14 hours ago, FrightfulCommand said:Recently I find power creep has made it so that even 5 dice at range 1 do pitiful damage to scum ships. Why is this a thing.
Git gud? 5 dice attacks will do damage, even 4 dice attacks (I'm thinking HLC here) can strip all of Dengar's shields in a turn meaning you'll kill him quicker meaning he'll get fewer revenge shots. Even against Fenn, 5 dice can do a lot.
13 hours ago, FlyingAnchors said:expose is actually great.... on the decimator.
Nah.
13 hours ago, Chibi-Nya said:If you are RAC, then the odds for Expose should be just about slightly better than 2.25 since you can change 1 focus for free.
Maybe? We'll see.
11 hours ago, FlyingAnchors said:Except it really, really is on the decimator. Specifically in some RAC builds. Because your trading an agility for an extra attack dice... and you already have 0 agility, so you might as well capitalize off it and roll 4 dice. Even better at range 1.
You're spending 4pts for that benefit, when you could be boosting out of arcs. Even without using EI as well, which is another 3pts.
11 hours ago, FlyingAnchors said:Would you like to know how many times I've seen double Deci stomp people, and at least one or both had expose? Because it's allot.
Thank you for your wonderful, anecdotal, statistically irrelevant evidence! Double Deci with expose or not is a lot of hull to chew through and that can catch people off guard.
9 hours ago, HammerGibbens said:Well, running the math through the Dice Probability Calculator thing from http://xwingcalculator.x10host.com/diceuilm.html
You've got RAC w/ TL and Focus vs a 3 dice defender who also has focus
Expected Damage 0.9883832931518555
Expected Crits 0.6642168760299683
Then you've got Expose RAC w/ TL only, no Focus, still vs that same 3 dice defender who also has focus
Expected Damage 1.589395433664322
Expected Crits 1.0419146977365017
Against a 2 or 1 dice defender it remains the same, Expose has higher expected damage and crits.
Mathwing certainly isn't my specialty, so I still can't see why Expose is mathematically not a good choice on him.
You're better off looking purely at the damage from the attack, not considering a defender.
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At range 2, the 'standard range': There are 3 options: (A) RAC Without Expose, (B) RAC with Expose, (C) RAC with Expose and EI. Let's assume RAC's action (where he gets one, i.e. A & C) is a TL to maximise the expected damage.
(A): 3 dice, TL, 1 eye to crit
1.875 hits/crits with the TL (since we don't reroll the eye), 0.9375 eyes, 0.1875 blanks. So adding on the 0.9375 eyes (which we turn into a crit) we get Expected Damage = 2.8125
(B): 4 dice, eye to crit
2 hits/crits, 1 eye, 1 blank. Adding the eye gives Expected Damage = 3
(C): 4 dice, TL, eye to crit
2.5 hits/crits with TL (not rerolling the eye), 1.25 eye results, 0.25 blanks. Adding on 1 eye (since we can only turn 1 eye into a crit we get Expected Damage = 3.5
So, by spending 4 points, you can add on a massive 0.1875 hits/crits, and by spending another 3pts, getting stressed every turn, you can add on 0.6875 hits/crits.
Or, you know, you could... Use engine upgrade, get to range 1, and spend 4pts on Expertise for whoever you're using the decimator with.