Trying real hard to stay positive after this release.. help meh

By Shraken, in X-Wing

12 hours ago, Managarmr said:

Faction specific ruthlessness TLTs. Still...mostly just whining.

What are you blabbering about? It wish we had that... But it doesn't work. And this is what really irks me. Some players have no idea things work and say how powerful the empire is, but lack basic understanding of the game....

Edited by RufusDaMan

Bomblet upgrade should take an action to use. Expect errata.

3 minutes ago, Superstrength79 said:

Bomblet upgrade should take an action to use. Expect errata.

Not a chance. Bomblet Generator is fine, one of my favourite cards in the wave... if not the game!

Combined with the ships that want to carry it? 1-2 bomb damage (for no action) and then getting off a turret attack to PW attack is way too much damage output for one ship in a turn.

6 minutes ago, Superstrength79 said:

Combined with the ships that want to carry it? 1-2 bomb damage (for no action) and then getting off a turret attack to PW attack is way too much damage output for one ship in a turn.

I believe the phrase "git gud" applies here. However high its carrier's pilot skill, you know where the bomblet will be dropped each turn - it drops upon dial reveal, and you know where the ship is even if you start at PS 0.

Once you add in Genius, it gets a bit harder. But if they used Genius, they need to invest points in not being damaged by their own bombs, and they're still carried on a predictable ship! Not only that, but they lose their crew slot (no Cad Bang or Sabine) if they want Genius.

3 hours ago, MaxPower said:

This right here has a decent chance against just about most things in the meta right now.

Colonel Vessery — TIE Defender 35
Crack Shot 1
Ion Cannon 3
TIE/D 0
Ship Total: 39
Glaive Squadron Pilot — TIE Defender 34
Crack Shot 1
Ion Cannon 3
TIE/D 0
Ship Total: 38
Scimitar Squadron Pilot — TIE Bomber 16
Operations Specialist 3
Fleet Officer 3
Twin Ion Engine Mk. II 1
TIE Shuttle 0

Ship Total: 23

I want to be a believer... I've been messing around with some similar lists, but I keep taking a step back to think about what this ordinance-heavy meta from can do to this. All it takes is two missiles to flavor fired at a defender at PS7+ and you likely have over 1/3 of your list vaporized before it fires.

I haven't had the chance to put anything on the table yet, but as an imperial player working the math I'm completely stumped when it comes to making anything that can survive the rebel and imperial multiple PS10+ alpha strikers that I see on vassal. Those rounds are all over by the end of the second volly, and they always go to the one who fires first unless they are up against rebel jank 2.0.

When it comes to solving the puzzle I've even started to give Kagi a real close look to protect the rest of my squad. I REALLY want to be convinced otherwise, but the only imperial list I see surviving in this environment is their own race-to-the-top PS10 and PS11 alpha strikers.

Edited by Test Pilot

It's just the dawn of the new meta; the wheels of change are turning. This Meta could be another Ace-Wing meta, so anti ace lists could come back.

We seen meta-monsters; and nothing is a round forever (yes, i know the jumps are still here but they will go)

Fat-Han

Phantom

Swarm

U-Boat x3

etc.

The Game is now in a state of flux, things will settle, then the wheel will move again.

Change is good, keeps things fresh.

Theres no way the bomblett goes to an action. They would have to completely rewrite what it does because if it was an action you are ALWAYS hitting yourself.

Its an RNG Seismic, taking the tradeoff of 0 damage for the potential of 2 and causing crits. Seismics have always been easily avoided unless you flatout ignore that theyre a possibility, with the exception of Nym with Genius the Bombletts are the same thing. If anything, Nym will get changed (or Genius to give him limits such as you cant bump, hit a rock, or be ioned to use him) but i dont even expect THAT to happen because hes not hard to kill at all. I have had 1 game where he survived more than 2 combat rounds against me so far, and that was because i didnt gun for him first not because he squirreled away or got lucky.

The only upgrades introduced that are meh or bad are the wookie stuff. Selflessness only working on Hits and being a one-off effect can easily end up not doing anything or just soaking a single hit, Wookie Commandos costing both crew for a focus reroll is terrible considering the rebel crew that could go in there, and the Breach Specialist is decent but still not that great, however i'd gladly use it and ditch the reinforce vs taking multiple direct hits.
Sync'd Turret is actually pretty good. Its just not TLTs so nobody pays it any attention.

11 hours ago, Biophysical said:

I encourage any bored or frustrated Imperial preferring players to spend a little time with an Ion Cannon TIE/D and/or the Upsilon shuttle. Ion Cannons do harsh things to the a lot of the new hotness, and Upsilons are pretty interesting themselves.

Oh right

You cant drop bombletts if you dont have a dial to reveal

15 hours ago, Kdubb said:

I think lightweight frame is being deemed as totally necessary but I'm not sure how much it is. Without it, that's a 23 point TLT with a very capable dial.

I think that's the point, yeah. I just now flew a 23 point TLT, and it was glorious. The dial combined with the barrel roll supports flying in a way that the ship doesn't get shot at, and that's the best defense.

10 minutes ago, ficklegreendice said:

Oh right

You cant drop bombletts if you dont have a dial to reveal

Wait what?

7 minutes ago, the1hodgy said:

Wait what?

