Wookiee Ship

By GrogEgrog, in X-Wing

I've flown it (Lowhick) 3 times and found it to be damned decent a good late game ship. Especially against large bases. It like most others hates turrets but that 180 arc late game is a blast.

Anyone else had some fun with it?

I have not tried it yet, but am mixed my gut says it's not going to be super strong, but that reinforces action might be allot more powerful than I give it credit for. I have a feeling its really hard to swarm one of those ships down (i like 4-5 small ships) but i wonder if its weak to the overall current meta of 2 ships where the re-inforce is the equivalent to a weaker evade action. The 180 arc might save it over the G3a (i think thats the name of that scum ship i barely use)

I am interested to hear how people have found the generics.

4x PS1 with Commandos was surpisingly good.. didn't play it myself but one of our group played.

36hp with reinforce + rerolls on attack with 180 arc. So good.

I've been toying around with many crew carriers for my Snap/Juke A-wings with varying results (TIEs, ARCs, U-wing, K-wing, HWK, etc) but I think PS3 Auzituck is the winner. Tanky enough and can hit hard if you are lucky.

A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Juke (2)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Juke (2)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Juke (2)
Auzituck Gunship: Wookiee Liberator (26)
· A score to settle (0)
Operations Specialist (3)
· Jan Ors (2)
-- TOTAL ------- 100p. --

3 hours ago, GrogEgrog said:

I've flown it (Lowhick) 3 times and found it to be damned decent a good late game ship. Especially against large bases. It like most others hates turrets but that 180 arc late game is a blast.

Anyone else had some fun with it?

Haven't seen him get too much play in my area but he hits like a tank and people seem averse to hitting him, also he adds value to the commandoes with that extra dice.

i wonder how he'd do with R2D2 and C3P0 crew

I had a good time flying lowhick+Exp Int+Lando+kannan+wired. In a one hour game I lost 1 shield.

4 hours ago, ghotio said:

I had a good time flying lowhick+Exp Int+Lando+kannan+wired. In a one hour game I lost 1 shield.

Nice, but my preferred EPT's been trick shot and I've seen it trigger enough to believe it's a premium choice (I fly sorta like a gunship floating on the outside of the fight before straight up jousting). And that five dice makes Wookie commandoes pretty valuable.

Edited by Quadjumper King

I think a lot of people are underestimating both the reinforce action and the utility of having a 180 arc on a small base ship. Try Wullfwarro w/Rage, Inspiring Recruit, and Kanan. Not an optimized defensive build, but it gives some idea of the threat these things can consistently pose. Or try Lowhhrick w/C-3PO, Jan, and your favorite Biggs build and watch your opponent slowly grow to hate you.

I have. Reinforce always seems to be the correct action to take. Just as using Wookie Commandos seems key.

Both of my gunships were destroyed in play, but it took concentrated firepower from Bro Bots (cannon and evade versions) to take them out past Reinforce. That free evade with Reinforce is no joke!

If FFG ever gives us a way to get a reinforce token through crew slot or modifications, this thing will be sick.

I flew Low with PTL Jyn/Jan and an R2D2 Biggs. Yeah there was nothing slow about the hate.

1 hour ago, Brianish said:

Or try Lowhhrick w/C-3PO, Jan, and your favorite Biggs build and watch your opponent slowly grow to hate you.

7 hours ago, Arthur_McGuire said:

I've been toying around with many crew carriers for my Snap/Juke A-wings with varying results (TIEs, ARCs, U-wing, K-wing, HWK, etc) but I think PS3 Auzituck is the winner. Tanky enough and can hit hard if you are lucky.

A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Juke (2)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Juke (2)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Juke (2)
Auzituck Gunship: Wookiee Liberator (26)
· A score to settle (0)
Operations Specialist (3)
· Jan Ors (2)
-- TOTAL ------- 100p. --

I love this list and it's almost exactly similar to what I am using--but I find that Trick shot instead of Score to Settle is incredible on that 180 arc, that many times is obstructed.

5 minutes ago, GrogEgrog said:

I flew Low with PTL Jyn/Jan and an R2D2 Biggs. Yeah there was nothing slow about the hate.

I flew my two WITH the Wullf Rage build. So in addition to everything else, there was a third ship tearing them to ribbons that they couldn't reliably attack. And once they did manage to hit him a few times, he got MORE dangerous.

