I played two games last night with this casual list.
The quad runs in and is obnoxious, as you do.
Kavil looks for early opportunities to Marksman/Proton/Chimps, and then later keep range three and marksman/TLT.
Guri gets in there and scrums. If she needs to, she can Inertial dampers/Lightning reflex to stop and spin on a dime. I ran her with Flechette one game and seismic the other. There's enough TIEs at my FLGS to justify Flechettes.
Here's the list:
Criminality
Guri (30)
Lightning Reflexes (1)
Flechette Torpedoes (2)
Fire-Control System (2)
Inertial Dampeners (1)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)
Jakku Gunrunner (15)
Saboteur (2)
Pattern Analyzer (2)
EMP Device (2)
Spacetug Tractor Array (2)
Kavil (24)
Marksmanship (3)
Twin Laser Turret (6)
Proton Torpedoes (4)
Extra Munitions (2)
Unhinged Astromech (1)
Guidance Chips (0)
Total: 99