Original Trilogy Lists

By LagJanson, in X-Wing Squad Lists

I'm going to try hand at an original trilogy tournament. Only ships in those three movies are allowed. I'm curious what people think... Clearly there are no Scum ships. TLTs are banned. Good ol' Palpatine is allowed though.

Rebels: I'm going with a variation of a list I've been flying to other small tournaments. I have one extra point to work with, I'm indifferent to a bid with this list.

  • Tarn Mison (X-Wing) (26)- M9-G8, Integrated Astro.
  • Hobbie (X-Wing) (27) - Targeting Astromech, Integrated Astro
  • Gold Sqdn (Y-Wing) (23) - BTL-A4, Dorsal Turret, R3-A2
  • Gold Sqdn (Y-Wing) (23) - BTL-A4, Synced Turret, R2 unit
  • 99 points total

Imperials: This... is where I'm weak. Mauler Mithel with snap shot, by the way, has absolutely wrecked opponent's lists. In one round he snapped Whisper (two hits) and then vaped Pure Sabacc (3 hits/1 crit) - for 19 points he's a steal. I'm more open to having a bid here, I have an actual ace, but I wonder if it's lacking enough to go toe to toe with a Falcon build...

  • Vader (TIE Advanced) (32) - TIEx1, Advanced Targeting Comp, Lone Wolf
  • Mauler Mithel (TIE Fighter) (19) - Snap Shot
  • 4x TIE Academy Pilots
  • 99

Thoughts?

A few random imperial options:

  • "Howlrunner" and a Crack Shot swarm is all TIE fighters, should still be pretty good.
  • 5 Scimitar Squadron Pilots with Unguided Rockets and Lightweight Frame could be kind of hilarious.
  • Alternatively, Bombers with munitions are probably your best bet if you're worried about the Falcon.
  • Remember that the Firespray is still an option. Not necessarily a good option, but it does exist.

And thanks for the Mauler Mithel + Snap Shot idea. I'm definitely giving that a try!

25 minutes ago, DeathToJarJar said:

A few random imperial options:

  • "Howlrunner" and a Crack Shot swarm is all TIE fighters, should still be pretty good.
  • 5 Scimitar Squadron Pilots with Unguided Rockets and Lightweight Frame could be kind of hilarious.
  • Alternatively, Bombers with munitions are probably your best bet if you're worried about the Falcon.
  • Remember that the Firespray is still an option. Not necessarily a good option, but it does exist.

And thanks for the Mauler Mithel + Snap Shot idea. I'm definitely giving that a try!

Crackswarms are great. Howlrunner with a swarm of TIEs with only one crackshot... not so much. I need to attend a coupe quarter 3 tournaments, I think.

I was thinking a pair of Gamma Vets (Bombers) with Deadeye, Homing Missiles (or cruise missiles, really), Guidance Chip, and Extra munitions... It's pretty potent to this more limited ship class. With Homing Missiles it is 27 points though... That's getting pricey for that alpha...

9 hours ago, LagJanson said:

Mauler Mithel with snap shot, by the way, has absolutely wrecked opponent's lists.

It's a superb combination.

9 hours ago, LagJanson said:

Rebels: I'm going with a variation of a list I've been flying to other small tournaments. I have one extra point to work with, I'm indifferent to a bid with this list.

  • Tarn Mison (X-Wing) (26)- M9-G8, Integrated Astro.
  • Hobbie (X-Wing) (27) - Targeting Astromech, Integrated Astro
  • Gold Sqdn (Y-Wing) (23) - BTL-A4, Dorsal Turret, R3-A2
  • Gold Sqdn (Y-Wing) (23) - BTL-A4, Synced Turret, R2 unit
  • 99 points total

If I wanted to spend a point here, I considered suggesting upgrading the R2 unit to a Targeting Astromech. On the one hand; R2 makes it a lot easier for the Y-wing to recover stress (which is needed in the turn after a K-turn to bring the turret back online), on the other the Targeting Astromech gives you the chance to fire the synched turret on the turn when you K-turn. On the other hand, Synched Turret lets you lock a target and leave it locked till it dies, so hopefully you shouldn't be switching targets mid-dogfight.

Alternatively, an Ion Cannon Turret might be good. You already have the ability to double-stress someone with the other Y-wing, so throwing an ion token on there as well can really take a ship out of the equation; ionised & double stressed is a bad place to be.

9 hours ago, LagJanson said:

Imperials: This... is where I'm weak. Mauler Mithel with snap shot, by the way, has absolutely wrecked opponent's lists. In one round he snapped Whisper (two hits) and then vaped Pure Sabacc (3 hits/1 crit) - for 19 points he's a steal. I'm more open to having a bid here, I have an actual ace, but I wonder if it's lacking enough to go toe to toe with a Falcon build...

