Rebel PS10 Alpha

By Admiral Deathrain, in X-Wing Squad Lists

So some of you might remember the cool Horton/Wedge/Cracken list? I believe it can be made pretty strong with the recent wave. And dropping Wedge (I am aweful).

Airen Cracken (19)
Veteran Instincts (1)
Cruise Missiles (3)
Guidance Chips (0)

Horton Salm (25)
Twin Laser Turret (6)
Extra Munitions (2)
Plasma Torpedoes (3)
R2-D6 (1)
Veteran Instincts (1)
Guidance Chips (0)

Captain Nym (Rebel) (30)
Veteran Instincts (1)
Extra Munitions (2)
Cruise Missiles (3)
Bomblet Generator (3)
Collision Detector (0)
"Genius" (0)
Guidance Chips (0)
Havoc (0)

Total: 100

View in Yet Another Squad Builder

It still is a bit crowded for points, so there are some descisions to be made on Nyms loadout. Would you rather have Chopper or Genius and Collision Detector, for example.

Similar idea, less dedicated to following up with more ordnance.

  • Wes Janson - Veteran Instincts, Plasma Torpedoes, R3-A2, Guidance Chips (35)
  • Airen Cracken - Veteran Instincts, Cruise Missiles, Guidance Chips (23)
  • Poe Dameron (PS8) - Intensity, BB-8, Primed Thrusters, Plasma Torpedoes, Black One, Autothrusters (42)

Wes & Airen help with the work compression in that first strike.

3 hours ago, Admiral Deathrain said:

It still is a bit crowded for points, so there are some descisions to be made on Nyms loadout. Would you rather have Chopper or Genius and Collision Detector, for example.

The problem with the Genius/Bomblet combo, is that Scum & Villainy Nym is immune to his own bombs. Rebel Nym isn't, and a barrel roll (your only reposition) is not sufficient to clear the blast radius; without Sabine to provide some extra kick to the bombs, using genius is likely to hurt you just as much as the enemy. I'd probably rather have Chopper - especially since your speed 3 talon roll is fast enough to get a 4-dice cruise missile off.

Cruise Missiles are nice, but that speed 3-4 approach may be harder to set up than you think. Still; pull it off right and it should hurt like hell.

3 hours ago, Admiral Deathrain said:

So some of you might remember the cool Horton/Wedge/Cracken list? I believe it can be made pretty strong with the recent wave. And dropping Wedge (I am aweful).

Airen Cracken (19)
Veteran Instincts (1)
Cruise Missiles (3)
Guidance Chips (0)

Horton Salm (25)
Twin Laser Turret (6)
Extra Munitions (2)
Plasma Torpedoes (3)
R2-D6 (1)
Veteran Instincts (1)
Guidance Chips (0)

Captain Nym (Rebel) (30)
Veteran Instincts (1)
Extra Munitions (2)
Cruise Missiles (3)
Bomblet Generator (3)
Collision Detector (0)
"Genius" (0)
Guidance Chips (0)
Havoc (0)

Total: 100

View in Yet Another Squad Builder

It still is a bit crowded for points, so there are some descisions to be made on Nyms loadout. Would you rather have Chopper or Genius and Collision Detector, for example.

I think you could save points by shaving of Extra Munitions on the Y-Wing, as I don't think you're likely to be triggering more than one missile. Honestly, even the one missile is kind of setting you Y-Wing into the engagement in a way it doesn't enjoy, it wants to be getting work out of the TLT... But, depending on how the first round engagement works, you can set up for both.

I don't care for Rebel Nym with Genius -- he's got to use his ability to stop the bomb from exploding, meaning your opponent should have plenty of time to drop any genius bombs anyways. I'd MUCH rather run Sabine if I'm dropping bombs... And, dropping EM on Horton gives you just the right amount of points...

From experience, the EM on Nym is going to be decently hard to pull off, because setting him up for two runs at optimal cruise speed means your opponent isn't paying attention (or you're taking a less modified shot after a 3 Tallon Roll). Grab an Autoblaster turret in its place, and at least you've got some sort of answer for out-of-arc @ range 1. Would prefer Dorsal, but you'd need to find a point somewhere.

1 hour ago, Magnus Grendel said:

The problem with the Genius/Bomblet combo, is that Scum & Villainy Nym is immune to his own bombs. Rebel Nym isn't, and a barrel roll (your only reposition) is not sufficient to clear the blast radius; without Sabine to provide some extra kick to the bombs, using genius is likely to hurt you just as much as the enemy. I'd probably rather have Chopper - especially since your speed 3 talon roll is fast enough to get a 4-dice cruise missile off.

Cruise Missiles are nice, but that speed 3-4 approach may be harder to set up than you think. Still; pull it off right and it should hurt like hell.

