How to keep TIE Aggressors Alive?

By Marinealver, in X-Wing

9 hours ago, Malasombra said:

2 agility + LWF (not the same as AG 3)

Yeah i was surprised when Nym did a regular shot and used accuracy corrector. I could only roll 2 dices :( Another reason hes so good vs Aggressors...

9 hours ago, Sasajak said:

Regarding the TIE/vn that thing is longer than Striker. I think it may come with 2 agility like the Striker but there may be some nice new Tech (that might also go on the T70) or Title to boost Agility or durability.

Is that the new Kylo pseudo Interceptor? if yes i assume it will have at least a canon upgrade. Its in the ship's description. IMO it needs to have something that would also fit on an interceptor and make the ship more survivable. I miss Soontir :-)

6 hours ago, ficklegreendice said:

how to keep anything alive v Nym:

tumblr_inline_o05g2w0AlZ1rhyqf1_500.jpg

your ability isn't worth auto-death and you have a TLT

Problem is you cant really run away from him for that long. He generally has engine upgrade and doesnt care about the stress of the 5 straight or 3 hards (accuracy corrector). Hes going to get at range 1 of you no matter what you do. You just need to put him down before he dows. Hard to do with only a Deci and a TLT. If he has Biggs as partner IMO as a TLT you are even more screwed than when facing Miranda.

2 hours ago, Johen Dood said:

Just remember the Imperial Mantra:

"Fly perfectly, don't make any mistakes ever, and pray for good dice for yourself and bad dice for your opponent."

...and maybe, just maybe you'll be able to win against brainless crap like Dengar/Nym.

Yeah, would be nice to have the tools for turning the pressure around :-) IMO Dengar/Nym is not even the scariest build...

10 minutes ago, Thormind said:

Yeah i was surprised when Nym did a regular shot and used accuracy corrector. I could only roll 2 dices :( Another reason hes so good vs Aggressors...

...

Actually if Nym used 3 dice in an attack it doesn't matter if he used AC. You still get an extra dice if he rolled more than you did. Now in my case Nym was using it in conjunction with autoblaster turret which doesn't care about green dice or evade tokens or C-3PO. Bat that is the thing about the meta, there is just so many things that automatically kill green dice (juke + snapshot, crack shot, autoblaster turret + AC). They go from merely being fickle to being dead. It doesn't matter if you have 3 agility or 0 it becomes all the same (hence why regen is so popular).

Edited by Marinealver
11 minutes ago, Marinealver said:

Actually if Nym used 3 dice in an attack it doesn't matter if he used AC. You still get an extra dice if he rolled more than you did. Now in my case Nym was using it in conjunction with autoblaster turret which doesn't care about green dice or evade tokens or C-3PO. Bat that is the thing about the meta, there is just so many things that automatically kill green dice (juke + snapshot, crack shot, autoblaster turret + AC). They go from merely being fickle to being dead. It doesn't matter if you have 3 agility or 0 it becomes all the same (hence why regen is so popular).

Nope. He could have rolled 5 dice, but once Accuracy corrector is used, there are only 2 dice remaining, because everything was canceled, then 2 hits added. So only 2 dice are in the pool, both showing <hit>.

LWF: "When defending, after rolling defense dice, if there are more attack dice than defense dice, roll 1 additional defense die."

2 Attack dice both showing <hit>. Roll your 2 defense dice. There are now not more attack dice than defense dice, don't get an extra from LWF.

As Eisai mentioned, LWF doesnt say "rolled" when talking about red dice, only green dice. So AC does shut it down.

Except on the Punisher :D

I hate the way FFG writes rules. IMHO since they already gone to changing words on printed cards they should just scrap the timing chart all together.

But as more and more complications goes there will be new exploits and all the TOs will just have to bow down to rule lawyers.

as messy as it is its still much cleaner than a lot of other games.

No game is perfect, even all-in-one boardgames tend to have a ruleflop somewhere.

3 hours ago, Thormind said:

Problem is you cant really run away from him for that long. He generally has engine upgrade and doesnt care about the stress of the 5 straight or 3 hards (accuracy corrector). Hes going to get at range 1 of you no matter what you do. You just need to put him down before he dows. Hard to do with only a Deci and a TLT. If he has Biggs as partner IMO as a TLT you are even more screwed than when facing Miranda.

you can if you use obstacles to your advantage

which TLTs are among the most apt ships when it comes to this (they're no dash though -_- )

4 hours ago, Marinealver said:

Actually if Nym used 3 dice in an attack it doesn't matter if he used AC. You still get an extra dice if he rolled more than you did. Now in my case Nym was using it in conjunction with autoblaster turret which doesn't care about green dice or evade tokens or C-3PO. Bat that is the thing about the meta, there is just so many things that automatically kill green dice (juke + snapshot, crack shot, autoblaster turret + AC). They go from merely being fickle to being dead. It doesn't matter if you have 3 agility or 0 it becomes all the same (hence why regen is so popular).

nope LWF count the red dices after you rolled your 2 green. 3 red were cancelled and 2 hit were added so LWF count 2 red dices. Cant roll extra one.

What about Lt. Kestal with Homing missiles? Defended gets no evade tokens and focus and blanks can be canceled.

1 hour ago, 2Hard said:

What about Lt. Kestal with Homing missiles? Defended gets no evade tokens and focus and blanks can be canceled.

It is good but again I am pointing out that with offense there is no problem for the TIE Aggressor. It is defense that the TIE Aggressor lacks, even LWF can't keep it alive.