New to game, help making a character?

By AlexGamz, in Star Wars: Edge of the Empire RPG

I'm having some trouble understanding how to make a character, on top of that I'm not sure if I want to play a bounty hunter or a hired gun.

For race I absolutely want to play a Mandalorian, I have the stats from AoR Friends Like These

As for bounty hunter/hired gun

I don't like stealth, so plus for HG

But I really like armor, so plus for BH

I have the source books for both classes, and I like 2 of the 6 specializations for HG, but only 1.5 of the bounty hunter.

I also have no clue how to spec with attributes and skills. So... help please?

Signed,

Big Guns, Big Problems

It sounds like you have lots of supplements, but do you own any of the Core Rulebooks? That's where you should go for the character-creation process.

Yeah I have Apr, EotE, and F&D but I play a ton of Dnd 5e, so reading them is a little like hieroglyphics, I found a video that explained the dice well, but I can't find a solid one for character creation

Use this. With a little input, it will help guide the character build.

edit: more details regarding your character concept, how you envision your PC, will get you better and more specific advice.

Edited by Edgehawk
48 minutes ago, AlexGamz said:

Yeah I have Apr, EotE, and F&D but I play a ton of Dnd 5e, so reading them is a little like hieroglyphics, I found a video that explained the dice well, but I can't find a solid one for character creation

Ah, OK, that's good. So, I'm guessing you understand the mechanics of how to make a character, but you're looking for some tips on how to make a character you'll want to play. In that vein:

  1. You'll probably want to pump most of your starting XP into raising your characteristics. These are very difficult to raise once character creation has ended. As a Hired Gun or Bounty Hunter, Agility and Brawn are probably going to be important to you. If you see yourself as a pilot or a ranged fighter, raise Agility to at least 3, but probably 4. If you see yourself as more of a melee, close-combat guy, raise your Brawn to 3 or 4 instead. If you want to be good at all weapons, raise both.
  2. Raise other stats as you can afford, and don't forget the extra XP you can get from taking on more Obligation (assuming EOTE). A 2 is about average for a hero-type, a 3 is good, a 4 is very good, and a 5 is something you'll probably have to wait to get to once play begins.
  3. As for choosing a career and specialization, it really depends on what you want to character to be good at. Maybe if you posted some of the specs you're waffling between, we could give you more guidance.
  4. I find it useful to come up with my concept first: What fictional archetype or fictional character do I want this PC to be like? With that in mind, you can look for specs with talents that let you do the things that archetype or character can do. For instance, do you want to be Boba Fett? Gadgeteer is your spec. Do you want to be a grenade-hurling pyromaniac? Take Demolitionist. It may take more than one spec to get to your concept, but you can start with one and buy the other once you get some XP under your belt from play.

That should get you started. Feel free to follow up with more specific questions.

Edited by SavageBob

SavageBob has great tips, I'll just add to them.

It's definitely good to have a concept in mind before starting. Then open the core book to the start of the character creation chapter (chapter 2). That chapter is laid out as a series of steps, follow them in exact order, making decisions as you go about the important aspects of the PC.

Most people unfortunately skip the Background step and Motivation step since they seem irrelevant, don't! These steps can really guide your other decisions. You don't have to randomly roll anything, rather you can choose options that fit your idea. Also look in the supplements for more thematic ideas around those careers.

Also try looking beyond the names of Specialisations, usually your not going to buy everything in a talent tree. Perhaps half the Assasin tree seems appealing, but so does some of Commando from AoR. So start with one and build upon it.

Mandolorians are at their best with a 4 in one characteristic and 3 in another with the rest 2's. Pick a core Characteristic and build upon that.

11 minutes ago, Richardbuxton said:

Also try looking beyond the names of Specialisations, usually your not going to buy everything in a talent tree. Perhaps half the Assasin tree seems appealing, but so does some of Commando from AoR. So start with one and build upon it.

This is very true! For instance, the Hired Gun: Enforcer works for a bouncer or a street tough, but it works just as well for a Dirty Harry-type cop, maybe paired with Marshal. The names of the specs indicate their default use, but look at the skills and talents they grant and think about what kind of character (beyond the spec title) might benefit from those.

On that note, most specs tend to support two different flavors; often the leftmost two columns will support one flavor, while the rightmost two columns support the other. This might be another way to figure out what spec to take, assuming you won't necessarily take all the talents, but will concentrate on one half of the columns more than the other two.

Edited by SavageBob
On 7/21/2017 at 7:37 PM, AlexGamz said:

I'm having some trouble understanding how to make a character, on top of that I'm not sure if I want to play a bounty hunter or a hired gun....

I also agree with SavageBob's advice. The system is pretty forgiving so I wouldn't worry if you start with Attributes and Skills that aren't power-gamer perfect but do follow the game designer's advice on spending your initial EXP during character creation on Attributes, you won't be able to do this later except through Talents so this is the best time to do it. In any case you're going to get EXP after each session that you can spend immediately so getting a few things you later find aren't that valuable to you in your game is really no big deal, just spend new points on new things. The same goes for Specializations with the caveat that you should choose the spec that is closest to your character concept first because those Talents and Skills will be a bit cheaper to advance. But again if you find later that that initial Specialization wasn't the perfect one it's not that big of a deal in the long run.

My advice is to have a concept in mind for your initial build and some idea as to how you want to progress but don't carve it in stone. Be ready to change your focus and adapt to the conditions of the campaign you're playing in. Your GM may be heavily combat focused or maybe you will benefit more by adding Ranks in knowledge or Social skill along with impressive combat abilities, you're not going to know until you play.

Hey everyone thanks for the help it has been helpful, I've been working on a backstory and all the pieces from what everyone has said

You've all been super helpful