Trying real hard to stay positive after this release.. help meh

By Shraken, in X-Wing

The Scurrg is still just only one green die. Yes many upgrade options, but easily overloaded.

The s/f was immediately declared as DOA because it was not a 3+ green dice, at least Tie/int dial and native br+boost ship. Once Palp and X7 were slightly weakened the s/f started off [cause suddenly there was more creativity, wonder why ;) ].

Imp fanboys have been crying for TLT since the K-wing came (that is only 3 waves ago!, K was 8). Now they get a small based turret ships with barrel roll (!) and a good dial, cheaper generics and better aces then the Ywings, and have faction specific ruthlessness TLTs. Still...mostly just whining.

It's really not that bad

The gressor isnt bad (see sf), just boringbut it directly circumvents both bombs AND reinforce

SCURRG dies really fast and just a bit of practice will get you quickly acclimated with the arcdosging capabilities of a broll only, r1 only turret ship (not as huge as you might think)

auzzy has a VERY rough time of things if you get behind it. Biggs **** is still stupid annoying (unless you have bombs)

mostly, dealing with this,wave is a game of patience. If you just dive into a bomber's face andjoust...yer getting bombed (possibly autoblasted too). Take the time to leaen to pick your approch, when to commit and when to back off

2 minutes ago, ficklegreendice said:

mostly, dealing with this,wave is a game of patience. If you just dive into a bomber's face andjoust...yer getting bombed (possibly autoblasted too). Take the time to leaen to pick your approch, when to commit and when to back off

Oh fickle forumites don't have patience. They want to one shot and win all the time.

13 minutes ago, GrogEgrog said:

Oh fickle forumites don't have patience. They want to one shot and win all the time.

facepalm-top-gun.png?w=720

So I get that the aggressor isn't flashy or exciting but it's a good workhorse and it fits the imperial pattern of top ace and bottom generic being most playable. Tlt is what most people are excited for which makes sense but having options for ion cannon turret for cheap is nothing to scoff at for a faction without good ion control options.

Also once the jumpmaster alpha potential is tamed (hopefully?) taking several of the high quality workhorse ships (defender, sf, advanced, aggressor) seems quite viable to me.

The Aggressor seems to be quite happy to do its own thing, setting up on the opposite side of the board than anyone else and then either kiting the enemy or being a pest if left unattended. And unlike other imperial turret options, it's not too grueling if you lose it while drawing aggro. Either way, you get to feel up more people from the side, and that's always what you want to do.

But if you want to fling something head on, go and grab a bomber and some popcorn, cruise missiles, and start doing 5Ks.

Overall, as far as I am concerned the power creep and resulting power gap in the game is still in the "comfortable"- range for me. We're far from comparing lists to find out who wins. If the aggressor is the weakest option of this wave, so be it. It is not amazing, but by no means garbage. If a weak single ship would make for a weak list, no Swarm would have ever won anything. Under concentrated fire, a Scurrg and an Auzituck melt just like anything else.

12 minutes ago, nigeltastic said:

So I get that the aggressor isn't flashy or exciting but it's a good workhorse and it fits the imperial pattern of top ace and bottom generic being most playable. Tlt is what most people are excited for which makes sense but having options for ion cannon turret for cheap is nothing to scoff at for a faction without good ion control options.

Also once the jumpmaster alpha potential is tamed (hopefully?) taking several of the high quality workhorse ships (defender, sf, advanced, aggressor) seems quite viable to me.

I sense some TiE/D and ion aggressor ideas coming up? Very, very pleasant thoughts...

I want to add another thought: I am glad the TIE Aggressor is boring. In my opinion, it's an ugly ship, and I have no connection to it because I didn't play Galaxies enough to see it ever in that game. The TIE Defender is getting all sorts of love, and rightly so, as it appears in so many Star Wars video games, at least one novel, and even on-screen in Star Wars: Rebels. I think it's good for the popular ships to be good in the game. You know, unlike the Jumpmaster, which few people had ever seen before its debut in X-wing, and is all over the game store tables around the world.

That said, I also agree with people who are extolling the virtues of the TIE Aggressor in this thread. I think it definitely has a place for some players' play style. As for me, we'll see if I ever pick one up.

Just wait until the new TIE comes out and is stupidly OP.

