Expanded Star System Generation

By Giaus Novus Khan, in Rogue Trader House Rules

I'm very glad you found the latest version! :)

I hope somebody is able to take this very useful program and write an awesome GUI for it. The current one is very cumbersome to use. I'd like to see drop-downs where you can change the options, rename planets, etc. Its the sole reason I don't use it currently.

Awesome! Thanks, Xodusprime, it's a great piece of software!

kenshin138 said:

I hope somebody is able to take this very useful program and write an awesome GUI for it. The current one is very cumbersome to use. I'd like to see drop-downs where you can change the options, rename planets, etc. Its the sole reason I don't use it currently.

.... It's like you haven't read what the author said about this program at all. The cumbersome interface IS THE WHOLE POINT. You want fancy drop down menu's (which would be nicer) go program an excel spreadsheet or something in VB.net yourself. You sound way too whiny and entitled. Grow up.

HeavensThunderHammer said:

.... It's like you haven't read what the author said about this program at all. The cumbersome interface IS THE WHOLE POINT. You want fancy drop down menu's (which would be nicer) go program an excel spreadsheet or something in VB.net yourself. You sound way too whiny and entitled. Grow up.

I made mention that the sole reason I don't use it is because of the interface. If that "is the point" then I don't get it. Since it was mentioned that the source code was being made available, I was merely hoping somebody would write a nice GUI for it. If I had an ounce of coding skill (I don't) then I'd do it myself as it would be extremely useful for many GM's. Its called feedback. Not sure how that came off as "whiny and entitled" to you, but keep 'em coming.

Oh dear God. I just had a geekgasm.

This is SO going into my game. Thank you all so much for your work. I really mean it, I have been around RPGs my entire life (my parents were RPG designers when I was young) and few people realize how much fan work like this helps an RPG survive. Kudos to you both.

HTH, it's cool man, I can understand kenshin's desire for a modern interface. I do appreciate you having read the notes though, because yes - my goal was to make an interface like I think the Emperium of Man would have. It's supposed to look like an old jacked up terminal that has been bypassed and has a database of corrupt star systems that you can fix.

I do, however, agree that if someone is going to go through and modify an entire system, it's going to take some time. If you needed to do a lot of these it might be easier to have it kick out a system and modify the XML file. It is human readable. Once you make the modifications to it, you can pull it back in and have the application generate the charts for you.

As I was writing the application, I was actually thinking that I would later incorporate it into a larger suite of programs. I had also written a small app that automatically does the warp route calculations for you and was considering writing something to ease space combat when my RT gaming group disolved. The idea was that it would look like you were sitting at a flight console and you could pull up the various apps; however, with no RT group to play with my motivation disolved.

If anyone does want to build a modern interface for this, I'd be happy to answer any questions you might run into. Alternately, I may eventually do it, but I have some other projects I'm working on at present.

I have just picked up Rogue Trader and was looking at running a campaign, but also felt that making it free form enough for players to feel that they can explore under their own direction could mean that I might need to ad-lib a lot.

As I like to plan my ad-libbing I took something I put together in excel to help random generation of stuff for other games and worked it into a solar system generator.

Its in excel 2003 format and runs a macro to generate a system (still working on adding more details to what comes out the far end, but feedback appreciated). There is a fair chunk of VBA in there which I am working on converting into a C# executable, but am still learning how to do that.

Hope this link works.

https://docs.google.com/a/ducker.org.uk/leaf?id=0B2abQR-cgYWFN2ZkMGExNzYtOTczZi00Y2VkLWFjMzMtNDMyZWJkMDA0MzM3&hl=en_US

Hit CTRL+SHIFT+D to run the macro and it should generate a random system. Most of the options as to how it comes out are configurable and I can send post instructions on how the bits work if this works for people.

Feedback appreciated (especially if it doesn't work or the VBA fails)

Forgive the slight thread necromancy but xodusprime, would you mind posting or emailing me the source for your autopilot application as well, if you don't have any particular intent to update it? Address is machiavellianmoonlight AT gmail DOT com.