TIE Aggressor Sadness

By Chibi-Nya, in X-Wing

9 minutes ago, ficklegreendice said:

Honestly, i feel all the TIE/ag is missing is a title that is literally just deadeye

It's supposed to be an advanced combined arms sorta ship flown by skilled pilots but sadly the design does not reflect that

A Deadeye title would imo go a long way to giving the gressor a unique identity and way to leverage the potent combo of turret + cruise missiles as well as ketsal's ability

Think the intended interaction was to use Intensity to get BR + Focus, which then lets you fire Rockets or some sorta decent shot with TLT. Would have been decent with EPT Generics.

3 hours ago, Polaritie said:

Yeah. Tomax Bren's ability is stupid strong, and would broken as hell on most other ships. Imagine a Tomax /x7.

Right? He could straight up 4-K every round, then use Lightning Reflexes to spin 180 degrees back the other way, THEN get a stress! Your opponent wouldn't know what to think!

Funny you mention that since the best use ive gotten outta tomax is ironically Lightning Reflexes + Tactician crew.

Shockingly easy to get R2 with him and hes usually not in anybody's arc either.

10 minutes ago, Vineheart01 said:

Funny you mention that since the best use ive gotten outta tomax is ironically Lightning Reflexes + Tactician crew.

Shockingly easy to get R2 with him and hes usually not in anybody's arc either.

Yea I joke about the pointless Lightning Reflex combo on a Defender because I have this one friend I play with, and he's super Type A. So I'll make Rebel lists that are over-convoluted and actually achieve very little, but there's tokens and passing of actions everywhere, and its priceless to watch him process it all, especially if drinking is involved.

One of my favs was a list involving as many "At the start of Combat Phase do something" skills. It had Ahsoka, Kyle Katarn with an ABT and a Lando Crew, Airen Cracken with Squad Leader, and Jake. So Airen would usually move last, use Squad Leader for Lando Crew or something, then at Combat Phase, Kyle would start passing a token to Ahsoka, who would then pass one to Jake, who could then move with his ability. Then when Airen would attack, someone would get another action. So ineffective, but his head would explode.

I can't help but the imperials got the short straw with this wave.

Scurrg is amazing, wookie ship is really good and this tie agressor... well it certainly seems that we are really battling to find a use for it at all.

6 hours ago, SOTL said:

It's bad. If anybody hyped you up to expect otherwise then both you and they should feel bad.

I know a guy...

38 minutes ago, william1134 said:

I can't help but the imperials got the short straw with this wave.

Scurrg is amazing, wookie ship is really good and this tie agressor... well it certainly seems that we are really battling to find a use for it at all.

well, there's two sides to this

Side 1.) scum got a bomber with wholly new bombing mechanics (and which synergizes with their previously introduced unique bombing mechanic, "Genius") while rebels got the first and only Reinforce in standard play

Imps got...TLTs...which the other factions already have...

Side 2.) what circumvents bombs and the reinforce mechanic? TLTs.

13 minutes ago, ficklegreendice said:

well, there's two sides to this

Side 1.) scum got a bomber with wholly new bombing mechanics (and which synergizes with their previously introduced unique bombing mechanic, "Genius") while rebels got the first and only Reinforce in standard play

Imps got...TLTs...which the other factions already have...

Side 2.) what circumvents bombs and the reinforce mechanic? TLTs.

Side 2 is a fair point. And technically, the Imps have the necessary tools to use some of those new bombing mechanics, but it is sadly all on the Punisher.

1 hour ago, william1134 said:

I can't help but the imperials got the short straw with this wave.

Scurrg is amazing, wookie ship is really good and this tie agressor... well it certainly seems that we are really battling to find a use for it at all.

I think you mean:

the short straw for the past 6 waves.

Mild exaggeration? I do think the Deci beats out the YT but not by much since Dash is still in play.

The best imperial ship in recent times was the SF... probably still the 3rd best ship of the wave behind both the shadowcaster and the proctorate fighter. The last time the Empire got the clear "best" was wave 4- The REAL Phantom.

Now it has recieved a lot of help from other packs but having to go back to a time when there were only 2 factions in the game to get to "best of the wave starting chassis" is telling. There is a reason you can only High PS Ace and Decimator Ace.