Yeah , bomvletts are "drop on mauver reveal dial"

Unless they changed this recently, you dont set a dial when ionized so you cant reveal anything

Ergo no bombletts

TieD's time to shine! (So squish though :( )

Edited by ficklegreendice
21 minutes ago, ficklegreendice said:

Oh right

You cant drop bombletts if you dont have a dial to reveal

Ok I have a question on this and I apologise for not being in the rules forum.

If I am ion'd but I have "Genius", can I still drop my bomb after the 1 forward? The wording on "Genius" implies that I might be able to?

16 minutes ago, DarthRossi said:

Ok I have a question on this and I apologise for not being in the rules forum.

If I am ion'd but I have "Genius", can I still drop my bomb after the 1 forward? The wording on "Genius" implies that I might be able to?

Nothing says you cant

But Miri cant take Genius ;)

honestly, for all the overblown accounts of Nym being the 2nd coming of the jump, Miri is still far and away the scarier ship

Plus, nym cant jump you with only a 1 foward

Edited by ficklegreendice
2 hours ago, RufusDaMan said:

What are you blabbering about? It wish we had that... But it doesn't work. And this is what really irks me. Some players have no idea things work and say how powerful the empire is, but lack basic understanding of the game....

Who else has a range 3 turret on a small based ship (2 Tie aggr have EPT slots) which acts as token stripper (TLT) and then does once 1 extra damage against a ship within range 1, which the ship in question cannot even defend against? (and unlike the Arc-caster you can't even hit yourself).

Some folks are so convinced right now that Empire is soooo unplayable and bad to the core, that they would pribably whine on even when we would get a Kylo Interceptor as broken as 2 Tie Phantoms back then, which still won at 86pts, with giving 14pts away as ini bid.

18 minutes ago, Managarmr said:

Some folks are so convinced right now that Empire is soooo unplayable

With the information just delivered to me from ficklegreen i've just created/updated my Imperial "Denied" list.

things Imps need to remember they maybe down but they are not out;

"Empires are built on hope"

Ion does indeed stop "On reveal" bombs such as seismics or bombletts. You have no dial to reveal, so you cant "drop a bomb when you reveal your dial"
Which counters Bombletts on every platform EXCEPT when theres Genius involved, since his card says "Instead" indicating the first have simply says if you have a bomb used in this way and leads to "use it this way instead" so it completely ignores the lack of a dial, stress, hitting a rock, or bumping.

Given how ridiculous Nym is with Genius i could totally see them FAQ'ing it to at least say Genius still requires a dial to reveal, but i doubt it would happen.

hey if they want to drop a genius bomb after a 1 forward am ok with that., am gonna be anywhere but R1 of where that ship was last round.

It's pretty good when you thing about it, as the bomb will drop exactly where the ship was, so it should be easy enough to avoid.

Edited by the1hodgy
2 minutes ago, the1hodgy said:

hey if they want to drop a genius bomb after a 1 forward am ok with.

Your not gonna be if it is Scum Nym; he ignores friendly bombs.

1 minute ago, Burius1981 said:

Your not gonna be if it is Scum Nym; he ignores friendly bombs.

Doesnt really accomplish anything so long as you're not getting hit

1 minute ago, Burius1981 said:

Your not gonna be if it is Scum Nym; he ignores friendly bombs.

True enough; but you still have a clear indicator of where that bomb is gonna be.

Nym ignores it, Sol Sixxa can still 1turn it left and broll right, or for that matter you can just take it if you think you can kill the enemy anyway.

People underestimate how wide of a reach that bomb is. Deathrain BARELY gets out of range with a forward barrelroll + 4k when flying past the bomb he just dumped out the front, same for Sol on barrelrolling the opposite way you dumped the bomb with the 1turn.

All the ion does is stop him from diving you with a fast maneuver. But if hes already close he can still tag you unless you managed to get away (and probably lost your shot to ensure you got away)

Edited by Vineheart01

I think the main point; is.

There is a toolkit already filled with goodies; it's just a matter of finding the right tool. If Genius/Nym becomes a problem, something in that tool kit will raise to the top.

And then something else will raise to the top, to remove that tool.

6 hours ago, Hujoe Bigs said:

Won a SC with two S/F and an Aggressor. Mind you it wasn't that big, usually more people show, but I did have to fight a regen norra list that beat super dash a few times and a RAC/SF build twice. Went 6-0 and only lost 4 SFs total through out the matches. So imperials do still have toys, you just need to focus on what you want those toys to do.

List plz

3 hours ago, Vineheart01 said:

Nym ignores it, Sol Sixxa can still 1turn it left and broll right, or for that matter you can just take it if you think you can kill the enemy anyway.

People underestimate how wide of a reach that bomb is. Deathrain BARELY gets out of range with a forward barrelroll + 4k when flying past the bomb he just dumped out the front, same for Sol on barrelrolling the opposite way you dumped the bomb with the 1turn.

All the ion does is stop him from diving you with a fast maneuver. But if hes already close he can still tag you unless you managed to get away (and probably lost your shot to ensure you got away)

he really cant

You just need to be 3 small ship bases away from where the bomb drops

As much as peoole underestimate, they also greatly exaggerate

Hit him from range 3 and he cant get you

Edited by ficklegreendice