertial Dampeners. LR specifies after completing a move on your dial, which IDs is not.

19 minutes ago, thespaceinvader said:

Just to note, Lightning Reflexes doesn't work with Inertial Dampeners. LR specifies after completing a move on your dial, which IDs is not.

Ah, well, poop. I definitely played that wrong, then. It's still fairly useful, but now I'm rethinking the inertial dampers.

3 hours ago, Magnus Grendel said:
  • Getting Marksmanship and the Torpedo's Target Lock sounds a bit awkward. Pedator, for the same price, would improve both Twin Laser Turret and Torpedo shots, but not require Kavil's action, letting him focus for the turret or target lock for the torpedo.
  • The Gunrunner having two action-requiring upgrades, Saboteur and Tractor Array, also sounds like a potential issue.
  • Knife fighting Guri sounds nice. If she's specifically trying to fight in close, my brain goes to advanced sensors, but I get fire control system is probably more points-efficient in a one-on-one duel. Flechettes are definitely a good call against higher pilot skill aces - the best way to deal with them is to lock them down (a bit!) with stress. Be wary of lighting reflexes, though; using it and inertial dampeners will double-stress you, and the starviper has real trouble shedding stress once it gets it.

This is good feedback. Yes, Kavil, had a hard time getting torps off with marksman, and mostly used them when the only good move I had was to face my arc at the enemy. There's potential for revision here. Thanks!

The gunrunners actions weren't as big of a deal as you'd think. It was usually pretty obvious which of the two was the better choice in the moment, and I would have missed either one not being there.

Intensity is fantastic on Guri, and pairs very well with Glitterstim for those turns where you're not at r1 to pick up a focus token, or where you REALLY want to recharge Intensity where it'll help you keep that token til the end of the turn. Flechettes are probably not worth the points though.

hehe. Revised, even more obnoxious version:

Giggle

Thweek (28)
Fire-Control System (2)
Cloaking Device (2)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Kavil (24)
Marksmanship (3)
Twin Laser Turret (6)
Advanced Proton Torpedoes (6)
Extra Munitions (2)
Unhinged Astromech (1)
Experimental Interface (3)

Jakku Gunrunner (15)
Saboteur (2)
Pattern Analyzer (2)
EMP Device (2)
Spacetug Tractor Array (2)

Total: 100

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