Nym's System Slot, AC or AS?

By DXCrazytrain, in X-Wing

Standard scum Nym seems to have settled on Auto Blaster Turret and Accuracy Corrector. My question is, how viable is it to sub in Advanced Sensors? Is AC the only way to go with ABT or can AS shenanigans be just as good?

It's not normal, 'cause scum Nym likes Bomblet Generator so much, but picture this ... Advanced Sensors, EM and Cluster mines.

Move, action: Drop Cluster mines. Next round: Advanced Sensors, Drop Cluster Mines, move.

Don't hit the double-stacked cluster mines!

why would you not want to remove dice, though :blink: ?

AC is also nice because it greatly mitigates the need for actions alongside action-independent bombletts. Barrel-roll is great, but with AC you simply don't need them as much as some other arc-dodging ships. By contrast, AS would get shut down hard.

I've been running FCS so I guess I'm the odd man out. I like having the mods on the primary as well and with VI and barrel roll I have been able to stick on the same target fairly well.

Adv Sensors is better for bombing, Accuracy Corrector is better for Autoblaster Turret. The only bomb I'm running on Nym is Bomblet Gen so I'd take Accurace corrector over the two. If you wanted to run Clusters/Conners/Prox then Adv Sensors may be the better choice to give you more options for dropping those mines.

Instead of cluster mines try Proton Bombs with AS. I used to have an old build with Kavil,, that used protons to good effect. Nym is even better as hes not affected by the bombs. Great against swarms and early crits on others can give a good advantage.

5 minutes ago, Burius1981 said:

I've been running FCS so I guess I'm the odd man out. I like having the mods on the primary as well and with VI and barrel roll I have been able to stick on the same target fairly well.

Adv Sensors is better for bombing, Accuracy Corrector is better for Autoblaster Turret. The only bomb I'm running on Nym is Bomblet Gen so I'd take Accurace corrector over the two. If you wanted to run Clusters/Conners/Prox then Adv Sensors may be the better choice to give you more options for dropping those mines.

What about FCS? In this initiative bid heavy meta is dropping down to FCS worth the point?

Proton Bombs are a maneuver bomb; they don't need Advanced Sensors.

1 minute ago, Hawkstrike said:

Proton Bombs are a maneuver bomb; they don't need Advanced Sensors.

you use AS to BR before you drop for more drop options.

1 minute ago, thespaceinvader said:

you use AS to BR before you drop for more drop options.

With genius and PS 10 you can line up better. Collisons can be to your advantage.

Just now, DXCrazytrain said:

What about FCS? In this initiative bid heavy meta is dropping down to FCS worth the point?

I couldn't say, not enough time with it yet. It may be worth it if you are certain to see VI Nym at a tourney you are going to so you can move after him to better avoid his bombs. I've ran Scum Nym with VI, title, Genius, FCS, Bomblet, Autoblaster Turret four or five times in a couple of different lists. It works great since at PS10 Nym is pretty good at sticking close to who ever he wants. I like having FCS for big, fat, low agi ships that autoblaster would just tickle since the primary of 3 is respectable.

I've been dealing with a family emergency this week and wasn't able to attend a tournament to try out this Nym competitively so I don't know how well it really holds up in that setting.

2 minutes ago, robertg97 said:

With genius and PS 10 you can line up better. Collisons can be to your advantage.

Yup, that too. Getting him bumped is very useful at times.

Personally I've found ABT to be too limiting and moved to TLT instead which has made AS a little less useful, but even than I've not moved to AC.

I should though, Nym's record with TLT shots is like... 3 or 4 [boom]s out of 30-odd shots in testing so far on Vassal...

I've been using mindlink and fcs with synched turret on my nym and liking it fairly well though I haven't flown it that much yet.

What is the standard Nym build atm?

Autoblaster Turret, Accuracy Corrector, Bomblets, Havoc, Genius I think. Cad Bane on a crew slot elsewhere on your list.

My experience against Nym with AS is that he's awful to fly against.

The ability to BR before you drop a bomb (either with or without Genius) makes it hard to figure your approach .

I don't fly Nym, but if I did , I'd go with AS. Lots of shenanigans to be had with that System Upgrade.

As someone who's flown a lot of BB-8 Poe, AS Nym just feels natural to me. I love the versatility it provides.

On 2017-07-23 at 9:04 AM, ficklegreendice said:

AC is also nice because it greatly mitigates the need for actions alongside action-independent bombletts. Barrel-roll is great, but with AC you simply don't need them as much as some other arc-dodging ships. By contrast, AS would get shut down hard.

this. AC free you up to do your barrel roll. You also dont really care to do your red moves because you dont need to take any action for your offense and with only 1 green taking a focus is much less impactful.

IMO AC is what makes Nym turns from a good ship to an OP one. Hes that last nail in the aces coffin being supperior to even Fenn.

Edited by Thormind

I don't think you're going to find an inherently better card between AC and AS. I'm personally leaning towards an AC & TLT variant, as I think it helps Nym cover every range band, but AS is extremely applicable for a PS 10 ship. Nym's defense is hot garbage. Bumping a ship means they aren't shooting you. Being able to BR before moving may mean you can sneak past an intentional bump, though, that would have set up other ships your opponent has waiting. And it has offensive options as well, as you can drop bombs on top of or in front of more ships thanks to AS.

AC is pretty strictly devoted to offense, but it does it well. The only reason I don't care for ABT is because I think it makes Nym more predictable, and gives him a very specific range he's effective in, which is avoidable, despite what some have said elsewhere.

2 minutes ago, ArbitraryNerd said:

I don't think you're going to find an inherently better card between AC and AS. I'm personally leaning towards an AC & TLT variant, as I think it helps Nym cover every range band, but AS is extremely applicable for a PS 10 ship. Nym's defense is hot garbage. Bumping a ship means they aren't shooting you. Being able to BR before moving may mean you can sneak past an intentional bump, though, that would have set up other ships your opponent has waiting. And it has offensive options as well, as you can drop bombs on top of or in front of more ships thanks to AS.

AC is pretty strictly devoted to offense, but it does it well. The only reason I don't care for ABT is because I think it makes Nym more predictable, and gives him a very specific range he's effective in, which is avoidable, despite what some have said elsewhere.

That's been my experience with ABT. It's cheap, but it means that there's a very obvious way to beat him - split up.

I think it really depends on the rest of the list and what you're trying to accomplish. When I first looked at Nym, my immediate thought was just like most people, ABT/AC. He melts really quick when he's deep in the fray, though, which is where he needs to be to get that combo working. If he's going to melt quicly, he needs to be far more disruptive than 2 auto-damage. Below is my Nym/Miranda list. I like the control of the ICT plus the versatility AS provides, such as getting a target lock before a t-roll, then firing off a 4-die cruise missile. The option to barrel roll before or after a maneuver helps you dodge arcs and bumps.

Captain Nym (Rebel) (30)
Veteran Instincts (1)
Ion Cannon Turret (5)
Extra Munitions (2)
Cruise Missiles (3)
Bomblet Generator (3)
Advanced Sensors (3)
"Genius" (0)
Guidance Chips (0)
Havoc (0)

Miranda Doni (29)
Twin Laser Turret (6)
Extra Munitions (2)
Cruise Missiles (3)
Sabine Wren (2)
Cluster Mines (4)
Ion Bombs (2)
Proximity Mines (3)
Advanced SLAM (2)

Total: 100

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