Is Kanan Biggs the place for Synched Turret?

By SaltMaster 5000, in X-Wing

You'll have FCS for it.

You can equip Weapons Engineer if you really want to. Probably not worth it, but it's an option.

No more blind spot.

Doesn't seem too bad honestly.

I think kanan Biggs still wants to pump out 4x tlt shots. That said, a cheap lethal rebel with fcs, synched turret, hera, and han seems pretty ok.

Short answer: No

Long answer: You really just need to file that card right next to Blaster Turret aaalllllll the way in the back of the book.

30 minutes ago, tortugatron said:

Short answer: No

Long answer: You really just need to file that card right next to Blaster Turret aaalllllll the way in the back of the book.

Be fair, if TLT ever gets nerfed (along with all the crap it's currently keeping down, I'd hope), the card would show up with some enthusiasm on R4 Agromech Thugs. Synchogs sounds funny, but it's respectable in firepower. Blaster Turret, on the other hand, is unredeemable without active word-FAQ.

Edited by Reiver
26 minutes ago, Reiver said:

Be fair, if TLT ever gets nerfed (along with all the crap it's currently keeping down, I'd hope), the card would show up with some enthusiasm on R4 Agromech Thugs. Synchogs sounds funny, but it's respectable in firepower.

I am super intrigued as to how the turret slot would be used if something was done with tlt to put it more in line. Would no turrets be used, or would they be used just enough that no one would be bothered by it?

5 minutes ago, Kdubb said:

I am super intrigued as to how the turret slot would be used if something was done with tlt to put it more in line. Would no turrets be used, or would they be used just enough that no one would be bothered by it?

It definitely depends on the nerf. Autoblaster turret sees play now, for the cheap cost and auto damage. I could see dorsal turret Stresshog if the TLT nerf is too much, thought it is already less favored than the stress ARC.

I dont see Blaster Turret or Synced Turret ever being competitive outside very edge cases, due entirely to the actions required to even fire them.

Well, it gets to re-roll all dice from it, so that is good odds of getting all hits if it has a focus token. The primary weapon at range 1 is still way more tempting than it, though, leaving it to be super situational for 4 points.

2 hours ago, AEIllingworth said:

It definitely depends on the nerf. Autoblaster turret sees play now, for the cheap cost and auto damage. I could see dorsal turret Stresshog if the TLT nerf is too much, thought it is already less favored than the stress ARC.

I dont see Blaster Turret or Synced Turret ever being competitive outside very edge cases, due entirely to the actions required to even fire them.

Synced turret works great as part of a Scum R4 agromech damage build - shoot a thing, spend a focus, get handed the relevant target lock to fire and get free rerolls into the bargain. Two modded attacks from one action isn't half bad, and you keep the TL for next round as a minor bonus to boot.

Just now, Reiver said:

Synced turret works great as part of a Scum R4 agromech damage build - shoot a thing, spend a focus, get handed the relevant target lock to fire and get free rerolls into the bargain. Two modded attacks from one action isn't half bad, and you keep the TL for next round as a minor bonus to boot.

Yeah, I think the best option for it is with BTL-A4 and R4 Agromech, but that is six points and firing (for good damage, I know) out of the dodgeable arc of a Y wing.

I think there is maybe maybe another edge case, you can fly three Y wings with Synced Turret next to Shara Bay, with points for Weapons Engineer and another upgrade or two.

5 hours ago, tortugatron said:

Short answer: No

Long answer: You really just need to file that card right next to Blaster Turret aaalllllll the way in the back of the book.

They need to errata that card to fix it, and no Dorsal Turret is not the Fix!

Thing is, the 'advantage' of the Dorsal Turret is in-arc shots....at which point you might as well use the 4-dice big stick.

At the same time, the pairing of Fire Control System and Synched Turret is a sensible one - I was thinking it'd work on the Havoc for the same reason.

Personally, though, what it really wants is Deadeye.

Attack [Target Lock] which generates rerolls is fine - it's essentially meaning you get modification without spending the lock, but Attack [Focus] which generates rerolls essentially gives you double-modified dice within your arc of fire.

Turret Carriers with EPTs are relatively few and far between, but that's what jumps at me.

  • Not the named rebel Y-wings. You can only field one anyway - R2-D6 is unique. Horton's range 2-3 ability really wants to be paired with either torpedoes or a twin laser turret, and Dutch wants to target lock (although he'd be good in a synchhog squad without deadeye!). A Grey Squadron could.
  • Kavil. With a deadeye synched turret, he gets a bonus out of arc (4th attack die) or in arc (2 rerolls), and an R4 Agromech lets you parley spending a focus token on the shot into a target lock that persists into next turn.
  • Lok Revenants - With deadeye, their 3-dice primary weapon 'unlocks' from their arc at range 1-2, and at range 2 in-arc they get a free pseudo-target-lock. Being able to stuff a jawa in the backseat (outlaw tech), they can even keep the turret armed during a talon roll or speed 3 turn.

Oh man! Deadeye! I never thought of that! Might be nice on the attack shuttle.

Good spot. I forgot the attack shuttle!

8 hours ago, SaltMaster 5000 said:

You'll have FCS for it.

You can equip Weapons Engineer if you really want to. Probably not worth it, but it's an option.

No more blind spot.

Doesn't seem too bad honestly.

No. Kanan biggs is about running and forcing bad shots on your opponent. If they're getting into Range 1 out of either arc on the Ghost; you're doing something wrong. TLT works just fine for that strategy.

I'm somewhat confused how you pop up in other threads ******* about meta lists yet go on to start threads about meta lists. Strange people on these forums...

20 minutes ago, Smutpedler said:

No. Kanan biggs is about running and forcing bad shots on your opponent. If they're getting into Range 1 out of either arc on the Ghost; you're doing something wrong. TLT works just fine for that strategy.

I'm somewhat confused how you pop up in other threads ******* about meta lists yet go on to start threads about meta lists. Strange people on these forums...

I've long since succumbed to the meta and I play meta squads.

I just have intellectual honesty and am capable of complaining about how OP and NPE something is while I'm flying it.

3 minutes ago, SaltMaster 5000 said:

I've long since succumbed to the meta and I play meta squads.

I just have intellectual honesty and am capable of complaining about how OP and NPE something is while I'm flying it.

And why do you think you are alone in that? Comes across as very haughty...

1 minute ago, Smutpedler said:

And why do you think you are alone in that? Comes across as very haughty...

Because many of the people saying that certain things are perfectly fine and not OP or NPE happen to be flying them themselves.

I also said it because you said you were confused about me complaining about things in the meta and then creating a thread to discuss a potential meta squad.