Choosing provinces. When? How?

By Daigotsu Steve, in Legend of the Five Rings: The Card Game

17 minutes ago, JJ48 said:

Has it been stated yet, after a province is broken, is the discarding of face-up cards a one-time thing or an every-turn bleeding effect?

At the end of turn you may discard face up cards from your unbroken provinces and must discard face up cards from your broken provinces.

From: https://www.fantasyflightgames.com/en/news/2017/5/3/the-conflicts-of-rokugan/

Reprieve

The final phase of each round is the regroup phase, allowing for the leaders of the clans to take stock of their current position and prepare for the following game round. First, each character remaining in a player's home area is readied, preparing for the conflicts ahead. Next, players discard unwanted faceup cards from provinces and immediately replace them with cards from the dynasty deck.

This provides players the option of getting rid of dynasty cards they may not need. However, during this phase, all faceup cards on broken provinces are also replaced. Players then return all claimed rings to the general pool and pass the first player token. The next round can then begin.

Edited by Yogo Gohei

As for the neutral provinces, Entrenched Position, Ancestral Lands, Pilgrimage and Shameful Display are all solid options to go under the stronghold; the first 3 being high strength with useful passive abilities, the last with a very strong ability.

Of the clan provinces only Crab really works since it's a repeatable ability.

9 hours ago, magikot said:

As for the neutral provinces, Entrenched Position, Ancestral Lands, Pilgrimage and Shameful Display are all solid options to go under the stronghold; the first 3 being high strength with useful passive abilities, the last with a very strong ability.

Of the clan provinces only Crab really works since it's a repeatable ability.

And the Phoenix one, IMHO.

For me Shameful Display is clearly at its strongest when put under the Stronghold. It punishes your opponent for every attempt if they don't manage to win the game immediately, does not suffer from being scouted (unlike Night Raid) and triggering it at a massive late-game battle means the chances of high Glory characters being involved in the conflict are very high. It also depends on which clans are in the game, of course, but in general I think it's the best Province in that role.

As a Phoenix player, I really hope it does not end up being Void (it's going to be either Void or Air) because having to choose between that and Kuroi Mori would be painful..

It's void, at least in the version used for the beta test in Paris last month (it's put together with 4 other provinces whose elements we already know).

I've seen that image, and I know it's most likely correct :(

BTW, we miss only one (Air) Province.

11 minutes ago, Eu8L1ch said:

BTW, we miss only one (Air) Province.

Does anyone know which is the text of the second neutral Fire provice --i.e. the one that is not Night Raid, and appears in the new l5r wiki with the title: Meditations on the Tao?

I believe it mirrors Night Raid, but targets a single strong character instead.

The text should be:

Reaction: when this province revealed etc. etc., remove one Fate token from an attacking character.

Edited by Eu8L1ch
1 hour ago, Eu8L1ch said:

I believe it mirrors Night Raid, but targets a single strong character instead.

The text should be:

Reaction: when this province revealed etc. etc., remove one Fate token from an attacking character.

Do you have a particular reason to believe this, or is this just pure speculation?

Is anyone else annoyed by the way that so many "provinces" have titles and flavour which don't represent a province? It's just a little thing but it grates.

1 hour ago, Kitsu Seinosuke said:

Is anyone else annoyed by the way that so many "provinces" have titles and flavour which don't represent a province? It's just a little thing but it grates.

I noticed that, but I honestly don't care. If you're really bothered by that, pretend the cards represent an event occurring when you're attacking the province.

Or, you know, you could always stop caring and enjoy the game for what it is.

1 hour ago, Kitsu Seinosuke said:

Is anyone else annoyed by the way that so many "provinces" have titles and flavour which don't represent a province? It's just a little thing but it grates.

I think this problem could have been easily solved if they had just decided to give "Province" cards a different name. Leave the Provinces themselves as "Provinces" and call the cards that sit under them "Battle Conditions" or something.

2 hours ago, Yogo Gohei said:

I think this problem could have been easily solved if they had just decided to give "Province" cards a different name. Leave the Provinces themselves as "Provinces" and call the cards that sit under them "Battle Conditions" or something.

Strategems?

4 hours ago, Kitsu Seinosuke said:

Is anyone else annoyed by the way that so many "provinces" have titles and flavour which don't represent a province? It's just a little thing but it grates.

The reaction ones that happen once are best when they aren't named places that would be the same place when you come back.

3 hours ago, Ser Nakata said:

I noticed that, but I honestly don't care. If you're really bothered by that, pretend the cards represent an event occurring when you're attacking the province.

Or, you know, you could always stop caring and enjoy the game for what it is.

Don't get me wrong, the game looks mechanically superb. I'm certainly not going to be one of those people who flounce and boycott because everything isn't done exactly the way they want it.

It's just, you know...

12 minutes ago, shosuko said:

The reaction ones that happen once are best when they aren't named places that would be the same place when you come back.

With a glare, the gunso surveyed her troops.

"The order was to attack," she said, "To attack and break the province. I do not recall giving an order for any inappropriate making out. I would have remembered giving an order like that. Is my memory faulty?"

A sheepish "No, sama" emerged from the ranks.

"Louder!" she said, "I can't hear you!"

"NO SAMA!"

"Does anyone have an explanation for why you instead decided to stop attacking and start sucking each other's faces? No doubt there was a good reason for this. One documented in Akodo's text, no doubt. Come on, speak up."

Silence.

"I have had to explain this to the taisa," she said, pacing back and forth before the guilty-looking ranks, "Who has had to explain it to the chui. He's curious, you know. He's curious as to why we've lost the last three battles due to public displays of affection. Does anyone have an explanation for the chui?"

Silence, broken eventually by a single voice.

"We... we could try not attacking a place that's literally called "Shameful Display", sama."

5 minutes ago, Kitsu Seinosuke said:

Don't get me wrong, the game looks mechanically superb. I'm certainly not going to be one of those people who flounce and boycott because everything isn't done exactly the way they want it.

It's just, you know...

With a glare, the gunso surveyed her troops.

"The order was to attack," she said, "To attack and break the province. I do not recall giving an order for any inappropriate making out. I would have remembered giving an order like that. Is my memory faulty?"

A sheepish "No, sama" emerged from the ranks.

"Louder!" she said, "I can't hear you!"

"NO SAMA!"

"Does anyone have an explanation for why you instead decided to stop attacking and start sucking each other's faces? No doubt there was a good reason for this. One documented in Akodo's text, no doubt. Come on, speak up."

Silence.

"I have had to explain this to the taisa," she said, pacing back and forth before the guilty-looking ranks, "Who has had to explain it to the chui. He's curious, you know. He's curious as to why we've lost the last three battles due to public displays of affection. Does anyone have an explanation for the chui?"

Silence, broken eventually by a single voice.

"We... we could try not attacking a place that's literally called "Shameful Display", sama."

HAHA that's great! I think its best to consider it that you have 4 provinces, and the 4 province cards are named thus because they are what fills the provinces. They aren't all actually to always BE the provinces, some are just what happens when you get there. Shameful Display means you've gone to a place and been ambushed by rumors, similar to Night Raid and being ambushed by a melee. I think its a good thematic and these appropriately replace what were terrain cards in ol5r. The terrain cards weren't always an actual terrain as much as they were a tactic that took that play spot. Sometimes they were actual terrains, but sometimes they were simply tactical actions.

Edited by shosuko
7 hours ago, Togashi Gao Shan said:

Do you have a particular reason to believe this, or is this just pure speculation?

Image from the french beta. The text is partially covered, but it's pretty easy to understand what is written there.

Edited by Eu8L1ch