The TIE Aggressor will find its place in the game, just like other ships have before it. A role-player is still a good release, giving imperials a decent option they haven't had previously. We don't need the next best imperial ship to be released right now; that's how we get power creep.

Edited by dsul413

I encourage any bored or frustrated Imperial preferring players to spend a little time with an Ion Cannon TIE/D and/or the Upsilon shuttle. Ion Cannons do harsh things to the a lot of the new hotness, and Upsilons are pretty interesting themselves.

Imperial players, "So Soontir sucks now you guys wanna bail?"

Scared of Sabine here's some advice don't fly expensive, low hp ships. I know it's hard not getting free evades every turn or being able to triple action but there are other ships in the game maybe try giving them a chance. Biggs I'll give ya he's a prick but he's still a t-65, still has a pretty meh dial and no re-positional ability I don't think even now he's as bad as other combos we've seen prior. Imps do suck now but winning a tournament with them gets you oh so much more street cred than winning one with some meta trash list so you should embrace that and challenge yourself to do so.

4 hours ago, GrogEgrog said:

Stop trying to make sour grapes happen, Grog!! :P:P:P

It's already happened. And it makes me smile.

Edited by GrogEgrog

I think Niche role ships are good for the game. If it fills a valuable hole, but not good at everything I am all for it.

7 hours ago, Shraken said:

You took 2 of the things people are salty about and made it worse. Sabine is now even worse with bomblet and now you have Cad Bane doing almost the same thing.
Who can take bomblet on Imperial? the firespray-3```1 and the Punisher. Two ships that don't see table time. Even with that bag of *** upgrade unguided rawkets.
Why is it EVERY TURN? why is there no recharge? I don't understand that choice. You can create something cool, flexible and fun without making it broken.
Yes balance is a weird thing, not every faction is supposed to play the same and all have the same choices for ships. I get that, I'm just having a hard time with this.

And then there is Biggs, again!
The devs said how they made a mistake with Biggs and how they have to design around him. I think they took that a little too literally. The Asstuck (LoLrick esp) looks like it was designed to make hairy backed mustache babies with him.
All I can say about reinforce is.. of all the ships in the StarWars universe why would a bloody treebear have the only small ship that has epic technology?
Don't get me started on Imperials not having anything with SLAM.

When you play a game and there is a strong forum presence there is usually a community manager that kind of passes these things on, provides feedback and you can usually get some constructive feedback from the devs on why they made certain design choices. Sadly that doesn't exist so we just wonder why oh mighty gods? why has my harvest failed? have I not sacrificed enough of my neighbors children to you?
All we have is each other and right now I need you guys. Tell me in a drunk Jim Jefferies voice of AAAAAH ITS NAWT THAT BAAD, AAAH CHEER UP.

Something about meta's and it's too early to tell. I know, I know.
I ran over a bird today so it started my day with a bit the case of the sad pants.


I cant tell just how much i understand and agree with you. You pointed not only the balance problems but also the fact that FFG have absolutely 0 interaction with the community on the forums. They really could take an example of how some video game developer do it.

If this can cheer you up the more i play with 4x Imperial TLTs, the more i think its much better than Thug life and has some potential in the current meta. The 3 green dices, the good dial and the barrel roll all make a difference. my winning % is much higher than with anything else ive played in recent weeks... I havent played vs that Paul Heaver Biggs+Gunship build yet. That one scares me the most. Played vs a gunship+C3P0 and it was quite hard to get those TLT shots through. Cant imagine how it would be to add Biggs to the mix.

4 hours ago, Managarmr said:

Imp fanboys have been crying for TLT since the K-wing came (that is only 3 waves ago!, K was 8). Now they get a small based turret ships with barrel roll (!) and a good dial, cheaper generics and better aces then the Ywings, and have faction specific ruthlessness TLTs. Still...mostly just whining.

Yeah because while we got that the other 2 factions got tools to face roll us just a little more. Had a first post wave 11 tournament last weekend and guess what dominated. 1st position was Nym rebel with Intensity Poe (another upgrade thats actually better for other factions) and Rex. Second position was scum Nym + 2x TLT Ywing (1 with bomb). In the top 8 there was 1 Imperial squad. Felt familiar :-)

I played against a "lite" version of the Heaver list. It's gross and doesn't have damage problems with 11-15 dice. Jess and Wookie rerolls. Hard to kill.