  • Vader (TIE Advanced) (32) - TIEx1, Advanced Targeting Comp, Lone Wolf
  • Mauler Mithel (TIE Fighter) (19) - Snap Shot
  • 4x TIE Academy Pilots
  • 99

My first problem is Vader. Lone Wolf + Swarm is a bad combination - too many warm bodies to steer clear of all of them, and without his (normal) engine upgrade, Vader lacks the speed to get clear if he needs to. TIE/x1 & Advanced Targeting Computer is too awesome for a 2-dice attack ship with a 'spare' action to really consider much else, but he needs more toys to really pull his weight.

I'd consider - for extra fluffiness - running the full roster of Black Squadron; essentially an inverse of the Luke/Wedge/Biggs "trench run" list.

  • Darth Vader - TIE/x1, Veteran Instincts, Advanced Targeting Computer, Engine Upgrade
  • Mauler Mithel - Snap Shot
  • Backstabber
  • Dark Curse
  • Chaser

You lose an academy pilot, but you get two ships that are much more flexible at blocking aces (because they can use their barrel roll and not be too vulnerable) and one ship with a good pilot skill and a crucial 3rd attack die with an easy-to-meet trigger.

Alternatively, if you want to use vader to go up the centre, swapping out ATC for accuracy corrector is nice as then you can use your tokens entirely to keep you alive. This pairs well with Juke, and is not a bad pairing with cluster missiles and guidance chips.

Edited by Magnus Grendel

From experience, Han/Jake is about the best possible OT only list.

19 minutes ago, thespaceinvader said:

From experience, Han/Jake is about the best possible OT only list.

It may be, but I'm a lousy large base pilot. You'd think a large base turret would be easy to fly... I'm pretty good with Rebel four ship formations, and when my brain is actually working (a rarity, I know) I can give even meta lists a run.

That said, I'm expecting to play AGAINST that list, so there is that!

51 minutes ago, Magnus Grendel said:

It's a superb combination.

If I wanted to spend a point here, I considered suggesting upgrading the R2 unit to a Targeting Astromech. On the one hand; R2 makes it a lot easier for the Y-wing to recover stress (which is needed in the turn after a K-turn to bring the turret back online), on the other the Targeting Astromech gives you the chance to fire the synched turret on the turn when you K-turn. On the other hand, Synched Turret lets you lock a target and leave it locked till it dies, so hopefully you shouldn't be switching targets mid-dogfight.

Alternatively, an Ion Cannon Turret might be good. You already have the ability to double-stress someone with the other Y-wing, so throwing an ion token on there as well can really take a ship out of the equation; ionised & double stressed is a bad place to be.

I think I prefer the R2 unit in this instance, but the thought had crossed my mind. Now the ion cannon I had been considering and I think it might be the right choice. The synced turret has great potential damage, but does rely on having that target lock on a low PS ship. The control aspect is pretty powerful as well. Good suggestion.

54 minutes ago, Magnus Grendel said:

My first problem is Vader. Lone Wolf + Swarm is a bad combination - too many warm bodies to steer clear of all of them, and without his (normal) engine upgrade, Vader lacks the speed to get clear if he needs to. TIE/x1 & Advanced Targeting Computer is too awesome for a 2-dice attack ship with a 'spare' action to really consider much else, but he needs more toys to really pull his weight.

I'd consider - for extra fluffiness - running the full roster of Black Squadron; essentially an inverse of the Luke/Wedge/Biggs "trench run" list.

  • Darth Vader - TIE/x1, Veteran Instincts, Advanced Targeting Computer, Engine Upgrade
  • Mauler Mithel - Snap Shot
  • Backstabber
  • Dark Curse
  • Chaser

You lose an academy pilot, but you get two ships that are much more flexible at blocking aces (because they can use their barrel roll and not be too vulnerable) and one ship with a good pilot skill and a crucial 3rd attack die with an easy-to-meet trigger.

Alternatively, if you want to use vader to go up the centre, swapping out ATC for accuracy corrector is nice as then you can use your tokens entirely to keep you alive. This pairs well with Juke, and is not a bad pairing with cluster missiles and guidance chips.

I can't disagree with your suggestion. I've been having fun with an Imperial 5 ship with lots of TIEs... Maybe Vader will help improve my situation since it normally either totally dominated or fell flat on it's face. I don't have Chaser (Gozanti), and there are no other named TIEs at 14 points, but a Black Sqdn with Trick Shot fits into the slot. It's... a TIE, anyway. That or drop it to an Obsidian to keep a bid...

I like the ATC to throw that crit... And once the target lock is down, if the target survives, which happens far too frequently, the following turn is focus/evade anyway.

For original trilogy I'm thinking that triple interceptors are very strong again :)

What's wrong with scum Boba and y-wings?

3 hours ago, Soekja said:

What's wrong with scum Boba and y-wings?

Not allowed by rules.