Edited by Brianish
11 minutes ago, Brianish said:

I flew my two WITH the Wullf Rage build. So in addition to everything else, there was a third ship tearing them to ribbons that they couldn't reliably attack. And once they did manage to hit him a few times, he got MORE dangerous.

Hmm. Now I need another Wookie. This sounds like the bite I want in the list. Nora isn't hitting hard enough for me.

You can stack reinforce with c3po for a formidable late game ship even after low's ability has become useless (last ship standing). Use ept or rey to cover for offensive mods and you got yourself some late game

Also norra hits as hard aswulf but doesnt need to bevhurt to get "4" dice. If you feel limited by her aux arc, roll with predator + rey (lets you k turn)

Edited by ficklegreendice
37 minutes ago, ficklegreendice said:

Also norra hits as hard aswulf but doesnt need to bevhurt to get "4" dice. If you feel limited by her aux arc, roll with predator + rey (lets you k turn)

Felt limited by her 2 die primary. The 3 games I've played with her picking up TLs was an issue as she was out PSd. I actually love her aux arc.

We'll see. Both ideas are fun lists.

I also find Norra tends to eat points with her upgrades. Rage/IR/Kanan on Wullf slides in at 35.

Edited by Brianish
1 hour ago, ficklegreendice said:

she's got similar offense and is a lot stronger for the late game for only 3 more points
easy to fit in with a strong low and a basic Biggs

https://geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!204:57,-1,201,3:41:-1:;251:220,63,-1:-1:-1:;4:-1,-1:-1:20:&sn=Unnamed Squadron&obs=

also infinetly prettier

Hmm digging on that Predator on Norra might give that a go.

Also so thinking of trying out this

They're just so Fluffy! (100)

Lowhhrick (39) - Auzituck Gunship
Push The Limit (3), Jyn Erso (2), Jan Ors (2), Shield Upgrade (4)

Chewbacca (61) - YT-1300
Expertise (4), Cruise Missiles (3), Kanan Jarrus (3), C-3PO (3), Millennium Falcon (1), Smuggling Compartment (0), Glitterstim (2), Hull Upgrade (3)

Just to clarify.... When it talk about shooting the fore or the aft it mentions the firing arc. Is that the normal firing arc or the 180 arc... I have heard it argued both ways and trying to see what the community says on this?

"normal" firing arc is actually known as the "primary firing arc"

unless something specifies the "primary firing arc", any firing arc will do (yes, even the one on the VCX when the phantom isn't present)

Edited by ficklegreendice

"Another ship w/o a kturning ability. Even if it has a 180 arc it still wont hit anything"

gee its amazing how fast people change their tone when they get their hands on it....

Except against a super nimble ship, the wookie ship pretty much CANT be without a shot (or the pilot is an idiot and flies him off the worst possible way). Majority of the time the arcdodgers evade your arc, theyre still on your side. Either they lost their own shot in the process or that 180 arc still tags them. Large base ships almost cant evade it at all w/o a kturn over its head, and even then usually a Turn gives them a shot anyway.

I've only flown it once, and that was the first time ive had Awings fall apart for me in a long time but even then Wullff ripped things up. I just need to find a better wingman for him, i wanted 2 ships but i think wullf is better with a 2ship list not a 3ship list.

I had a lot of fun herding around dash with wulf and lowhr on Vassal last night. And yeah their side arcs are really good. This ship makes me want to play more Xwing!

On a side note, does anyone else think they look like a defeathered chicken, joining the hallowed ranks of other food inspired space ships (Yt 2400: Tbone steaK ; defender: artichoke )?

Edited by sozin

I'm going to try this.

Auzituck Gunship: •Lowhhrick (32)
•Selflessness (1)
Tactician (2)
Inspiring Recruit (1)

VCX-100: Lothal Rebel (42)
Fire-Control System (2)
Autoblaster Turret (2)
•Rey (2)
•Hera Syndulla (1)

Y-Wing: Gold Squadron Pilot (26)
BTL-A4 Y-wing (0)
Twin Laser Turret (6)
•R3-A2 (2)

Total: 100/100

2 hours ago, sozin said:

On a side note, does anyone else think they look like a defeathered chicken, joining the hallowed ranks of other food inspired space ships (Yt 2400: Tbone steaK ; defender: artichoke )?

Now I cannot unsee.

Edited by sploosh

First time I faced it, I had Nym and 2 TLT Y-Wings. If there is a lesson that I learned from epic games, it is this: TLTs don't really care about the reinforce action. With some moderate decent luck, those TLTs are going to hit anyway. It did take a while to break through, however.