Things you first think are awesome....but..... aren't.

By Velvetelvis, in X-Wing

16 minutes ago, Shockwave said:

Each red dice will on average give half a hit (0.5)

So expose (4 Dice) will increase your expected hits from. 1.5 to 2.0 costing you your action and 4 points

Having a Target Lock or Focus will increase that 0.5 to 0.75

3 Dice with Focus or Target Lock will give you 2.25 hits

So, Ignore Expose, take Expertise use Target Lock as your action, hope you don't get stressed.

Note that ive not mentioned the -1 Agility

If you are RAC, then the odds for Expose should be just about slightly better than 2.25 since you can change 1 focus for free.

Five. Cartel. Marau-

-waitwhatarewetalkingabout?

54 minutes ago, FlyingAnchors said:

expose is actually great.... on the decimator.

It's really, really not. Expose is not good on anything. Ever.

Wave XI.

34 minutes ago, Shockwave said:

Each red dice will on average give half a hit (0.5)

So expose (4 Dice) will increase your expected hits from. 1.5 to 2.0 costing you your action and 4 points

Having a Target Lock or Focus will increase that 0.5 to 0.75

3 Dice with Focus or Target Lock will give you 2.25 hits

So, Ignore Expose, take Expertise use Target Lock as your action, hope you don't get stressed.

Note that ive not mentioned the -1 Agility

What's the math on rolling 4 hits/Crits with expose vs 4 hits/Crits with a focus/target lock on a 3 dice ship(5 hits/Crits range 1)

and im in no way saying expose is a good card btw

1 hour ago, Shockwave said:

Would you like the Math on that?

Actually yes. With RAC's ability doesn't seem too bad.

1 hour ago, Jeff Wilder said:

It's really, really not. Expose is not good on anything. Ever.

Except it really, really is on the decimator. Specifically in some RAC builds. Because your trading an agility for an extra attack dice... and you already have 0 agility, so you might as well capitalize off it and roll 4 dice. Even better at range 1.

Edited by FlyingAnchors
2 hours ago, Shockwave said:

Would you like the Math on that?

Would you like to know how many times I've seen double Deci stomp people, and at least one or both had expose? Because it's allot.

Okay, now that I'm back from the Pub

Expose is a bad EPT, no if's or buts it's bad

But if you HAVE to take it, the Decimator is the best ship to take it on.

If you are taking it on a Decimator then Chirpy gets the best use from it

Yet despite, all of that. it's STILL a bad EPT.

43 minutes ago, Shockwave said:

Okay, now that I'm back from the Pub

Expose is a bad EPT, no if's or buts it's bad

But if you HAVE to take it, the Decimator is the best ship to take it on.

If you are taking it on a Decimator then Chirpy gets the best use from it

Yet despite, all of that. it's STILL a bad EPT.

I'm not saying it was good or bad, I was just genuinely curious about the combo on RAC.

EI, Ysanne, Expose?

TL as your action, Ysanne in the combat phase, EI push off of Ysanne in order to Expose?

Mathematically, there's no points-justified use for Expose right now. (And probably not ever, but who knows?)

RAC is the single best place for it, but even with the non-cost to AGI, and even with the ability to exceed the normal cap on red dice, points are simply better spent elsewhere ... if your focus is on being competitive.

Expose on RAC relies on variance, swimming upstream against math in the hope of two or three really good rolls.

Nobody is saying it's not fun. Nobody's saying RAC/EI isn't the best place for it. All we're saying -- and the math shows it, time and time again -- is that "the best place for it" still isn't good.

I would say Deathrain. Don't get me wrong, I really enjoy playing, but I never imagined the Punisher plataform would be so terrible. Maybe after the fix.

4 hours ago, Shockwave said:

Each red dice will on average give half a hit (0.5)

So expose (4 Dice) will increase your expected hits from. 1.5 to 2.0 costing you your action and 4 points

Having a Target Lock or Focus will increase that 0.5 to 0.75

3 Dice with Focus or Target Lock will give you 2.25 hits

So, Ignore Expose, take Expertise use Target Lock as your action, hope you don't get stressed.

Note that ive not mentioned the -1 Agility

Or, frankly, just use RAC and save the cost of Expertise too. The range 1-2 bubble is pretty big from a VT-49.

Well, running the math through the Dice Probability Calculator thing from http://xwingcalculator.x10host.com/diceuilm.html

You've got RAC w/ TL and Focus vs a 3 dice defender who also has focus

Expected Damage 0.9883832931518555
Expected Crits 0.6642168760299683

Then you've got Expose RAC w/ TL only, no Focus, still vs that same 3 dice defender who also has focus

Expected Damage 1.589395433664322
Expected Crits 1.0419146977365017

Against a 2 or 1 dice defender it remains the same, Expose has higher expected damage and crits.

Mathwing certainly isn't my specialty, so I still can't see why Expose is mathematically not a good choice on him.

4 hours ago, Vineheart01 said:

I used to think the Punisher was amazing....quickly learned the punisher was badness incarnate.

This.

This.

This......and I'm very sad.