People keep saying this about Rebel Nym, and I'm not sure why. You just hold the detonation until the next turn (or when needed). Reveal bombs are as much about area denial as they are about damage. Sabine or not, people aren't going to want to land themselves in range of a bomb. Sure, there are some YOLO moments, but that's usually not going to happen. Genius/Bomblet has pretty much the same in-game impacts for both Nym pilots. I know, I've flow, Rebel Nym a LOT.

Edited by gennataos
3 minutes ago, gennataos said:

People keep saying this about Rebel Nym, and I'm not sure why. You just hold the detonation until the next turn (or when needed). Reveal bombs are as much about area denial as they are about damage. Sabine or not, people aren't going to want to land themselves in range of a bomb. Sure, there are some YOLO moments, but that's usually not going to happen. Genius/Bomblet has pretty much the same in-game impacts for both Nym pilots. I know, I've flow, Rebel Nym a LOT.

Agreed. Plus, depending on the situation, you may just want to take the damage. For example, last night, I had put Nym in a bad position, and had three ships in range 1. 2 of them were close to death. I dropped the bomb, killed one off with the bomblet, damaged the other 2. with my Nym at PS 10, he shot first, killed off the other damaged ship. 3 ships are now 1 ship. It was a huge swing in the game.

8 minutes ago, gennataos said:

People keep saying this about Rebel Nym, and I'm not sure why. You just hold the detonation until the next turn (or when needed). Reveal bombs are as much about area denial as they are about damage. Sabine or not, people aren't going to want to land themselves in range of a bomb. Sure, there are some YOLO moments, but that's usually not going to happen. Genius/Bomblet has pretty much the same in-game impacts for both Nym pilots. I know, I've flow, Rebel Nym a LOT.

Except it's NOT the same impact. Scum Nym can use it to guarantee someone's getting hit by the bomb, due to his PS, and that can be critical.

To do the same trick, Reb Nym is also hit by the bomb, which is not generally the best idea.

Reb Nym is definitely about area control, but that doesn't always matter . Turrets will give you a wide berth and still be effective. Aces will disengage, and likely be save from Nym's attacks (especially one sans turret).

You can totally build a list around Reb Nym. Scum Nym just doesn't need a list built around him to be very **** effective all the time .

The consistency is the real difference.

Also, Scum Nym has the ability to directly benefit his allies, Reb Nym's area control isn't on the same tier. Don't see anyone making any real use of this ability yet, but it's totally a thing and yet another way Scum trumps Rebs when it comes to Nym. A Jumpmaster who sloops and drops Clusters in front of an enemy just picked up a free evade during the enemy's attack, that's pretty impressive.

30 minutes ago, ArbitraryNerd said:

Except it's NOT the same impact. Scum Nym can use it to guarantee someone's getting hit by the bomb, due to his PS, and that can be critical.

To do the same trick, Reb Nym is also hit by the bomb, which is not generally the best idea.

Reb Nym is definitely about area control, but that doesn't always matter . Turrets will give you a wide berth and still be effective. Aces will disengage, and likely be save from Nym's attacks (especially one sans turret).

You can totally build a list around Reb Nym. Scum Nym just doesn't need a list built around him to be very **** effective all the time .

The consistency is the real difference.

Also, Scum Nym has the ability to directly benefit his allies, Reb Nym's area control isn't on the same tier. Don't see anyone making any real use of this ability yet, but it's totally a thing and yet another way Scum trumps Rebs when it comes to Nym. A Jumpmaster who sloops and drops Clusters in front of an enemy just picked up a free evade during the enemy's attack, that's pretty impressive.

I'm guessing you've not flown Rebel Nym. If you had, you'd see the benefit of having unexploded bomblets lying around and be far less concerned about whether or not Genius works well with him.

Really, though, it comes down this whether you want a crew on Rebel Nym or a system. If you want a system, as I prefer Advanced Sensors, you're just going to throw Genius in there because he's free. You don't have to use Genius. I mean, I have, and to pretty good effect, but it's not like putting Genius on Rebel Nym suddenly results in you blowing yourself to bits.

I got distracted but was going to say something similar to @gennataos . Advanced Sensors and Genius may better than Sabine Wren, but also a lot of the time Sabine is already in the list but on another ship at which point Genius becomes a no-brainer. I wouldn't worry too much about the 'doesn't work with Rebel Nym's ability bit' because Rebel Nym can handle himself just fine and decide if he wants to explode that bomb right now or later - Genius is paying 0 for the option.

If you DON'T have Sabine in the list and don't plan on using a System, I'd probably Sabine over Genius.

34 minutes ago, SOTL said:

I got distracted but was going to say something similar to @gennataos . Advanced Sensors and Genius may better than Sabine Wren, but also a lot of the time Sabine is already in the list but on another ship at which point Genius becomes a no-brainer. I wouldn't worry too much about the 'doesn't work with Rebel Nym's ability bit' because Rebel Nym can handle himself just fine and decide if he wants to explode that bomb right now or later - Genius is paying 0 for the option.

