So, @Brigadierblu and I tested out the new Nal Hutta Swamps map last night. What the what. Basically every activation began with, what the heck do I do now? This map puzzles my feeble intellect more than any other I’ve encountered. So, I thought I would share my lack of insight with masses and hopefully hear from other people’s experiences on this map as we try to make sense of this gargantuan battleground.
I was testing out a Scum list with Iggy, Vinto, Onar, eJawa, Gideon, Hera, C3PO, and Chopper (here I must tip my cap to @nickv2002 for thrashing me with this very list; it looked fun so I thought I’d try it out). I forced @Brigadierblu to try out a Ranger list, for obvious reasons, and he ended up with eRangers (with Survivalist), Echo Base Troopers, Gideon, C3PO, Chopper, Hera, and Jynn (thanks to @dietz057 for the inspiration for giving her a try).
I took the semi-T-shaped deployment zone, which I’ll call the top of the map. And from the beginning I was at a loss. Sight lines were everywhere. I found two places to hide my units, so that’s where I began to stick them. I swung Hera over to the left corridor and stuck her in the small alcove there. Later I moved Onar up to the center area and hid him in the bottom right corner of the four-space nook so he could hide behind a wall. But beyond that, everything was wide open for sniping.
Not quite realizing this, I pushed my focused Vinto over so that he was two spaced from my terminal, pushing him another space with Chopper so that he was five spaces away from the right-side crate (we were playing the mission where you got 4 VP for each crate you controlled). I thought it was pretty clever, since I would activate last and then be able to get an attack on wherever his Rangers ended up. Nope, I was an idiot. He moved up with his Rangers and shot from 9 or 10 away and killed Vinto with two shots, with some range to spare.
Right, so I should have seen this coming. But I just am not used to this level of exposure.
Similarly, I just played PintofStout on Vassal and won with my Rangers barely moving out of their deployment zone. His focused and hidden eQuays just couldn’t compete with my range. He can move up his units and get a shot, but then they’re left out to die, most likely.
So, what are some of my takeaways?
1. Rangers are good. Duh. To counter that I would hold back more than I would normally and then push up once I had the right cards to take out a Ranger. Similarly, Iggy is good because you can position him to hide behind another figure or some blocking terrain and then use one movement point to get LOS, take your two shots, and then move back into hiding. But forget Jedi Luke, forget everyone else. Take out those Rangers.
2. Hera is awesome. Her boost of +2 range or a surge is extremely beneficial on this map.
3. Cheap units that can be used as body shields are helpful too. The Alliance Smuggler, with his -2 to range and white die is helpful here. Of course officers with their rerolls are great too.
4. High figure counts are beneficial on this map. The Shielded mission can force you to split up, and those crates on Raining Freight can add up if you start to collect them with your throwaway figures.
5. The red deployment zone is way better. Lots more places to hide (like, say, your deployment zone). I've only played with the blue zone so far, so that shapes my thoughts on exposure some.
6. If you’re not playing Rangers and are playing against them, hope for the Shielded Mission. That forces units to converge somewhat on choke points. The ones on the side can hide somewhat unless your opponent pushes his figures forward a lot, which is what you want anyways.
7. Jump Jets was already an awesome card. It just got awesomer. (In my game against PintofStout, I moved Luke from just outside of my deployment zone to hop across the ravine and move down to kill chopper at the bottom terminal; it was epic). Thanks to @Brigadierblu for that observation. (And for the same reason Ahsoka will be great on this map).
8. It sucks to be a dewback. That is all.
9. To the cheers of probably everyone, Jedi Luke is also hampered some by this map (I play him because he is Star Wars for me, but I still feel like a jerk doing so). Sadly, this hurts most other Melee units as well, though Shyla and Ahsoka could be pretty powerful still.
10. But most importantly, I don’t know what I’m doing yet with this map :-). Everything is so wide open, it’s a completely different play experience than the other maps. While I don’t like how dominant the Rangers seem on this map, I do like how different this map plays. I especially look forward to playing a mirror match to see how Rangers stack up against each other. No one can hide :-). But also, I think this could force some more diversity into your list building. A nexu could be quite good on this map with his high mobility and pounce (and I'd love to see him sit at a crate next to Onar and 3PO some turn and gain an auto double evade, double block for an attack). Cards like Jump Jets couldn't fit into my point-heavy list before. Well, they might now. A focused Jyn, who can move 10 and get into position to attack a unit before it activates, might find a place into lists more often. So, my hope is that instead of seeing the meta slide toward Rangers Rangers Ranger Rangers, we might see more unique solutions to this puzzle.
So, what are your thoughts? Do you enjoy the map? What can you share that can stop my head from spinning ;-)?
-ryanjamal