The short summary: In a chase the last initiative slot gets to assign advantage or triumph that effects others negatively on the next competitive check, but other slots can only boost themselves. Especially potent since the last slot can spend a triumph to upgrade the next competitive check.
First my understanding of how chase works:
1. Pre-chase: Initiative roll (vigilance), assign slots.
2. Chase: Competitive check.
2a. Spend advantages/threats from competitive check to add boost/setback to next “check”.
3. Initiative order “structured play”.
3a. Spend advantages/threats from action to add boost/setback to next “check”.
*In the above: 2a. The next check is the action taken during initiative order. But for 3a. the “next check” for the last initiative slot is the upcoming competitive check.
In a quick foot-chase example: (for simplicity 1 PC, 1 NPC)
1. Initiative roll (vigilance), PC first slot, NPC second slot.
2. Competitive Athletics check, PC wins with 2 success and 2 advantage. NPC has 1 success with 2 advantage. PC wins, and is escaping so moves away one rand band.
2a. PC decides to spend 2 advantage to give setback die to NPC’s next roll.
2b. NPC decides to spend 2 advantage to give setback die to PC’s next roll.
3. Initiative order:
PC:
Takes a maneuver (stimpack) and then and action (attack) with 1 setback from above. They succeed and have another 2 advantage.
3a. They spend the advantage to give a setback die to the NPC’s next action.
NPC:
Takes a maneuver (draw weapon) and then and action (attack) with 2 setbacks, one from the competitive roll, and one from the PC’s attack from above. Lets say they fail but have 2 advantage.
3b. They spend that advantage to give a setback or advantage die to the next check(roll), which happens to be the competitive Chase check.
What I am seeing is this: This means that the Last slot(NPC above) has a chance to add positive or negative dice towards the next competitive check (which in a chase is arguably the most important roll) while the first slot(PC) can only add a boost. Some might think no big deal its only a boost or setback, but if the last slot earned a triumph they could also use it to upgrade the opponents next check, aka the competitive check.
My questions:
1. First and foremost, am I calculating the chase checks and the bonuses/setbacks correctly?
2. Is this imbalanced? Especially with triumph upgrades.