Hi All,
I've just picked up a bunch of the books (6!) in preparation for starting a new campaign with some friends. I've played D&D ages ago (10+ years), but I've never done any GMing before. Admittedly I'm diving into the deep end here, so I'm looking for some advice. My plan is to start with a couple of the pre-made adventures and transition from them into something I've cooked up based around them.
However, in reading through the adventures, I notice there's an occasional setup I'm confused about how to deal with. In some cases, the adventure will present a number of options for skill check outcomes at a time in which there's nothing strictly prompting the players to do a skill check. Am I supposed to point out the options that are available to them or are they expected to attempt those checks unprompted? In some cases (ex. Onslaught at Arda, Shadows of the Future, p. 16) even pointing out that they could do a check may tip them off to coming plot.
Thanks for any advice.