I flew dash with captain nym. I had tlt on nym and hlc outrider gunner on dash. Won the game and 80% of the damage i did was from the bomblet generator. Isnt that a bit powerful for only 3 points? If it costed 10 pts i would still gladly put it on the scurrg. Were all the playtesters drunk or did they not playtest the bomblet generator at all. And making it take two bombslots doesnt make it a more costly upgrade it just limits the amount of ships people can use it on which with how powerful it is just makes it dumb to fly other ships and makes the game overall less fun by limiting the competitive options for ships u can fly.
Edited by BigredtricksIS bomblet generator way too good?
Also i wasnt even running sabine. Had c3p0 on the scurrg
Yeah it is, did they not playtest the **** thing? Try running it on Scum Nym with Adv Sensors and Genius. You can drop it on reveal, or you can Barrel Roll and then drop it on reveal, or you can move drop it and ignore it. You can even run into someone and drop it. I asked Alex Davy why they decided to brin in unlimited bombs and he literally said, "we thought having unlimited 'not so good' bombs would be fun" no they are good and are unlimited. Bombing isn't even fun to play against, yeah On Reveal bombs aren't bad, but the combos you can put with them now make it on par with the negative play experience of Action Bombs.
/endrant
I was arguing this on the reddit forum right before wave 11 came out and most people weren't seeing it my way. I was thinking it made sense balance wise and thematically that you could only generate a bomb on a slower or green maneuvers and maybe have the potential to stockpile a bomb or two.
Have no idea what FFG is thinking half the time. Their abilities/upgrades with "unlimited" anything gets abused and is OP and has to get nerfed:
Palpatine's unlimited range
Zuckuss unlimited stress
Manaroo unlimited range
You would think they would learn to not make **** without limits cause cheese always finds a way.
Well if ffg wanted to make unlimited but weak bombs maybe they shouldnt have made them like some of the strongest bombs in the game. If you just rolled 1 dice for the bomblett bombs it might be ok. Still annoying to play against but still fun to use and more balanced. Though with sabine that would still be really strong
There are a lot of horror stories out there from playtesters. I feel like it's pretty obvious at this point that Frank and Alex pretty much do what they want with this game, and more or less only listen to the testers who agree with them.
I get the feeling it shouldnt be causing crits.
I ran it on Deathrain in a 26player storechamp and GOOD GOD he butchered people in all except 1 game (Unguided, Bombletts, Adv Sensors, LWF). Endless bombs alone is crazy enough for the area denial, but on a ship that can get it off reliably (i.e. deathrain w/ frontbombs and advsensor boosts) it does crazy damage.
I like the idea of RNG damage being a higher output, but its just that: RNG. So it can also do jack squat. But since it works on crits (heck it CAUSES crits not just doing damage) it tends to poke damage through on almost every roll.
For a measily 1pt increase and 2nd bomb slot, it is endless Seismics that trade the auto 1 damage for 0-2 damage and crit results. The fact that only 4 ships (6 w/ Cad Bane) can use it atleast keeps it somewhat toned down, but one of those is Nym with Genius and hes easily the worst contender to its strength.
I took scum nym in a furball. He took out 5 ships easily and only stopped there as he ran out of victims. It was a combo of abt accuracy corrector and the bomblets. 2-4 unavoidable damage if you can't escape his range is crazy good. Fully kitted out Vader didn't stand a chance
The issue seems to be more about genius than the generator, combined with the fact several ships in the last few waves want to be up close and personal rather than long range and kiting. Oh and the fact it still works when stressed or bumping...
Edited by Ralgon18 hours ago, Vineheart01 said:I get the feeling it shouldnt be causing crits.
I ran it on Deathrain in a 26player storechamp and GOOD GOD he butchered people in all except 1 game (Unguided, Bombletts, Adv Sensors, LWF). Endless bombs alone is crazy enough for the area denial, but on a ship that can get it off reliably (i.e. deathrain w/ frontbombs and advsensor boosts) it does crazy damage.
I like the idea of RNG damage being a higher output, but its just that: RNG. So it can also do jack squat. But since it works on crits (heck it CAUSES crits not just doing damage) it tends to poke damage through on almost every roll.
For a measily 1pt increase and 2nd bomb slot, it is endless Seismics that trade the auto 1 damage for 0-2 damage and crit results. The fact that only 4 ships (6 w/ Cad Bane) can use it atleast keeps it somewhat toned down, but one of those is Nym with Genius and hes easily the worst contender to its strength.
What was your record with Deathrain and what was your full list? I'm running him with Bomblets too and he's a lot better than "advertised".
4 hours ago, Tbetts94 said:What was your record with Deathrain and what was your full list? I'm running him with Bomblets too and he's a lot better than "advertised".
