2 hours ago, shosuko said:afaik - you gain 1 honor if an honored personality leaves play, and you lose 1 honor if a dishonored personality leaves play. You lose 1 honor if a conflict resolves and you have no defenders, but I don't think you lose if an attack resolves without attackers. You lose 5 honor if you deck out of either deck and need to draw from it, with this you reshuffle the deck back. Then there is the honor exchange that occurs with bidding for draw and duels.
Are there any other innate honor / dishonor / trade effects that happen in the game rules?
From there, in game we have the ability to dishonor in Crab from Watch Commander, Intimidating bushi, and levy. What other dishonor cards are there? I haven't gone through all of the cards enough to exactly recall.
When considering how much you can bid it's important to consider these other factors. Right now I think a bid of 2-3 is probably safe, and you can adapt to your opponent.
I wonder what testing went on to come up with the whole lose honor and reshuffle your deck. I haven't really seen any game come close to running low on cards. My only guess is that perhaps a clan really likes a milling, deck thinning, or draw/discard mechanic. That or someone suggested it after a long game where either player (or perhaps both) ran out of cards.