Numb and Intense! Rebel (mini) Death Star!

By Woocash, in X-Wing Squad Lists

May I introduce my idea of bringing B-WING back to the game :) The main problem is its cost, because B-Wing dies so quickly for its points. I think I managed to change that qiute a bit with some cards from the new wave.

Biggs so Numb & Low (100)

Ten Numb (31), B-Wing/E2 (1), Rey (2), Intensity (2), Advanced Sensors (3), Autoblaster (5) - TOTAL: 44

Lowhrick (28), Selflessness (1), Wookie Commandos (1) - TOTAL: 30

Biggs Darklighter (25), Integrated Astromech (0), R4-D6 (1) - TOTAL: 26

Firstly, Ten is piling up focuses with Rey early on, and Biggs is hard to crack with Low's reinforce. They will both give time to blow enemy's threat with Numb's autodamage hurt + target locks and focus. After Biggs is gone, Lowhrick will protect Ten Numb as he did with Biggs. The key is Ten's barrel roll before he moves to acquire evade via Intensity. He's got focus from Rey at the start of the combat, even if he bumped. So, even if k-turn'ed, he still has focus, evade and can reposition before taking his move. With 2 free tokens a turn Ten Numb has it easier to pay Intensity's cost to flip it back. What do You think?

This is awesome but missiles are gonna ruin Ten's day. If you give the bwing 3PO instead of rey and swap for Keyan he just might have a chance of surviving missiles.

22 hours ago, Boom Owl said:

This is awesome but missiles are gonna ruin Ten's day. If you give the bwing 3PO instead of rey and swap for Keyan he just might have a chance of surviving missiles.

If the Bwing is getting hit by missiles, you have already lost. The point of taking Low and Biggs is to make sure that doesn't happen. Putting C3PO on the Bwing will only lower its fire power.

I'd throw a Mangler cannon on Ten Numb for some unevadable crits.

As you said, the cost is the issue.

And there are still so many better options for 44 points to put in that list.

B-wings suffer from the same cost effectiveness issue that T-65 do:

They are not bad as such, there are just many better options for the same points, for various reasons.

On 22/07/2017 at 7:21 PM, Fozzyman said:

If the Bwing is getting hit by missiles, you have already lost. The point of taking Low and Biggs is to make sure that doesn't happen. Putting C3PO on the Bwing will only lower its fire power.

The B Wing can get hit by any TL ordnance as TL ordnance ignores Biggs.

I don't think Ten in your original list has what it takes. Even with Lohhrick and Biggs protecting him, the list will probably not do much of any damage before one of your escorts dies. Not to mention it'll be fairly easy to evade.

I think that anything but rebel junkyard can melt in front of super ordnance attack these days. Trying to mitigate that, I put selflessness. That way I can redirect one bad shot to Lowhrick, second can be evaded (not fully, 2-3/4). Third shot is not killing Ten, but if there is fourth then he is fried. Not that I am willing to fly into that spot, where all torp squad can shot me. Reposition can help with range control and optimising the approach, so not everyone can shoot at Ten. Then zoom into Autoblaster range, and finish one of theirs with autohits i think. I put Autoblaster instead of Mangler, because of bombers. They like to be close to you with their bombs, and that is where I do autodamage in revenge for their bombs :)