Which list is more scary.

By AngryAlbatross, in X-Wing

Playing around with the new missiles, just realized they make LRS Bombers great again!

Which is scarier to face,

Booooomb Snap (100)

Scimitar Squadron Pilot (21) - TIE Bomber
Cruise Missiles (3), Seismic Charges (2), Long-Range Scanners (0)

Scimitar Squadron Pilot (21) - TIE Bomber
Cruise Missiles (3), Seismic Charges (2), Long-Range Scanners (0)

"Howlrunner" (20) - TIE Fighter
Snap Shot (2)

Mauler Mithel (19) - TIE Fighter
Snap Shot (2)

"Scourge" (19) - TIE Fighter
Snap Shot (2)

or

Miniswarm Mc Bomber pants (99)

Scimitar Squadron Pilot (19) - TIE Bomber
Cruise Missiles (3), Long-Range Scanners (0)

Scimitar Squadron Pilot (19) - TIE Bomber
Cruise Missiles (3), Long-Range Scanners (0)

"Howlrunner" (19) - TIE Fighter
Crack Shot (1)

Black Squadron Pilot (15) - TIE Fighter
Crack Shot (1)

Black Squadron Pilot (15) - TIE Fighter
Crack Shot (1)

Academy Pilot (12) - TIE Fighter

....um, if it's a current Imperial list, it just isn't scary.

Howlrunner is primary weapon only so won't help with Cruise Missiles.

There is alot of anti synergies here.

Howlrunner and cruise missiles, and bombs and snap shot.

Hell cruiser missiles with snap shot don't work great together either... You have 2 ships that want yo go fast but one wants range 1 and the other wants range 3.... If you could go fast in to get range one with the snap shots and slow roll the bombers that would be better but you can't with cruise.

Lol guys. Cruise missiles provides its OWN Howlrunner reroll. Means you don't have to fly the 2 Scimitars next to Howlrunner...

I'd say list 2 is scarier.

4 TIES > 3 TIES

Especially in a World where PS7 doesnt always cut it.

Also, Snapshot is typically better on lower PS.

Howlrunner also doesn't work with SnapShot, so list 2 probably better

1 hour ago, phild0 said:

I'd say list 2 is scarier.

4 TIES > 3 TIES

Especially in a World where PS7 doesnt always cut it.

Also, Snapshot is typically better on lower PS.

Yea thats what I was thinking. Snap shot Mauler and Scourge seem great though. And I guess in list two you could nuke howl, but then you have two target locked focused missiles to deal with. I like that both lists make you choose between killing howl or killing a missile bomber.

Also the seismics were for dropping the turn after the first engagement, to discourage the enemy from k-turning.