4 hours ago, FlyingAnchors said:

expose is actually great.... on the decimator.

It's alright, but by itself it's an action to improve your hit chance by roughly as much as Predator would for a point less. To make Expose work, you'd need Experimental Interface as well, but the Decimator doesn't have as many greens as you'd like if you're spending 7 points to get stress...

1 hour ago, HammerGibbens said:

You've got RAC w/ TL and Focus vs a 3 dice defender who also has focus

Expected Damage 0.9883832931518555
Expected Crits 0.6642168760299683

Then you've got Expose RAC w/ TL only, no Focus, still vs that same 3 dice defender who also has focus

Expected Damage 1.589395433664322
Expected Crits 1.0419146977365017

Against a 2 or 1 dice defender it remains the same, Expose has higher expected damage and crits.

Mathwing certainly isn't my specialty, so I still can't see why Expose is mathematically not a good choice on him.

Because that 1st one costs you less points. Points which could be better spent on a different EPT like predator, a crew like Kylo or Rebel Captive, or an EU to ensure you're at range 1 to get that extra dice anyways and arc dodge to not take any return fire. Expose is a neat gimmick but to modify and actually take real advantage of that extra dice requires not only the extra points into EI but also leaves you stressed which means you'll only get a chance to use it a handful of times per game as 2 straight/banks with a big base makes you run out of mat real fast.

RAC is the best option for expose but expose is not the best option for RAC

5 hours ago, TasteTheRainbow said:

Marksmanship FCS Corran. God it seemed so good!

Needs EI to make it work. Thing is Corran like most wants EU instead, and with it PTL.

Now expertise FCS on corran, that's good.

6 hours ago, Arkanta974 said:

Rexler Brath : I want to keep this focus for the abilty until I need for my attack or defense....:unsure:

Also reference: Lt. Kestal

28 minutes ago, Makaze said:

Because that 1st one costs you less points. Points which could be better spent on a different EPT like predator, a crew like Kylo or Rebel Captive, or an EU to ensure you're at range 1 to get that extra dice anyways and arc dodge to not take any return fire. Expose is a neat gimmick but to modify and actually take real advantage of that extra dice requires not only the extra points into EI but also leaves you stressed which means you'll only get a chance to use it a handful of times per game as 2 straight/banks with a big base makes you run out of mat real fast.

RAC is the best option for expose but expose is not the best option for RAC

I've ran RAC + Expose + EI + Vader + Rebel Captive + Moff Jerjerrod 30 or so times. It is an amazing build. And you WILL get to use the combo 90% of the match.

But I'm also not fool enough to think an Engineless Decimator has the best odds of beating lists in big tournies.

Engine = Able to out play things easily and able to make up for bad dice.

Expose+EI = Have to perform very well with your dial choices and out of luck if TL+mini Focus isn't panning out, which occasionally happens. Enough to knock you out of the cut.

Imperials....

too soon?

Edited by Phoenix5454
brace yourself, here come the salty retorts
2 hours ago, clanofwolves said:

This.

This.

This......and I'm very sad.

But im happy now

Deathrain w/ Adv Sensors, Unguided, LWF, and Bombletts is actually a legitimate problem for 36pts. In 3 games, he was usually the focus of my opponent because of the unusually flexible shenanigans he can do. Bomb forward into a barrelroll then 4k, you dodge the bomb and sidestepped a lot of people with a focus via adv sensors.

He died in 2 of them but wow he did work going down.

27 minutes ago, Vineheart01 said:

But im happy now

Deathrain w/ Adv Sensors, Unguided, LWF, and Bombletts is actually a legitimate problem for 36pts. In 3 games, he was usually the focus of my opponent because of the unusually flexible shenanigans he can do. Bomb forward into a barrelroll then 4k, you dodge the bomb and sidestepped a lot of people with a focus via adv sensors.

He died in 2 of them but wow he did work going down.

Yeah, I've been having success with this exact setup, including dunking on Fenn Rau by dropping a bomblet in front of him and K-turning behind him for 2 bomb damage and an unanswered range 1 shot.

8 hours ago, Shockwave said:

Would you like the Math on that?

RAC with Expose, Experimental Interface, Kylo, Gunner amd Hotshot Copilot. Even Oicunn with Dauntless works rather well.

At the risk of drifting off topic onto an expose-centric thread:

Speaking as someone who (a) loves TIE swarms and (b) plays epic/missions a lot more than most people here, from the looks of it;

Youngster with Expose is rightfully derided as a massively overcosted and inefficient plan.

Right up until the first time someone has a game of epic.

"What's in the block of TIE fighters?"

"Youngster with expose, Howlrunner, and Ten Black Squadron Pilots with Crack Shot".

"Fuuuuu..."

Wampa's ability. Not that it's not an awesome ability, but it goes off so **** rarely that it largely doesn't matter (unless you've got Palpatine ju-ju-ing the dice).

Not that it doesn't seem to still terrify opponents who (a) don't really understand how unlikely it is to trigger and (b) seem to panic about taking a hit through shields despite the fact that the rest of my squad is still going to have to chew through those shields to do any more damage.