On 20/07/2017 at 2:48 AM, LagJanson said:

Mauler Mithel (TIE Fighter) (19) - Snap Shot

Really must try snapping Mauler and also Scourge. I've run Snapping Black Squadron TIEs with a support shuttle which is cool:

Gamma Squadron Veteran (26) - TIE Bomber
Snap Shot (2), TIE Shuttle (0), Lightweight Frame (2), Operations Specialist (3)

If any attack including Snap Shot doesn't hit you get a focus to dish out with Operations Specialist. If you're low on points drop it to a Scimitar and/or drop Lightweight Frame.

Normal Bombers can be good in this environment as well as TIE Advanced such as:

Gamma Squadron Veteran (26) - TIE Bomber
Veteran Instincts (1), Extra Munitions (2), Proton Torpedoes (4), Guidance Chips (0)

Scimitar Squadron Pilot (23) - TIE Bomber
Homing Missiles (5), Extra Munitions (2), Long-Range Scanners (0)

Tempest Squadron Pilot (24) - TIE Advanced
Proton Rockets (3), TIE/x1 (0), Guidance Chips (0), Accuracy Corrector (3)

Just some random ideas for you! Hopefully they'll get you going on the Imperial side.

Nera with deadeye, fire control system, flechet torps, and munitions failsafe. Shuts down almost every ship imps have access to.

An odd thought occurs... 29 points picks up an Omicron shuttle with Palpatine... I could drop Dark Curse and Black Sqdn/Obsidian TIE and slide in a classic Palp shuttle and maintain a point bid. I realize he isn't quite as powerful, but he's still potent. Could use him to boost offense a bit too.

  • Darth Vader - TIE/x1, Veteran Instincts, Advanced Targeting Computer, Engine Upgrade
  • Mauler Mithel - Snap Shot
  • Backstabber
  • Omicron Pilot - Palpatine

It's also rather thematic...

So, uh... Update... Did the tournament today with the lists suggested, though I did run the thematic shuttle in the Imperial list as I noted above.

Went 3-1 in Swiss, then took the lists to a error prone victory after two rounds in the cut. 5-1 on the day. I hate that crackswarm, Howlrunner/Blacks with Cracks/3 Academy. Beat it once and then immediately played against it again. It was my sole loss on the day. I did have three matches that I won by ten or less points at time though, so a blink and I wouldn't have made cut as per usual.

Thanks for the help guys. My first tourney win. Im looking forward to seeing the streams on YouTube because it sounds like my unorthodox flying confused them a bit. I'm going go lie down now.

Dont get cute. Everyone is going to have a fat Han or fat Rey. Run falcons for rebs, run firesprays for imps.

13 minutes ago, Zeke M said:

Dont get cute. Everyone is going to have a fat Han or fat Rey. Run falcons for rebs, run firesprays for imps.

Nope. Didn't happen.

10 hours ago, LagJanson said:

So, uh... Update... Did the tournament today with the lists suggested, though I did run the thematic shuttle in the Imperial list as I noted above.

Went 3-1 in Swiss, then took the lists to a error prone victory after two rounds in the cut. 5-1 on the day. I hate that crackswarm, Howlrunner/Blacks with Cracks/3 Academy. Beat it once and then immediately played against it again. It was my sole loss on the day. I did have three matches that I won by ten or less points at time though, so a blink and I wouldn't have made cut as per usual.

Thanks for the help guys. My first tourney win. Im looking forward to seeing the streams on YouTube because it sounds like my unorthodox flying confused them a bit. I'm going go lie down now.

Well done! Post up a link once it turns up, please?

Just a little Word about snap shot:

you can't modify your attack dice... so mauler's capacity will not trigger...

1 minute ago, bayushi0 said:

Just a little Word about snap shot:

you can't modify your attack dice... so mauler's capacity will not trigger...

Adding an unrolled die to your dice pool before rolling dice is not a modifying your results. Adding a hit/crit/focus/blank after rolling, that's modification.

Watched the live stream during the final three games. You flew well and posses great powers of estimating your opponent. Well done, sir! :-)

1 hour ago, Zilla2112 said:

Watched the live stream during the final three games. You flew well and posses great powers of estimating your opponent. Well done, sir! :-)

LOL

You overestimate my abilities. Evan is much better than I, he beat me with the TIE swarm earlier. That third turn I thought for sure he was going to turn in and pop Vader so I blew past and blew my shots. I appreciate the compliment though.

youtube is up. One big block though. I fly Rebels in Round Two and Imperials in the final.

https://m.youtube.com/watch?v=RgkfT-CaZV4

I will say that I had been using crit tokens all day, including when the shuttle got smashed. When Backstabber got hit I showed the camera, said something stupid and dropped it. Forgot the token, and got tunnel vision. So did my opponent and I believe the judge who was normally right there. Not my best moment. Felt so bad I was eager to blow up on those rolls. Saw the critical on the die and my opponent had to correct me just before I grabbed the fighter. Use crit tokens!

I feel that you're correct... use the dang crit tokens! They are now useful to me for selfish reasons so I can track all the poop going on. Let's face it, as this game has expanded there is more to remember and deal with, and not just during your own game!