Biggest thing for me is that the Aggressor means I didn't have to buy any more Strikers for LWF.

And, really, it's our way of giving back to the other factions, after we put them through the horror of old Palp (Intensity for Poe and Guri, TLT so nobody had to try and find/buy a K-Wing for it, Unguided Rockets... Ok, those are a present we bought for ourselves).

Ship looks cool enough. And it's now option number 2`3257568 for "How do we spend 20-30 points on a ship that is annoying to kill..." A TLT that can run away is a new spin on that option. I guess.

Pretty excited to see how they handle Kylo's new TIE. Thing even looks intimidating.

11 hours ago, Kdubb said:

I don't entirely buy this. I think LWF gave a good reason to start using the ship, but it seriously was no scrub before its release.

And even if if it is the case and it is garbage without those upgrades, what does that say for the agressor? Well, it's good news- wait a couple waves, and it will be one of the best options imperials have.

When i put an /sf in a list i find i miss more Pattern Analyzer than LWF for my playstyle...

This right here has a decent chance against just about most things in the meta right now.

Colonel Vessery — TIE Defender 35
Crack Shot 1
Ion Cannon 3
TIE/D 0
Ship Total: 39
Glaive Squadron Pilot — TIE Defender 34
Crack Shot 1
Ion Cannon 3
TIE/D 0
Ship Total: 38
Scimitar Squadron Pilot — TIE Bomber 16
Operations Specialist 3
Fleet Officer 3
Twin Ion Engine Mk. II 1
TIE Shuttle 0

Ship Total: 23

Maybe I am not a very good pilot, but if this makes you feel better, i play with scum and only win Imps two times:


-One against a very bad list of a crazy punisher (too much bombs and missiles), Carnor Jax (He went directly against Fenn Raul and explodes), and a Tie/fo (that went directly against Talonbane Cobra).

-One against a list of mini-aces (Omega-Leader, Tie Striker...). I have some luck with a mini-swarm.

I have to mention that I never have play with a Jumpmaster and/or a Shadow Caster.

Have you ever tried Kylo Ren (pilot or crew)+Colzet combo? It's pretty good silencing big scum ships.

Won a SC with two S/F and an Aggressor. Mind you it wasn't that big, usually more people show, but I did have to fight a regen norra list that beat super dash a few times and a RAC/SF build twice. Went 6-0 and only lost 4 SFs total through out the matches. So imperials do still have toys, you just need to focus on what you want those toys to do.

I think the Aggressor is worse than the TIE/sf was before all the tools came out that made it good - the /SF at least had good pilot abilities and PS scores, but the Aggressor has bad PS and bad abilities.

The Aggressor is like U-Wing bad mediocre. If a card comes out that makes it good... who knows, all bets are off. But right now it's a waste of plastic.

Edited by SOTL
32 minutes ago, MaxPower said:

This right here has a decent chance against just about most things in the meta right now.

Colonel Vessery — TIE Defender 35
Crack Shot 1
Ion Cannon 3
TIE/D 0
Ship Total: 39
Glaive Squadron Pilot — TIE Defender 34
Crack Shot 1
Ion Cannon 3
TIE/D 0
Ship Total: 38
Scimitar Squadron Pilot — TIE Bomber 16
Operations Specialist 3
Fleet Officer 3
Twin Ion Engine Mk. II 1
TIE Shuttle 0

Ship Total: 23

Shame there isn't just enough pts to squeeze in Jonas

8 minutes ago, SOTL said:

I think the Aggressor is worse than the TIE/sf was before all the tools came out that made it good - the /SF at least had good pilot abilities and PS scores, but the Aggressor has bad PS and bad abilities.

The Aggressor is like U-Wing bad. If a card comes out that makes it good... who knows, all bets are off. But right now it's a waste of plastic.

I've had some success with 3 of them and the bomber Jonas.

The worst part about the Aggresssor is that it has a turret. If I wanted to fly a generic turret carrier, I'd have done it with Rebels or Scum. How exciting is it that the big Imperial release for this wave is the Imperial version of a wave 1 ship. Yahoo.

Edited by Biophysical