19 minutes ago, Truthiness said:Madine, now and forever. Cracken and Mon Mothma are for amateurs.
Ol' Training Wheels Madine isn't bad if you need him, I guess...
19 minutes ago, Truthiness said:Madine, now and forever. Cracken and Mon Mothma are for amateurs.
Ol' Training Wheels Madine isn't bad if you need him, I guess...
3 minutes ago, Ardaedhel said:Ol' Training Wheels Madine isn't bad if you need him, I guess...
BOO!
Just now, Vergilius said:BOO!
Hey, this is specifically in the context of the MC30. You get a pass, you use the ship that's useless without him.
4 minutes ago, Ardaedhel said:Ol' Training Wheels Madine isn't bad if you need him, I guess...
And yet you dont see that Mothma is equally unnecessary?
6 minutes ago, Ginkapo said:And yet you dont see that Mothma is equally unnecessary?
I play in a meta completely dominated, long-term, by squadron play (or did, until a couple weeks ago). Mothma is what makes the squadronless MC30 swarm function against bombers.
7 minutes ago, Ardaedhel said:Hey, this is specifically in the context of the MC30. You get a pass, you use the ship that's useless without him.
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I do think my one MC30 benefits considerably from Madine. There are places where it can get, and sometimes making a second or even third attack out of its deadly arcs becomes possible because of that maneuvering. So I can see why we do have a number of double MC30 Madine lists running around.
And Mothma is part of the anti-squadron points in a lot of MC30 lists, and if you are going to see some pretty heavy squadron play, those distance 1 bomber rerolls add up over the course of the game. If you've got another anti-squadron answer, then another commander is going to work.
15 minutes ago, Ardaedhel said:Ol' Training Wheels Madine isn't bad if you need him, I guess...
I guess you haven't experienced a Madine mc30 pull a speed 3, 2-2-2 maneuver to wind up with a double arc on the rear of the ship you thought was safely past the mc30.
What does Morthma get you? Two rerolls a round? Likely to be two damage saved.
How much are you paying for this? Its just not effective. If they have lots of bombers Mothma wont save you, and if they dont Mothma isnt useful.
I tried her a few times and just dont get what you see in it.
7 minutes ago, Ginkapo said:What does Morthma get you? Two rerolls a round? Likely to be two damage saved.
How much are you paying for this? Its just not effective. If they have lots of bombers Mothma wont save you, and if they dont Mothma isnt useful.
I tried her a few times and just dont get what you see in it.
She was good against Rhymer, until the nerf. Cancelling his bomber die was really useful. And sure, maybe they only were used twice per turn, but they cancelled 4 damage total, and that is (or was) something.
You're all wrong. Ackbar + MC30s > Cracken, Madine, and "Morthma" + MC30s ![]()
13 minutes ago, GalacticFister said:You're all wrong. Ackbar + MC30s > Cracken, Madine, and "Morthma" + MC30s
Sorry, I just threw up a little bit. Get your fish loving *** out of here ?
3 minutes ago, Truthiness said:Sorry, I just threw up a little bit. Get your fish loving *** out of here ?
MC30s have been called shrimp and dolphins, so. . .
1 hour ago, itzSteve said:I guess you haven't experienced a Madine mc30 pull a speed 3, 2-2-2 maneuver to wind up with a double arc on the rear of the ship you thought was safely past the mc30.
Or use the 2-2-2 to pull the mythical double side arc. That's amazing.
1 minute ago, ForceGhostofNobodyInParticular said:MC30s have been called shrimp and dolphins, so. . .
Exactly. Only shellfish and mammals are allowed. No squids.
1 minute ago, Truthiness said:Exactly. Only shellfish and mammals are allowed. No squids.
Despite the Calamari name, it is face the Quarren who are squid. Think of Ackbar as the fish which through consumption (use) makes the dolphins stronger. . .
I like running both an admo torp and a foresight scout with Ackbar. I put both on opposite ends of my battle line and let my opponent choose who he turns toward ( and more importantly which one he turns away from)?
2 hours ago, itzSteve said:I guess you haven't experienced a Madine mc30 pull a speed 3, 2-2-2 maneuver to wind up with a double arc on the rear of the ship you thought was safely past the mc30.
That's true. I'm always blowing them up before they get the chance. ![]()
@comatose will tell you all about it...
2 hours ago, Ginkapo said:What does Morthma get you? Two rerolls a round? Likely to be two damage saved.
How much are you paying for this? Its just not effective. If they have lots of bombers Mothma wont save you, and if they dont Mothma isnt useful.
Four. And if they brought enough bombers that I feel the need to burn off all four rerolls in a round, the list's damage output is so dependent on them that it is neutered in the next round when the carriers are all dead, so I only needed them for the one round.
It's a doubling down on the MC30 playstyle. The entire list is binary, either alive and dominating or dead and lost. Mothma enables an MC30 to weather the full brunt of MOST bomber wings for a round. While the one is drawing all that fire, the other three are free to set up the alpha on the carriers next round.
80% of the time, it works every time. Also, this is all in the context of W3-5... I have zero W6 table time with this fleet.
Edit: playstyle has a lot to do with it too. It works better with my "all-in" approach than your "series of last/firsts" approach.
Edited by ArdaedhelThe medium range sexiness that is Mothma also often keeps MC30s trucking against XI7 jerks. Against squadrons, also pretty awesome.
Mothma is **** annoying to deal with. It's not so much about the rerolls at close, but more about cancelling dice at medium like Caldias said. She is also great to reroll the black crits coming in at close so your opponent can't trigger anything. Admo at medium can cancel 2 dice. Foresight at medium can cancel 2 dice. Plus they have a defensive slot, so AP or RBD makes it even more difficult to get damage to stick.
Even better, Mothma works with every other ship for Rebels, excluding the MC80s. And she works against squads.
I'd much rather face Ackbar or Madine on MC30s.
I only play Dodonna, and always run at least two torpedo Mc30s with APT, OE, and H9s.
Sometimes I even spring for an Admonition title. Sometimes.
3 hours ago, LTD said:I only play Dodonna, and always run at least two torpedo Mc30s with APT, OE, and H9s.
Sometimes I even spring for an Admonition title. Sometimes.
I applaud your cojones, sir. One day I'll get up the chutzpah to run this again.
What worked for Me way madine, and torp with admo, sfo,oe,h9, el. Go for Double arc, 1 big hit Will land for sure despite ecm. Trc corvettes to break arms and leggs, admo to break noses.
10 hours ago, Ardaedhel said:That's true. I'm always blowing them up before they get the chance.
@comatose will tell you all about it...
It's true. I think the only way I could have improved my chances would have been deploying them all together or playing the "player 2 wins on draws" game. I think Leia is better for MC-30s than Madine.
14 hours ago, itzSteve said:I guess you haven't experienced a Madine mc30 pull a speed 3, 2-2-2 maneuver to wind up with a double arc on the rear of the ship you thought was safely past the mc30.
My favorite part is as your opponent stares at you and says you cannot do that and then you walk them through it all......... Then they either want to go cry or punch you in the face......
Edited by jamie nasmyth