Edited by Rakky Wistol
46 minutes ago, SabineKey said:

Side 2 is a fair point. And technically, the Imps have the necessary tools to use some of those new bombing mechanics, but it is sadly all on the Punisher.

Heyheyhey, dont you be badmouthing Deathrain w/ Bombletts and UGR!
Seriously try it, you can drop the bomb out the front -> barrelroll forward -> 4k and not get hit by the bomb just fine. Adv Sensors, Bomblett, UGR, and LWF is a 36pt ship that is oddly deadly and strangely durable (i had him last quite a long time in 3 games so far with him)

People were whining for an imperial tlt carrier and they got one... its not excited its not really new or flashy its just a TLT carrier.

11 hours ago, Rakky Wistol said:

It's a HWK if you go turret or an advanced with rockets. Don't get too exited.

I would say it turns into an advanced with LWF. I want to try one out with a VT-49 Decimator just to see how it works. Give it a TLT and then I have to chose what decimator to bring. I'm thinking Kenkirk with Palp and Issard.

LWF and rockets yes. I just assume LWF goes on most things these days.

It just won't outlast for me. It's a mid 20s to mid 30s ship that doesn't t punch and doesn't grind. I don't like playing turrets but I'm trying and I don't see the draw and unguided rockets is a joke so far.

10 hours ago, MortalPlague said:

I've put the Aggressor on the table twice, trying a Kestal missile alpha strike. So far, I've been underwhelmed. Doesn't have the staying power to carry its points.

I'll keep trying it, but my initial impression left me unimpressed.

I took kestal to store champs and had no problems with Fenn Rau. Played Fenn twice and in one game he just flew around the board wanting nothing to do with Kestals cruise missiles.

I slapped VI on her along with a target synched Quickdraw so she can always get her missiles off.

She is a very cheap ps9 missile carrier. ABT is scary with her at ps9 as well. Aces dont like that.

Under 30pts for a ps9 TLT,ABT, or double missile carrier. Lists will find a spot for her.

1 hour ago, ficklegreendice said:

what circumvents bombs and the reinforce mechanic? TLTs.

I must be missing something. I thought reinforce would actually be good at mitigating TLT damage? An extra evade against both TLT shots seems good to me.

24 minutes ago, Vineheart01 said:

dont you be badmouthing Deathrain w/ Bombletts and UGR!

Flown him last week amazing fun and durable but very expensive for low damage. On the other hand a Scurrg that can drop a bomb then fly anywhere to TLT you. I think Bombletts might be better on Redline so you've got that damage going through plus bombs to disrupt enemy movement.

What we've got in the TIE Aggressor is a cool addition filling in the turret gap in the Imperial arsenal. It's a support ship not a new ace.

Reinforce would be good at defending against TLTs if the ship in question had agility to begin with.

Wookie ship basically just -1 all incoming damage (not literally but might as well consider it that unless mods are denied). Unless its obstructed he has no better odds at dodging TLTs than any 3agi ship, which TLTs tends to hit anyway. The single hit will never work, thats about it, but 2 can still somewhat reliably go through thanks to raw agi faces on the defense dice being the minority and no focus token (w/o PTL or something) and 3 is unavoidable entirely.

My only real dismay about the Aggressor is Double Edge and lack of a generic w/ EPT. We didnt have to have a 4TLT capable ship, they could have easily made it a bit nastier so a generic with an EPT wouldnt break it (or be too expensive to bother using) and potentially make it better WITHOUT TLTs *gasp!* - Double Edge is useless, he reaches 30pts so fast if you actually try to get any use of his ability and he has the aged ol' problem of low PS getting a TLock. Kestral is fine, just niche.

Edited by Vineheart01

Agreed. This ship is a bust and a disgrace to the empire.

I think Deadeye effects are actually why the TIE/AG doesn't have a generic EPT slot. They're already cheap enough you can run four with x2 Cruise Missiles (And chips) each - and as noted it has a decent dial and has a PS advantage over other generic alpha strike components. If they had the EPT for deadeye, you'd be building pretty nasty triple AG lists with double cruise on deadeye and whatever turret you liked with maybe some points left over and they'd have the PS advantage on other generics, that would probably chew into the favorability of certain lists.