Vader w/ Intensity, Cruise Missile, Title, ATC, and EU
Deathrain w/ Adv Sensors, Bomblets, Unguided Rockets, LWF
Sabaac w/ Wired, Title, and LWF
100pts even
Ive ran that list about 12 times now, lost 3 of them and the only "close" game i had was one of my losses where it was a 1hp Fenn vs a 3hp Deathrain...with permabombs...i misjudged my positions though and slammed into a rock and he caught me as a result.
On 7/20/2017 at 4:42 PM, Tbetts94 said:Yeah it is, did they not playtest the **** thing? Try running it on Scum Nym with Adv Sensors and Genius. You can drop it on reveal, or you can Barrel Roll and then drop it on reveal, or you can move drop it and ignore it. You can even run into someone and drop it. I asked Alex Davy why they decided to brin in unlimited bombs and he literally said, "we thought having unlimited 'not so good' bombs would be fun" no they are good and are unlimited. Bombing isn't even fun to play against, yeah On Reveal bombs aren't bad, but the combos you can put with them now make it on par with the negative play experience of Action Bombs.
/endrant
Oh soooo agreed. I played against that and it was way to easy for my opponent. (Granted, I'm not anywhere near a great player) but my opponent was able to do ANYTHING with this combo.
Working in the x-wing builder it seems that you can run Scum Nym with Adv Sensors, Genius, and Engine Upgrade as well. So you can reveal a bomblet before or after a manuver or after an action before a manuver. Barrel roll and bomblet, boost and bomlet, or either of those + Manuver and then bomblet? WTF?
Edited by iamzoner
2 hours ago, iamzoner said:Working in the x-wing builder it seems that you can run Scum Nym with Adv Sensors, Genius, and Engine Upgrade as well. So you can reveal a bomblet before or after a manuver or after an action before a manuver. Barrel roll and bomblet, boost and bomlet, or either of those + Manuver and then bomblet? WTF?
The only place he can't bomb you is Range 3 from behind. Let's hope you're PS11 and he doesn't just move away after you got there.
Bomblet generator is a seismic that damages like a smaller proxy mine. No it is not too good.
What is good is Title +genius and Nym being immune to his own mine negating the downside "geinus" had as well as cad ban rerolling all your misses to make sure it hits you for 1 if not 2 hits/crits.
I'm not going to say "the sky is falling", because I'm currently 50/50 on wins versus Nym with only a few games in hand - which is hardly an informed opinion. The bomblet is annoying, but not apocalyptically unfair. I would however say:
On 20/07/2017 at 10:42 PM, Tbetts94 said:"we thought having unlimited 'not so good' bombs would be fun"
I'd agree that it's not a 'not so good' bomb, and any claim to that should be put right back down where it belongs.
- Two attack dice, rolled freely, average one point of damage each, exactly the same as the seismic charge.
- Yes, you can fail to roll damage, but for every ship which on average fails to roll damage, one ship will take two hits, and 'clumped' damage is far more useful than evenly spread out damage, because it's clumps of damage that remove ships (two hits from a bomblet + sabine is a dead light swarm ship or TIE interceptor ace)
- The bomblet can cause criticals
In short, it is at least as good as the seismic charge, I think significantly better.
Taking up two bomb slots is a restriction on what can field it, but as noted it's not a points cost per se; I'm not sure it would be popular at 10 points, but I suspect it could have been equivalent to the proton bomb (or, more meaningfully, seismic charges + extra munitions) at 5 points and people would still have nodded and smiled.
Nym/Genius/Engine Upgrade is a nasty combination, but one I personally don't mind (I can understand why it's a lot less fun for squads with three ships made of wafers, though)
It's definitely an argument for taking aces or swarm ships with a minimum of 4 hit points, ideally more, though.
A squad purely of three TIE interceptors is in for really rough handling when facing a (potentially higher PS), really manoeuvrable bomber.
Edited by Magnus GrendelI don't think it's too good or overpowered, but it is undercosted. I'd probably cost it at 6 points - i.e. more expensive than Seismic & Extra Munitions.
I'm not going to complain too much though because Emon/Andrasta has now become SUCH FUN...
It kind of depends on the meta that you are facing. Against highly mobile aces or squads that move in formation (if you approach it correctly), the bomblet generator is a beast. If you are facing turrets, however, then the upgrade can fall flat on its face. Same goes for focus fire.
On 28.7.2017 at 11:43 PM, Vineheart01 said:I get the feeling it shouldnt be causing crits.
This is my gripe with it exactly. The generator more or less forces you to take out its carrier right away (and let's be honest, neither Nym nor a Punisher are THAT hard to take down), and I'm fine with that. You don't have to discard it, alright, that's the point.
But I believe the damage output, despite the variance, is just quite not limited enough. I don't know why they didn't go for a normalized damage, as we have it with ion weapons, or , fittingly, Seismic Bombs. If they just did 1 damage when you roll paint, that would be where I'd like to see the generator. An actual investment of two slots and a few points over other options.