Ops Spec. A-wing nonsense

By grandmoffjoe, in X-Wing Squad Lists

Green Squadron Pilot (19)
Juke (2)
Proton Rockets (3)
Snap Shot (2)
Guidance Chips (0)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Proton Rockets (3)
Snap Shot (2)
Guidance Chips (0)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Proton Rockets (3)
Snap Shot (2)
Guidance Chips (0)
A-Wing Test Pilot (0)

Sabine Wren (TIE Fighter) (15)
Intensity (2)
Operations Specialist (3)
Sabine's Masterpiece (1)

Total: 99

View in Yet Another Squad Builder

So the notion here is that sabine can turtle up and help the A wings get focuses, since they'll usually be evading. Assuming I don't get completely outflown, snap shot should yield some focuses, or push a damage through here and there. When the last A wing misses, or if any one misses and everybody who needs one has a focus, it can hand the focus right back to sabine to flip intensity at the end of the turn.

Not sure what to do with my last point. TIE MK2? Slicer tools?

Edited by grandmoffjoe

Leave it for initiative. You want to move first and shoot first against Contracted Scouts. If you get that matchup you need to be able to block.

Well, this certainly hits harder than the 5x Snap Shot lists...

I wonder if 3x Snap Shot is enough to trigger Ops Spec reliably. I'd be tempted to Snap Shot on Sabine over Intensity - it's more important that she triggers a focus for an A-Wing than that she gets one herself, no?

42 minutes ago, SOTL said:

Well, this certainly hits harder than the 5x Snap Shot lists...

I wonder if 3x Snap Shot is enough to trigger Ops Spec reliably. I'd be tempted to Snap Shot on Sabine over Intensity - it's more important that she triggers a focus for an A-Wing than that she gets one herself, no?

I figured intensity because she's going to have a pretty big target on her back. Evade from intensity and focus from normal action will hopefully keep her alive.

10 minutes ago, grandmoffjoe said:

I figured intensity because she's going to have a pretty big target on her back. Evade from intensity and focus from normal action will hopefully keep her alive.

Maybe, but I think your squishy A-Wings are the target - that's where the damage is and it will draw most people's attention.

IMO It's better if you switch Prockets to Autothrusters and Sabine to Zeb (title+OpSpec) and naked Rex. A-wings are the stars and TIEs are a trap.

Edited by Arthur_McGuire
2 hours ago, Arthur_McGuire said:

IMO It's better if you switch Prockets to Autothrusters and Sabine to Zeb (title+OpSpec) and naked Rex. A-wings are the stars and TIEs are a trap.

That doesn't really make sense. Prockets are the best part of this list...

58 minutes ago, blade_mercurial said:

That doesn't really make sense. Prockets are the best part of this list...

Snap/Juke Greens with Autothrusters can win you the game when TIEs are gone but a lone TIE can't when the Greens are gone. This list makes Greens the primary target and quite squishy and expensive at that.

That changes the list completely. With 2 TIE fighters as back up, its rather terrible in terms of firepower (even with snap/juke). If making that change, it would be much better to drop the TIE fighters and put something with more punch or more durability to help win the long game.

But this list is not trying to win the long game. It wants to deal devastating damage early that cripples the enemy list early on. Its a 'go big or go home' kind of list. Very risky and possibly will backfire sometimes, but some people are risk-takers and don't mind that. I wouldn't run this list personally, but I can't fault the idea behind it.

I can however find fault in your suggestion (specifically in regards to improving this list), so hence my comment. Nothing personal! ;)

6 hours ago, blade_mercurial said:

That changes the list completely. With 2 TIE fighters as back up, its rather terrible in terms of firepower (even with snap/juke). If making that change, it would be much better to drop the TIE fighters and put something with more punch or more durability to help win the long game.

But this list is not trying to win the long game. It wants to deal devastating damage early that cripples the enemy list early on. Its a 'go big or go home' kind of list. Very risky and possibly will backfire sometimes, but some people are risk-takers and don't mind that. I wouldn't run this list personally, but I can't fault the idea behind it.

I can however find fault in your suggestion (specifically in regards to improving this list), so hence my comment. Nothing personal! ;)

I already dropped TIEs as OpSpec carrier for Auzituck but that's another story.

Edit: had another idea for Prockets but it didn't work and removed it...

Edited by Arthur_McGuire