I think people are just underwhelmed - Imps got a tool-kit multirole/workhorse ship while the other two factions got kind of flashy ships with very big (and sometimes unpopular) roles. In the long run the AG will probably do more for the imperial faction, especially if other upgrades come out which complement it - much like how people were calling SFs DOA even when they were actually pretty okay, and then LWF pushed them up to the imperial top tier.

I can totally understand the PS2 not having an EPT. Both because its the lowest skill of 2 generics and that would allow 0pt EPTs on the 4TLT list.
But i dont get the PS5 one. What would be so broken about that one with an EPT? At best its 3TLTs, and missiles arent that amazing since its paying full price for both missiles (taking a single cruise is definitely worth it since IF you get it off right boy does it hurt, 2 is being too optimistic). If they had torp/missile then LRS would be an option and that could lead to some issues but its double missile.

3TLTs w/ Trickshot could be a problem but its still -1TLT and the 4TLT list is already a make-or-break type of thing (if one of them gets alpha'd down quick its in some trouble but can bounce back, however if 2 are killed faster than you took one of theirs down youre done for). Yeah, Deadeye w/ Cruise missiles could be deadly but we literally can already do triple cruise alphas and on better dogfighter platforms

Imperials make the most sense to have an EPT-using generic since they have the whole academy training thing and all. Yet they keep giving it to the Scum. Worse yet, giving it to the scum on a platform where its actually viable (Striker/SF have one but like anybody is going to use them since its the abilities that make those ships nuts not the platform)

Edited by Vineheart01
2 minutes ago, Vineheart01 said:

I can totally understand the PS2 not having an EPT. Both because its the lowest skill of 2 generics and that would allow 0pt EPTs on the 4TLT list.
But i dont get the PS5 one. What would be so broken about that one with an EPT? At best its 3TLTs, and missiles arent that amazing since its paying full price for both missiles (taking a single cruise is definitely worth it since IF you get it off right boy does it hurt, 2 is being too optimistic). If they had torp/missile then LRS would be an option and that could lead to some issues but its double missile.

3TLTs w/ Trickshot could be a problem but its still -1TLT and the 4TLT list is already a make-or-break type of thing (if one of them gets alpha'd down quick its in some trouble but can bounce back, however if 2 are killed faster than you took one of theirs down youre done for). Yeah, Deadeye w/ Cruise missiles could be deadly but we literally can already do triple cruise alphas and on better dogfighter platforms

Imperials make the most sense to have an EPT-using generic since they have the whole academy training thing and all. Yet they keep giving it to the Scum. Worse yet, giving it to the scum on a platform where its actually viable (Striker/SF have one but like anybody is going to use them since its the abilities that make those ships nuts not the platform)

Woooo Lok Revenant....

I think your impressions on its uselessness may be premature. Officially it's been out a week and I don't think that's enough time to fully appreciate it's abilities.

It may not be the shining star or nightmare that the JumpMaster became out of the box but surely it's not as bad or worthless as some commenters would have you believe.

3 minutes ago, Stoneface said:

I think your impressions on its uselessness may be premature. Officially it's been out a week and I don't think that's enough time to fully appreciate it's abilities.

It may not be the shining star or nightmare that the JumpMaster became out of the box but surely it's not as bad or worthless as some commenters would have you believe.

Not useless, but I do think it has nothing to offer except just a turret slot. It's the only redeeming quality it has (And only thing that really sets it apart from the Bomber) and can't even do any interesting combos with it due to boring upgrade slots.

Edited by Chibi-Nya

If the next imp expac introduces another unguided rockets, only 5 dice and range 1 only, then the gressor will get a pretty big new lease on life

That sounds like a scum only sort of thing.

5 minutes ago, ficklegreendice said:

If the next imp expac introduces another unguided rockets, only 5 dice and range 1 only, then the gressor will get a pretty big new lease on life

Can run TIE Bombers instead for this kinda thing. Some nice Gamma Vets or just cheaper Scimitars.... Or Rhymer.