Fix for Imperial Swarms

By f0rbiddenc00kie, in X-Wing

1 hour ago, f0rbiddenc00kie said:

I would, too. After reading the posts on here and reflecting on it a bit, I think the biggest problem Imperial swarms have is lack of versatility and utility. Everyone else seems to be getting fancy new tools to deal with new situations, but due to the lack of upgrade slots on a TIE Fighter, there isn't much for variety. They can easily come out with another "TIE only" mod that's means for either low PS or 2-ATK ships, special titles that are generic fighter exclusive, or a new Howlrunner-like aura that can be used on someone like Major Striden.

Times are changing. It's likely not that swarms are "weak" but rather they simply do not have the tools to adapt.

This is to some degree the biggest issue for Imperials in general. They aren't getting fancy new tools while everyone else does.

The Aggressor pack is overall kind of meh. Average ship, upgrades that we've seen before (LWF, TLT) or aren't particularly wow-factor (Synced Turret, Unguided). And then Intensity, which is a shiny action economy card... but niche (unlike PtL). And honestly both unique pilots have mediocre abilities, and Kestal is probably a bit overpriced too.

Scurgg and Auzitek feel like they offered more "this is new and exciting and offers new strategies". Imperials feel like we got "you can now use these strategies other factions have had since forever", which isn't enough on it's own.

And then there's the insult of the C-ROC having "no imperials" upgrades in it (if they had been scum-only it would have been fine, but saying Rebels can share them and not Imperials is just pathetic). Rubs in that Imperials are the only faction not allowed to have regen (why, exactly?), and it's not like they get any mechanic to compensate for it (as scum have even more green dice hax now it feels like, with every recent Imperial ship needing to use its mod slot for LWF - it's nice to have but it worries me to see no new 3-agility for a while). Imperials are also now the only faction without a bomb crew (Oh how I'd love to put Cad or Sabine on a VT-49 and bomblet the world) or access to illicits. They have no astromech-equivalent. Tech is the closest but I guarantee you all new movie ships are going to have the slot (and hey, some of the best tech cards are in rebel packs, while Imperials get things like Sensor Cluster).

Howlrunner + six TIES lost three times to Nym/Dengar last week at the LGS and won once.

Nym with his Cad Bane "Genius" bomblets, autoblaster turret and accuracy corrector just rolled through. Just so you have a general jist on how the matches went:

First engagement:
Howl died to Proton Torp
Black Sqd 1 damaged by AB+AC
6 damage to Nym

Second engagement:
Black Sqd 1 died to bomblet
Black Sqd 2 and Academy 1 damaged by Bomblet
Black Sqd 2 died to AB+AC
Black Sqd 3 died to Proton Torp
Academy 2 damaged by Dengar ability
Dengar took 2 damage

Third engagement:
Academy 1 killed by bomblet
Academy 2 and 3 damaged by bomblet
Academy 2 killed by AB+AC
Academy 3 killed by Dengar primary


The other two matches were getting closer and closer but we kinda felt that, if we had 10 TIE Fighters, Imperials may have seen victory.