If you DON'T have Sabine in the list and don't plan on using a System, I'd probably Sabine over Genius.

This list above doesn't have Sabine. I am not talking about the ship in a vacuum.

If the options are "sometimes effective droid and pretty awesome system slot" or "amaze-balls Sabine," the correct answer almost always Sabine.

A Rebel list using bombs and not Sabine is just insulting to the other factions >.<

1 minute ago, ArbitraryNerd said:

This list above doesn't have Sabine. I am not talking about the ship in a vacuum.

If the options are "sometimes effective droid and pretty awesome system slot" or "amaze-balls Sabine," the correct answer almost always Sabine.

A Rebel list using bombs and not Sabine is just insulting to the other factions >.<

...Says Nand's 2nd place Worlds 2017 list...?

13 minutes ago, ArbitraryNerd said:

This list above doesn't have Sabine. I am not talking about the ship in a vacuum.

If the options are "sometimes effective droid and pretty awesome system slot" or "amaze-balls Sabine," the correct answer almost always Sabine.

A Rebel list using bombs and not Sabine is just insulting to the other factions >.<

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6 minutes ago, gennataos said:

...Says Nand's 2nd place Worlds 2017 list...?

Did I say it couldn't work? I even included, "almost always," as opposed to suggesting there is ever one completely correct answer.

If you or OP is Nand, go nuts. But I also wouldn't generally recommend the lists Paul Heaver won worlds with, unless you are Paul Heaver or willing to put the same time and effort he does.

6 minutes ago, SOTL said:

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Many... but not all.

I'm just trying to explain to you, from experience, that System/Genius on Rebel Nym works pretty well. /shrug

18 minutes ago, gennataos said:

I'm just trying to explain to you, from experience, that System/Genius on Rebel Nym works pretty well. /shrug

I don't deny that, and apologies if I seem to have taken a THIS WAY OR NO WAY stance!

Nym is awesome!

I'm going to disagree with you every time if you suggest Genius works better on Reb Nym, though, if it means Sabine isn't present in the list.

If Sabine IS present, that's a whole different story. Possibly damage for yourself for guaranteed damage on an enemy? Why, there are whole cards already devoted to that. And this is better, because Sabine would be added to normal damage. Scum Nym can still roll blanks, even if Cad is floating around somewhere.

If anyone has seen my posts about OL, I'll happily take damage to my own ships, if I feel there is enough value to it. I've used Vader to great effect on RAC this store championship season... Etc.. Damaging yourself isn't the real problem. Not having Sabine and possibly damaging yourself... Use the slots for something better, gorram it. Even the new droid plays nicer with Nym's Tallon Rolls, if you were going rogue and leaving Sabine behind.

My opinions on area control being more valuable than the damage output Scum Nym offers requires consideration for the list build around it. And it's way easier to build around Scum Nym's ability for maximum benefit.

Edited by ArbitraryNerd

The three point ordnance being cheap enough to work without EM is something I hadn't considered. Now the question is how much I want to rely on Sabine. Or if there is a way to get Nym a TLT, even...

4 hours ago, ArbitraryNerd said:

I'm going to disagree with you every time if you suggest Genius works better on Reb Nym, though, if it means Sabine isn't present in the list.

Honestly, I feel like any post in which you quote me, anywhere, you're disagreeing with me.

Short of a multiple bomber list, if you put Sabine on Rebel Nym, in deference to the title and almost any system upgrade plus Genius, you're doing it wrong. Against anyone with any experience, you're going to do 0-2 Sabine damage the whole game, compared to whatever additional damage FCS or AC can contribute or the versatility that AS provides.

How do I know? Because I've flown the ship. A lot.

Edited by gennataos

Agreed. Sabine doubles Bomblet Generator down on something you're not really using it for - max bomb damage. The system slot is more valuable.

I think personally I would drop extra munitions on Nym. Having only 1 missile still let's him contribute to the alphastrike, but the likelyhood of Nym lasting long enough to get that 2nd shot off is pretty small. Have you considered getting sabine for those points, or FCS or an autoblaster turret? I think either of those upgrades will prove more versatile and useful.

5 hours ago, gennataos said:

How do I know? Because I've flown the ship. A lot.

How wonderful that it has worked out for you.

I hope you continue to fly true and enjoy your time with the build.

... Better?

I think it comes down to personal taste. I personally enjoy Rebel Nym/Miranda list with Sabine/C-3PO taking up the pair of crew slots depending on your flavor. I feel Nym to be squishy, especially since he appears to like flying in range 1 of the enemy while Miranda picks away @ R3. I don't think it's wrong to go crew vs droid, it just depends on your playstyle. The chassis is versatile like that.