So on pg. 191 of the F&D core book it says " Depending on its nature, a holocron can grant new Force powers, increase the damage of a specific kind of attack (Melee, Ranged Gunnery, Lightsaber, etc.), grant basic or advanced talents, grant of increase a skill, or anything else a Game Master can imagine."
That last line has made me think about a holocron that provides a specialization, from the paragraph on 191 it would seem this would be allowed and narratively this could make sense. The holocron contains the knowledge relevant to that specialization meaning the PC can learn the basics as the benefit for unlocking the holocron (granting the spec), then they would have to spend XP to unlock the talents and skills, but narratively they would be learning them from the holocron.
The problem I see with this could be that a "average" holocron that can be chosen as starting gear provides two skills as career skills, which means getting a specialization would be better giving up to four skills as career skills, my thoughts on this is that it makes sense that each holocron provides different knowledge so differences make sense, but not necessarily to that extent. Then again from a game-play mechanic perspective, that one version is so much better than the other is very odd. A holocron with a spec would save the cost of buying the spec (20+ XP), plus saving up to 100 XP in getting 5 ranks in the new career skills, the starting gear holocron would save up to 50 XP getting 5 ranks in those career skills
What are the community's thoughts on this, does it make sense or not?