So I saw the other thread asking about the best way to take on Dengar/Nym, and it got me inspired to try playing it myself.
I think it's obvious to build Nym with Bomblet Generator and Genius, but then there's the question of his turret. I see two possibilities: Accuracy Corrector and Autoblaster Turret, or TLT + either FCS or AC. If you go with the Autoblaster, you could outfit him with cruise missiles +EM if you want to pack a punch at long range.
As for Dengar, there are a couple of ways to build him too. Do you load him up with bombs using Cad Bane? Proximity Mines in particular combo well with the reroll, and the template is large enough to potentially provide some free evade results thanks to Nym's (global) secondary ability. Or, do you go munition-less and let him rely on his primary weapon?
Here's a few sample lists I've put together. The first is exactly 100 points, the second is 99 but you can add a 1-point illicit to Dengar if you want.
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LIST 1 (100 points)
Dengar
- Punishing One
- Expertise
- Cad Bane
- Proximity Mines
- Extra Munitions
- 1-point Astromech (Unhinged, Overclocked, the new unique that lets you drop mines while stressed... looking for suggestions)
Nym
- Havoc
- Veteran Instincts
- "Genius"
- Twin Laser Turret
- Bomblet Generator
- Accuracy Corrector
- Long-Range Scanners(?)
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LIST 2 (99 points.... either 1 point bid or add a cheap illicit to Dengar)
Dengar
- Punishing One
- Expertise
- K4 Security Droid
- R4-B11 (that's the one lets you spend a lock for a stress-free Zuckuss-like effect)
Nym
- Havoc
- Veteran Instincts
- "Genius"
- Autoblaster Turret
- Bomblet Generator
- Accuracy Corrector
- Cruise Missiles
- Extra Munitions
- Guidance Chips or LRS
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Thoughts?
Edited by mkevans80