I'm considering some parameters for a small-format game, suitable for either tighter quarters, or less time to play. If anyone has any thoughts, or can point me to a more widely-accepted standard, I'd be quite happy.
Fleet Limit: 200 points
- No Fleet Commanders
- No Unique Squadrons
- Maximum 75 points of Squadrons
Play Area: 3x3 mat
- Setup area is the entire map
- Deploy area is within 3 of the player edge
- Remove 2 asteroids from the game
I think otherwise, it will play as normal, with objectives and whatnot. Some objectives might be unbalanced with this setup, but that can be determined later.
So, any obvious weaknesses?