Raiders of the Galactic Empire

By Destraa, in Star Wars: Armada Fleet Builds

Been fiddling with some theory craft lists and decided to look into a list I think @clontroper5 would appreciate. Granted, not as MSU-y as his Raider list, but I think he'd still like it. Maybe you as well, @PT106. Also includes Sloane shenanigans. Definitely NOT a beginners list for using Raider corvettes. I've been talking with @Darth Lupine about it and feel he already doesn't like the idea of seeing it across from him. ? Feedback is welcome and appreciated!

++ Standard (Imperial Navy) [400pts] ++

+ Gozanti-class Flotilla +

Gozanti-class Cruisers [31pts]: Bomber Command Center

+ Quasar Fire Cruiser-Carrier +

Quasar Fire I-class Cruiser-Carrier [100pts]: Boosted Comms, Expanded Hangar Bay, Flight Controllers, •Admiral Sloane, •Wulff Yularen

+ Raider Corvette +

Raider I-class Corvette [61pts]: Expanded Launchers, Ordnance Experts

Raider I-class Corvette [61pts]: Expanded Launchers, Ordnance Experts

Raider I-class Corvette [61pts]: Expanded Launchers, Ordnance Experts

+ Squadrons +

TIE Defender [64pts]: 4x TIE Defender Squadron

TIE Interceptor [22pts]: 2x TIE Interceptor Squadron

+ Objectives +

Assault Objective: Most Wanted

Defense Objective: Planetary Ion Cannon

Navigation Objective: Dangerous Territory

++ Total: [400pts] ++

A top question is - why expanded launchers and not external racks? This is 30 points that you're leaving on a table. I still feel that you'll need to either boost a ship component or to add more anitship squadrons. Also, expect your Quasar do die around round 3 or 4 most of the games and plan accordingly.

2 minutes ago, PT106 said:

A top question is - why expanded launchers and not external racks? This is 30 points that you're leaving on a table. I still feel that you'll need to either boost a ship component or to add more anitship squadrons. Also, expect your Quasar do die around round 3 or 4 most of the games and plan accordingly.

Racks are a one shot use, whereas launchers add until the ship goes kaboom. I'd hate to need those two extra dice and not have them because I spent it on another hard target in an earlier round. I essentially wanted them to be pocket gladiators without the price tag and greater repositioning power (without relying on Jerjerrod or Nav commands). As for the Quasar, it's there to really push the alpha strike (five dice interceptors and defenders are a scary thing) and try to burn off as much of an opposing fighter screen or bomber wing in the two to three turns they'll have flight controllers buffing them. The gozanti can shove the defenders around after for bombing runs if necessary.

Granted, switching to external racks would let me field an additional gozanti…

Ugh. Hmmmmm.....

This is the glassiest cannon haha. Makes Demo look tanky. If you lose a raider early, you will be in trouble, but you dont have anything that can bait a fight and tank a few hits except tbe quasar, which as PT said you will probably lose in most games because it isnt thaaat tanky.

1 minute ago, BrobaFett said:

This is the glassiest cannon haha. Makes Demo look tanky. If you lose a raider early, you will be in trouble, but you dont have anything that can bait a fight and tank a few hits except tbe quasar, which as PT said you will probably lose in most games because it isnt thaaat tanky.

Exactly why I said this was definitely not beginner friendly. ?This would take some serious skill to play with a solid idea of how Raiders maneuver in order to ensnare the opponent.

I don't think you have enough fighters to reliably win the squadron battle and then attack ships. Sloane may not be the best commander for this list.

Also GSD1 with OE is a point cheaper than a Raider1 with EL & OE. More hull, shields and a redirect will keep them alive longer and of course there is the deadly double arc too.

Wulff can go for a vet captain or SFO as you won't have 6 squadrons alive for long then you can look at an APT or racks on some Glads.

Yeah, Sloane isn't exactly great for this fleet, maybe switch to Screed?

If you are, drop BCC, replace that with comms net, shuttle squadron tokens to the Quasar, and the Quasar can activate the whole wing of squadrons. It saves you 6 points.

10 hours ago, Mad Cat said:

I don't think you have enough fighters to reliably win the squadron battle and then attack ships. Sloane may not be the best commander for this list.

Also GSD1 with OE is a point cheaper than a Raider1 with EL & OE. More hull, shields and a redirect will keep them alive longer and of course there is the deadly double arc too.

Wulff can go for a vet captain or SFO as you won't have 6 squadrons alive for long then you can look at an APT or racks on some Glads.

I had thought about Gladiators, but without Ordnance they aren't too scary, or at least Demolisher on one. Whereas Raiders are frightening, moreso with an augmented front arc and their brutal flak. On the other side of your comment, Sloane isn't just effective at ships, she's brutal on aces as well. Shara Bey and Tycho aren't very scary without scatter tokens.

7 hours ago, anonymousguy said:

Yeah, Sloane isn't exactly great for this fleet, maybe switch to Screed?

If you are, drop BCC, replace that with comms net, shuttle squadron tokens to the Quasar, and the Quasar can activate the whole wing of squadrons. It saves you 6 points.

Screed is useless without a black crit-trigger ability like ACMs or APTs, already had that discussion with @Darth Lupine on a private comm channel, as he suggested the same possibility.

Edited by Destraa