Do Cluster Mines resolve simultaneously, or one-at-a-time? If the latter...what order?

By xanderf, in X-Wing Rules Questions

Situation: I have a TIE Interceptor with 1 hull left right next to a Rebel ship. K-Wing flies past us and drops cluster mines - one hits both of us, one hits only me, the third hits only the Rebel ship. Per the FAQ, the Rebel player can decide which ship the center mine would be detonated by (since its on both of us). But...does it go off at the same time as the mine that hit me, and me only?

IE., if we resolve the cluster mines in (say) initiative order - my TIE Interceptor rolls for the mine hitting it (and it only), *pop*, it's gone. Now the second cluster mine cannot be detonated by my TIE Interceptor, as it's gone, and can only be detonated by the Rebel ship, yes?

Or do the mines detonate simultaneously, such that the Rebel player deciding both the me-only-mine and center-mine blow up against the TIE Interceptor means both roll against that fighter - the second doing nothing as the fighter is destroyed by the first?

You resolve each mine separately, but their owner gets to choose the order and targets. So he could absolutely resolve the mine that hit both ships against your Interceptor before resolving the one that only hit your Interceptor.

The player that dropped the mines get to choose the targets, not the opposing player. All the mines detonate, regardless of if they destroy the ship or not (in the case you describe. Of course if a mine is untouched, it is still untriggered.) So that center mine would still hit your TIE I. It doesn't 'change targets' just because your ship was destroyed. In any case your ship isn't destroyed until after the K-wing's turn is over, it isn't removed the instant it gets the card that makes it meet or exceed your hull. Ultimately your TIE I could leave the board with 3 more damage than hull if both mines hit for 2 damage.

Edited by xbeaker
spelling
1 minute ago, xbeaker said:

The player that dropped the mines get to choose the targets, not the opposing player. All the mines detonate, regardless of if they destroy the ship or not. So that center mine would still hit your TIE I. IT can't 'change targets' just because your ship was destroyed. In any case your ship isn't destroyed until after the ships turn is over, it isn't removed the instant it gets the card that makes it meet or exceed your hull.

Please post your source for this assertion.

Ships destroyed during combat are not removed until after the whole attack sequence is complete, but to the best of my knowledge no such rule exists for damage outside of combat, and the general rules of the game say to remove ships once their damage cards equal their hull. I'd argue pretty strongly that this can interrupt between token activations, given that the general rules say it should happen and nothing on the bomb card or bomb rules says otherwise.

8 minutes ago, thespaceinvader said:

Please post your source for this assertion.

Ships destroyed during combat are not removed until after the whole attack sequence is complete, but to the best of my knowledge no such rule exists for damage outside of combat, and the general rules of the game say to remove ships once their damage cards equal their hull. I'd argue pretty strongly that this can interrupt between token activations, given that the general rules say it should happen and nothing on the bomb card or bomb rules says otherwise.

Relevant from the FAQ: "Proximity Mines - If a ship executes a maneuver in which its maneuver template and/or base overlaps multiple proximity mine tokens, all of the proximity mine tokens detonate, even if the ship is destroyed by the first token it overlaps. If a ship drops a Proximity Mine so that it overlaps multiple ships, the player dropping the bomb chooses which ship suffers the effects of the Proximity Mine detonating.

Based on that, we can see that even if the rebel player chose to detonate the center mine first, the one that is only hitting the TIE I would still detonate. The rebel player cannot interrupt the sequence after the TIE I was destroyed to save the one cluster mine, so this sets precedent that it doesn't go the other way either. If the mine that only hits the TIE I is detonated first, the one that is hitting them both is still detonated by the TIE I. Whether you actually apply the damage or not could come into question, but the mine certainly detonates on the TIE I.

Cool, that checks out.

Thanks.

One at a time, however the order doesnt mean anything since even if one kills the ship and 2 more havnt gone off yet, they still technically explode.

Which is usually not a problem since i rarely see clusters actually kill a ship, just bring it to a crippled state and finished off that round.

32 minutes ago, Vineheart01 said:

One at a time, however the order doesnt mean anything since even if one kills the ship and 2 more havnt gone off yet, they still technically explode.

Which is usually not a problem since i rarely see clusters actually kill a ship, just bring it to a crippled state and finished off that round.

You've obviously not flown against me then!! lol.

You as the ship owner get to choose when the mine is overlapping 2 ships. if a ship moves through all 3 of them, it removes all three even if the first one killed it.

Also running into your own mine to kill an opponents ship when Sabine is around is also a tactic i have employed!! (not often but enough to warant a mention)

Just don't start everyone on the Sabine wording/timing issue!