- Scimitar Squadron Pilot - XX-23 S-Thread Tracers, Cruise Missiles, Long Range Scanners x 5
probably not that great a plan, but just wanted to give it a try.
Plus the ability to lock onto someone on turn one means I have the option of placing "K","A","B","OO","M" next to their most important ship in target locks... (not exactly subtle mind games but very satisfying)
On a possibly more useful note, I was thinking that slotting a couple of these ships into a more conventional swarm might work too:
- Scimitar Squadron Pilot - XX-23 S-Thread Tracers, Cruise Missiles, Long Range Scanners x 2
- Academy Pilot x5
That's a 7-ship TIE fighter swarm - the same as you'd get with Howlrunner - but with two rather more intimidating ships in there. A Speed 4 move-to-contact means your opponent absolutely must kill them before they launch cruise missiles, but you have the alternate option of slow rolling in and firing tracers from range 3; with focus/target lock, there's a decent chance of hitting between two of them and that will both replace their locks (if they used them) and pass an all-up target lock to the TIE fighters. Killing one is fairly easy, but killing both before either can fire is rather harder. Plus, TIE bombers have a nice speed 5 K-turn - enough to get a good launch speed for putting a cruise missile into someone's backside, so they still can't be ignored.
Edited by Magnus Grendel