7 hours ago, Yaccarus said:I've been actually working on some custom lightsaber rules. (very, very, custom) and that is one of the things that it fixes. Lightsaber users get three skills.
Good going, you've undermined all the jedi parry talents in one fell swoop.
But why stop there? Why doesn't my super duper martial artist J'kie C'han have a Brawl Parry skill? He's nimble as hell, so he should totally have it too.
What about my Master of the Staff? Why doesn't he get a Melee Parry skill?
My Gunslinger? He's also very good at avoiding getting hit in a gunfight. He needs Blaster Dodge also!
No thanks. This way lies madness.
2 hours ago, Yaccarus said:The focus is more on accurate simulation as opposed to what makes for fun gameplay.
Why in heavens name are you taking a game engine that trades in the abstract and try and force it to be a war game simulator?
Edited by Desslok