Campaign intro

By neosmagus, in Imperial Assault Campaign

I'm going to be introducing Imperial Assault to a few guys at work and hoping for some suggestions. We're likely going to start with Twin Shadows as the group is wary of a long term commitment before trying the game.

I've got quite a bit of experience as Imperial Player with multiple groups so I want to make the experience fun and challenging but not difficult. Priority on fun.

I have all the components.

What would you guys suggest for Agenda sets? I only want once off items. And which class should I try? I'm not interested in Inspiring Leadership. What about the best (and most fun) heroes?

Basically I don't want either side too over powered... But the advantage to be to them.

Edited by neosmagus

If you've got all of the expansions then for a fun IP class I'd suggest the Nemesis deck from Jabba's Realm. It's not super-powerful (but still no pushover) and you get the added bonus of getting to use some of those villain packs you've bought. If your players are Star Wars fans they'll also probably enjoy seeing more of the characterse they know.

For heroes, while Biv and Saska aren't generally considered to be the best heroes they do fit well into Twin Shadows story since you'll be playing one of their red personal missions. Other than that, though, I'd just let your players go with whoever they think is the coolest - not to say it can't happen, but it's tough to pick a completely terrible team of four.

And then as for Agendas, honestly I don't remember them very well but I usually just look at the titles to see what would be a thematic fit. Twin Shadows is all about Tatooine and Troopers, so maybe grab the one themed around tusken raiders and some of the ones themed around stormtroopers or Kayne Samos.

For heroes, I'd suggest a setup like this:

Diala- New players love the jedi

Fenn- Strong character, very thematic as he's probably the most "rebel soldiery"

Gaarkhan- New players also love a Wookie

Biv/Saska- As Manatee says, fits well into the campaign. Also, the other three heroes are pretty high tier, so these two (pretty low tier) should balance it out a little for you.

Agenda sets- Go for some good cards, but I'd avoid depletes.

Class- Again, I'll echo Manatee and say the Nemesis class. Great way to control how cinematic the experience is.

Finally, I'll suggest one way that I like to hook players at the beginning of campaigns with a little bit of flair. (I did not make these videos, but they're great, and each campaign has one so far!)

Here's my two cents. If they don't want a long term commitment, they can always stop playing. If they do start playing and they actually like it, then they may grow attached to their characters and not want to start over from scratch with new ones. So you're better off just playing the first four missions of the campaign. If they like it they'll keep playing, and if they don't the promise of unlocking new abilities won't be enough to keep them interested. I'd recommend just picking three or four of your favorite missions to get them hooked.

I recommend

Aftermath - it's not a very fun mission, but it is a good introduction to the concepts of the game. The fact that it's so simple will ease people in

Temptation - hands down best side mission I've played. It's fun to give a player a chance to feel like they are the "star" of the mission, and it gives them a cool reward. Which means other people then also want a cool reward. Which makes them want to keep playing.

A New Threat - introduces the players to a villain they can hate, and lets them learn that losing a mission is possible, and it's not the end of the world.

A 4th mission that features a Rebel ally (Sorry About the Mess, Fly Solo, Homecoming, Hunted Down, maybe even Canyon Run) - Introduces the concept of allies to the players, and gives them the thrill of playing alongside their heroes against a boss-type figure.

11 hours ago, neosmagus said:

Basically I don't want either side too over powered... But the advantage to be to them.

Then I would say try to play thematically which means when building your open groups you might not necessarily want to bring the most powerful imperial units, Instead bring the ones that would make sense for the given scenario. The first mission takes place in a cantina. There is no common sense reason for Royal Guards to invest the place (unless Palpatine was coming down his throne to get a drink). Being thematic will increase the fun factor and may give a slightly better chance to the rebels.

8 hours ago, Pollux85 said:

Here's my two cents. If they don't want a long term commitment, they can always stop playing. If they do start playing and they actually like it, then they may grow attached to their characters and not want to start over from scratch with new ones. So you're better off just playing the first four missions of the campaign. If they like it they'll keep playing, and if they don't the promise of unlocking new abilities won't be enough to keep them interested. I'd recommend just picking three or four of your favorite missions to get them hooked.

I recommend

Aftermath - it's not a very fun mission, but it is a good introduction to the concepts of the game. The fact that it's so simple will ease people in

Temptation - hands down best side mission I've played. It's fun to give a player a chance to feel like they are the "star" of the mission, and it gives them a cool reward. Which means other people then also want a cool reward. Which makes them want to keep playing.

A New Threat - introduces the players to a villain they can hate, and lets them learn that losing a mission is possible, and it's not the end of the world.

A 4th mission that features a Rebel ally (Sorry About the Mess, Fly Solo, Homecoming, Hunted Down, maybe even Canyon Run) - Introduces the concept of allies to the players, and gives them the thrill of playing alongside their heroes against a boss-type figure.

I'd rather a mini campaign where if this is a once off they can have a feeling of accomplishment.

I'd say choose something that YOU will enjoy playing. Having fun is infectious. :)